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Topics - Babar

#121
Ok, this is probably a very stupid question, but what are flic animations, and how can I make them? AGS says that it can use flic animations, but I have no idea what a flic animation is.....
#122
Ok, I wasn't sure where to put this, but I wanted to know where I can get some tutorials for drawing backgrounds for AGS. I tried one by some guy called "Bubba" but it is kind of Basic. I am not thaaat bad with my art, but I am not used to the idea of drawing backgrounds for my screens.
Thanks

EDIT:
Ok (I seem to start all my posts like that), since I already had this thread here, I thought I would use it instead of making a new one in the Critics Lounge. Thanks for all the links. I checked the thread in the Critics Lounge, they were really helpful. Now I wanted to ask if you had any beginner tutorials for photoshop like the ones in that  kafka site. I emphasise "beginner" cause I saw lots of photoshop tutorials that were waay to advanced for me to get...thanks again
#123
I already have another problem now. See, I wanted it that when one of my NPCs say something, after that they would disappear (like a spell that causes invisiblity). I chose run dialog in the interactions menu of the NPC, and after that I added a script to move NPC to a different room. The problem is that when the player talks to the NPC, the NPC disappears and THEN the dialog is run. I read the manual and it said that dialogs are run at the end of the script, so maybe thats the problem. How do I fix it so that the player finishes the dialog AND THEN the NPC disappears?
Thanks again
#124
Beginners' Technical Questions / Death Scene
Tue 05/08/2003 10:04:51
Ok, I wanted to know how to make a death scene thing like in the kings quest 5, where they give you some message about how you died along with the restore restart quit options. I want one where I can have different messages if the guy dies in different ways. If it is possible (without TOO much scripting) could I also have it with a WHOLE new room for death, like it was done in King's Quest 6. Could you tell me how to make it? Thanks
#125
Ok I there was this part I wanted to put in the game that a message would be displayed and if the player had an inventory item, another message after that. If the player did not have it, a different message would show. I did the part if the player had the item (using a condition if player had inventory item), but I didn't know how to do the part to show the message if he did not have it. I know my question is kind of confusing, but I newly got ags 2.55 and I needed help
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