I enjoyed it, some great moments but it's not as well designed as MI1 or MI2. The comparisons with COMI are apt I think, since the excellent music and voice over go a long way.
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Show posts MenuQuote from: dkh on Thu 20/12/2012 21:02:05Quote from: Azure on Thu 20/12/2012 20:53:16Actually the Unity adventure thing is possibly do-able there is an entire book by Sue Blackman ( update due out March) which is a start to finish adventure game making tutorial.
It's 100% doable, Unity is very powerful and, as I said, I already have a prototype running after 30 minutes of work where you have rooms/scenes that you can move your character around in by clicking places. Next will be proper pathfinding and hotspots! But it's fairly easy to pull off in Unity, no question.
Quote from: Taleweaver on Thu 20/12/2012 07:49:42Quote from: Azure on Wed 19/12/2012 22:21:16I think what people are asking for is a bit more tutorial/workshop content and an increase in effort to welcome Adventure Makers who use other engines ( most in zone B were AGS).I wasn't.
What if I give a short introduction to Ren'Py during GerMittens? Would you like that?
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