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Messages - BOYD1981

#541
didn't the guy leave a suicide note saying that it was basically school that made him do it because it taught him he was a loser and that he hates people?
blame the school bullies and arrogant teachers.
plus as far as i know he didn't actually kill anyone, and no game rewards you for just wounding people.
#542
surely the worst ever puzzle in Flight of the Amazon Queen, you get passed a talking gorilla just by telling it he doesn't exist. TWICE.
#543
i've always wanted a roger doll ever since one was included in a BG Blitz entry ages ago, i can just imagine what it would look like; one eye bigger than the other on a thick plastic head attached to a floppy body with the same thick plastic black shoes.
a big cardboard cutout would be awesome too :D
#544
i did a similar thing to this in my game 'I Need A Wee', for that i just had 5 different radio station preset buttons and used hotspots, but that wouldn't be much help to you.
but one thing you could try, and is probably the way i'd achieve something like this is make the stereo itself several characters and set it up so that when you interact with it the music plays but the character also disappears and another character using the same stereo sprite appears which would play a different tune when interacted with and also make another character appear who's interaction is to play another file and so on (i did a similar thing to make the radio LED display show a different station name).
this is the code i used which i first put in the room script for player entering screen
Code: ags

cRadio.on = true;
cRadio.Clickable = 1;
cMusic1.on = false;
cMusic1.Clickable = 0;
cMusic2.on = false;
cMusic2.Clickable = 0;
cMusic3.on = false;
cMusic3.Clickable = 0;
cMusic4.on = false;
cMusic4.Clickable = 0;
cMusic5.on = false;
cMusic5.Clickable = 0;


then when you clicked on a numbered button (which was just a hotspot) i had this
Code: ags

PlayMusic(1);  
cRadio.on = false;
cRadio.Clickable = 0;
cMusic1.on = true;
cMusic1.Clickable = 1;
cMusic2.on = false;
cMusic2.Clickable = 0;
cMusic3.on = false;
cMusic3.Clickable = 0;
cMusic4.on = false;
cMusic4.Clickable = 0;
cMusic5.on = false;
cMusic5.Clickable = 0;


it makes the radio character (which is just the LED reading telling you the model number) become invisible and unclickable. the same code should apply to character interaction.
hope i haven't totally confused you.
#545
Quote from: Janik on Tue 14/11/2006 07:10:07
That was terrible.

