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Topics - BaJankens

#1
I've been working on a program that puts five people on the screen for a police line up. The people are randomly generated, so each time someone comes onto the screen, they have a different skin and name and other stats. The problem I've been having is that each of the characters follow the stats of the last character to enter the room. I've been fiddling with arrays to contain the information of each of the five characters, and everything appears that it should be working, but it's not. I looked around for some info on arrays and structs, but I'm coming up dry. If anyone can give me some insight, it would be greatly appreciated.
#2
So, I have a general idea of how this code should work in my head, but trying to figure out how to get it into code isn't working too well. I've been searching the forums a bit, and found this which talks about pretty much what I was thinking about. I just can't figure out how to get started. The main part I'm trying to figure out right now is getting a grid made that I can work with. I've tried using arrays, and I've messed a bit with structs, but the way I was doing that required a dynamic array within the struct, which is apparently a no-no. So if anyone has some helpful tricks, I'd greatly appreciate it.
#3
I've been working on a project that might require procedural dungeons and was wondering if there was a tutorial or source code available to teach how to make something like that possible. I've been looking around and seeing a few games that utilize this, but can't find any how-to's on the matter. It won't be standard rogue-like ASCII style dungeon, but rather a more binding of isaac/room-by-room procedure. If you can shed any light on this, I'd very much appreciate it.
#4


Pete embarks on a quest to save the princess fare in this RPG-lite adventure.

click here to play

#5
I'm working on a function that needs to call for a specific variable within it. Not the value of the variable, but the variable itself. Is there any way to do that? Am I even doing it right?
#6
I must be staring at the screen too long, because for the life of me I can't figure out how to use an inventory object. I have a magic potion and an inventory bar at the bottom of the screen where you can see all your inventory. I want it to be possible to right click on your inventory items and use them that way, but I'm having trouble figuring it out. If anyone knows a simple way of doing this, please help.
#7
I've been having some early AGS nostalgia and going back to the older games made with it. There was one that I'm having trouble remembering where you play a police officer in a hotel, and a sequel where you explore a town. It has similar art styles to that of Pleuhrburg: Dark Age or the Calsoon games, but it wasn't made by the same person. If anyone has information on the title of these games, I'd appreciate it.
#8
I've been searching for a way to do this for a while, and can't seem to find it. What I'm trying to do is have an NPC wander in a waiting room. I need him to walk to a vending machine, use it, walk to a sofa, sit and eat the food, walk to a water cooler, and drink water. Then repeat the process. The problem I'm having is doing all of this in the background, so you can still move around while this guy is wandering. Does anybody know how to solve this problem?
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