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Messages - BOYD1981

#261
Completed Game Announcements / Re: ColourWise
Tue 29/07/2008 11:16:04
YAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY!
gonna download and play later :D
#262
The Rumpus Room / Re: The AGS Stickam Room
Tue 29/07/2008 00:07:54
hurrah the competition is over and CodeJunkie received the majority vote which makes him the winner with 54 points (10 votes and 4 bonus points).
Sylvr came second with 36 points (5 votes and 6 - 2 of which were VERY generous :P - bonus points).

Edit: oh yes, the current room is here http://www.stickam.com/member/loadChatRoom.do?roomId=706707
#263
The Rumpus Room / Re: The AGS Stickam Room
Mon 28/07/2008 18:18:18
okay people, i should be around to host SHAG tonight at 9pm BST - if enough people show up to take part. so bring a friend.

Edit: looks like SHAG will go ahead so here is the theme and a few guidelines.
Competition Theme: Non-human/humanoid life (by humanoid i mean human in appearance and not behaviour).
What does this mean? It means your player character can't be a human being or humanoid - so

no humanoid aliens or robots. Non humanoid robots and any other organic lifeform (except

monkeys) are fine. So basically it's either animals, bacteria, robots or aliens.
Bonus Points: Each vote for a game will get it's author 5 points, but bonus points can be

scored by including one of the following:
-Lasers
-Cake
-Explosions
-Penguins
-Pie
-Boobies
-Me

1 point for each of those things no matter how many of each one of them there are.

As usual you get 60 minutes(ish) to make a game, then 5 to 10 minutes to upload them.
Then around 20-25 minutes to play all the games after which the voting process will begin.
Good luck.

Edit: Okay, due to a lack of entrants the deadline has been extended by... 1 hour, and SHAG is now Several Hours Adventure Game.
#264
The Rumpus Room / Re: The AGS Stickam Room
Thu 24/07/2008 21:12:37
okay all, just a heads up that there will possibly be another SHAG on monday at around this time (9pm what ever timezone the UK is in right now).
i will edit this post later with more details.
#265
new screens aren't showing up :(
#268
The Rumpus Room / Re: The AGS Stickam Room
Mon 14/07/2008 22:35:27
is just a demo because i didn't finish on time :(
http://www.mediafire.com/?s12052ngqgf
#269
i agree that it sounds a bit silly and will take it one step further and say it actually sounds really wanky -- the kind of name people that think they're good at FPS would have.
it's also a mouthful and can't really be shortened to anything that doesn't sound stupid, plus those that already know and refer to you as monkey are going to continue to call you monkey (especially if you pick a name like PrimalSpectre).
also "dark" names tend to make people come across as emo or 13, and Spectre doesn't sound cool at all, if i saw somebody with that in their name i'd just assume they saw/heard the word somewhere and thought "oh that sounds pretty cool" without giving it any thought -- in fact it just makes me think you've played Mass Effect recently.
i just really don't get why people these days can't pick a name and keep it, because most often when they change it they'll put their old name in brackets so people know who they are, so why not just keep the old one?
personally i've only ever had two identities i use; i started off as Chameleon on compuserve and for several years on irc (and got referred to as either Cham or Chammy), before changing it to BOYD1981 (and now people just know and refer to me as Boyd), and the only reason i changed it was because it was for a new community in which i was a stranger (it was AGS in fact) and wanted to distance myself from the old community i was a part of, but if ever i head back there i revert to my old name. There is after all no rule saying you can't use more than one.
#270
will you also be selling your girlfriend?
#271
not sure if this is relevant or not, but whenever i work with 256 colour palettes i always include the AGS colours in the palette i use to avoid any slot issues and i've never had any problems like this. however, i have never used room specific palettes or background locking.
#273
The Rumpus Room / Re: The AGS Stickam Room
Wed 09/07/2008 02:49:57
aww man, if only i had gone to bed at an earlier time yesterday (like not stayed up for 24 hours) i would have been able to take part :(
#274
The Rumpus Room / Re: The AGS Stickam Room
Tue 08/07/2008 18:10:23
what is the problem with this thread really?
it's not keeping anything important off of the first page of gen gen (mostly due to the fact there's never anything important in here).
doing it through PM would be a hassle.
i have no objections to it moving to the Popular Threads section but don't see any problem with it remaining here.
just seems like a lot of fuss about nothing  ???
#275
yay i just finished it (without breaking anything... too much), and i pretty much enjoyed it apart from a few moments where i just really wanted to punch the screen :D
be awesome to see some level packs :P

to fix that problem couldn't you just make the game 640x480 (just double the graphics image size so it looks the same) to give you thicker walkable areas?
#276
it's really brilliant, and i love the music.
only i'm on level 25 right now so i pretty much want to kill you :P
also
Spoiler
the ledge you jump across to the left from seems to be a bit glitchy, a few times i've fallen through before i got to the end and died
[close]
#277
if you really want to make adventure games that desperately you could buy an old second hand PROPER pc for very little money, it's not like AGS requires a behemoth pc to run.
i recently bought a 2GHz P4 with 512mb ram, 40gb hdd, 64mb onboard graphics and windows XP Pro pre-installed for £58 off ebay for my parents and it works brilliantly, and you don't even need a system half as 'good' as that to be able to use AGS and it'd be cheaper.
either that or get rid of your useless mac and get a real pc  ;)
#278
have you even actually bothered trying to find out for yourself?
there are over 80,000 search results on google for 'on-access scanner disable'
#279
Quote from: Kadji-san (BradN) on Tue 01/07/2008 16:12:18
Not only does exaggerating movement create a better look for animation, it also defines the characters personality. Realism in movement that isn't in 3d or captured from video NEVER looks right in animated.

my main disagreement was the above statement as it is purely down to personal taste, personally i prefer less exaggeration.
also just because exaggeration is used a lot in animation doesn't mean people should just accept it as the norm, nor does it make it the only way to animate.
the first walkcycle would just look more natual if the character walks a short distance, nobody takes giant strides just to travel a few metres.
also, as you seem to be a japophile take a look at some anime, you don't see much exaggeration in walk animations there (they tend to save that for the violence).
and working for disney for ONE year hardly makes you an expert on videogame animation, or anything else for that matter.
however, i will not carry on this BS debate with you here (or anywhere else actually), it's for crits on TDM's animations.
#280
The Rumpus Room / Re: The AGS Stickam Room
Tue 01/07/2008 20:55:49
yeh, i went for dinner and came back to find it had pooped over itself and nobody had rejoined :/
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