don't say nothing if you can't say nice things
#546
according to the whois for that domain it was registered in July 2006, this game was first announced in 2005, i'm no law expert but it seems to me he was using the name first and would probably be entitled to use the name provided he includes a disclaimer saying that the game has no affiliation with your site.
he could also stick an apostraphe in the name making it Vampire's Quest.
do you actually hold the patent and whatnot for the name, the game, the name AND game and ALL turnbased online vampire games, or did you just stick (c) or TM at the end of the name thinking that was all you needed to do?
#547
i don't get how people rate OS stability, the only time i've seen a BSOD on Win2k is when i was using Shareaza, but now i can go weeks, even months without having to reboot, and the only reason i usually need to is because some other programme stops working (such as VLC).
so if your pc keeps crashing for no apparent reason it's more likely you're doing something stupid or have duff hardware, it's just easier to say "BLOODY MICROSOFT UNSTABLE WINDOWS!".
which brings me to my next point, if it is a piece of hardware that has failed it's much easier to replace and even actually upgrade it for a PC than for a mac.
also, viruses have nothing to do with the operating system, it's the stupid pricks that are making the viruses that are to blame, there shouldn't be a need to make an operating system secure, but because there are dickheads out there they have to be.
#548
so basically you want to start ANOTHER operating system debate?
well i haven't used a mac (i don't particularly want to either), but i have used linux (ubuntu) and windows (versions 95 to XP, exluding ME, and i hate XP), and for me i'd definitely have to say Windows simply because of the great ease of use, software support and how it has revolutionised the PC market, making PCs available to more people thus creating more demand therefore creating lower prices.
linux is too command line oriented and just down right confusing to a first time user (i got a headache the first day i used it), it's a nice distraction from windows and has some nice features, but it's also missing some nice features that are standard in windows, and there's always the zealotical "it's free and open source" side to it, but that doesn't make it a great alternative as nearly all computers are bundled with windows these days anyway.
basically this thread isn't going anywhere other than the path of personal preference and eventual flame war.
#549
Critics' Lounge / Re: A level in UT
Tue 07/11/2006 16:19:18
i haven't officially released any of my maps anywhere but i've uploaded 3 of them to my site:
DM-Deck1981 is based on Deck-16 (not just a remake/retexture) and was the first map i finished.
DM-1981-Temple is some kind of ancient ruined temple, the design is a bit basic but it's a good map to play on.
DM-1981-MountainTemple is a larger non-ruined version of the Temple map with more areas.
there shouldn't be any problems with missing files as i build any custom textures/sounds/music into the map (except for Deck1981 which comes with the umx file), and all the maps have botpathing but they might get stuck in certain places.
most of my other maps are either unfinished, remakes or just for fun.
one map i was originally designing for CTF but kinda evolved into something else is dm-thectf18 it has a few traps (that kinda don't work if you're playing by yourself), a swinging axe hallway and a few other surprises. it doesn't have any botpathing though as it's still very much a work in progress.
#550
Critics' Lounge / Re: A level in UT
Tue 07/11/2006 04:21:06
i've made several UT maps and am working on a large map on and off (more off), i find it's best to not get too caught up in little details until you've got the basic idea down, then you can start adding decorations and more coloured/ambient lighting.
i've not downloaded the map yet but i'd suggest that if that outside area in the first shot is supposed to be snow then add some bumps and maybe some falling snow.
#551
well done and thanks to everyone for entering with some great tunes, i've had a difficult time choosing the winner but i've decided that 1st place has to go to LimpingFish's great track.
in extremely close 2nd place is RyRayer with another great tune, i just wish it was longerÃ,  ;)
and i'm giving 3rd place to Inkoddi for his awesome chip tune.
special mention to He-Man for a tune that reminds me of "B.O.B", one of my all time favourite Super Nintendo games, and for good use of cowbell :)
well done to Obi also, for including lyrics in his track (and for taking the piss out of WHAM :P)
#552
if you got linux to run on one of those things wouldn't you then, in theory atleast, be able to use the linux interpreter to run AGS games?
if i still had my dreamcast i'd try it out on that.
#553
hello hello, welcome to this tune contest.
the theme of this week's contest? simple; the 80s.
yep, i would like you to make a tune with an 80s sound, this could either be electro pop, new wave, new romantic, 80s rock, synth (think jarre, kraftwerk etc), oldskool house, chicago house, even old nintendo/amiga/c64 game style or any other style just as long as you can hear the 80s influence.
go! make beautiful music!

edit: i've knocked up some 1st, 2nd and 3rd place trophies so hopefully i'll get atleast 3 entriesÃ,  ;)

#554
that link no worky either, i right clicked and everything, it goes to download referer.html
#555
that link no worky
#556
it ended up totally different from what i planned and i went a little over the top with the guitars but i'm going to enter it anyway.
the basic idea is that it starts off with just a few lifeforms and then they start multiplying and evolving until it's just utter chaos, and then they die out.
i've no idea what the little bit at the end is all about...
http://www.lacksawesome.com/lifeforms.mp3
#557
General Discussion / Re: QuickTime Converter??
Fri 20/10/2006 20:46:09
the RAD / Bink & Smacker dev tools, which are free, can convert .mov to quite a few formats.
you'll have to google it though as i got it a long time ago and can't remember where from, but i do know i was searching for "mov to avi converter" at the time, or something like that and came across it.
#558
you can't use mp3 sound/music in the no mp3 version, it's designed for people who want to sell their game and not pay a licence fee to freinhouffer and wassisface...
#559
he was born in Baltimore, only his surname is german.
Obi should be the next james bond.
#560
because he's a hairy american.
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