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Messages - Babar

#1161
General Discussion / Re: Merlin!
Sat 08/10/2011 10:20:51
Errr....Nightfable hasn't been around since April. Which you should've actually realised when you dug up a thread from last year.

....And I still haven't gotten around to watching Merlin :D.
#1162
What an odd lookind d....the way it curls up like that from the lower curve....
#1163
You never had any problems with those jumps? :O

...maybe I should get a controller for my PC....
#1164
Quote from: Ascovel on Sun 02/10/2011 15:03:02
What was badly designed about the Full Throttle fights? Opponents' weaknesses and specific weapons' advantages might have been better hinted, but I thought it was pretty well done considering it was all shown just through animation.
The "design" and concept of it may have been fine (this works against that, this works against that, etc.), but the actual mechanics and implementation of it were horrible. Am I the only one who remembered this? Having to align exactly so as to be able to hit one point on the other bike EXACTLY, otherwise the hit wouldn't register, and no actual visual indicator of where was what? The frustrating feeling that unless you got the weapon with the very longest reach (I don't remember what it was anymore, but I remember it was the only one I used after that, and I'm not talking about the final weapon), all your shots would fall short?
It can't just have been me, I remember even Tim Schafer admitting as much in an interview he did about Psychonauts.

Even in Beyond Good and Evil I'd say the combat (and also some of the stealth levels) were a bit frustrating. Not frustrating enough for me to not finish it, of course, :D, but still..
#1165
The combat in Full Throttle was kinda....really badly designed, wasn't it?

I don't really mind combat in adventure games....in some games it was a fun change of pace (especially those minigames in Sierra, for example, where it automatically saved just before the sequence started, and also gave you the option to skip it), and in some games it really would be odd if they didn't include it, considering the context- Full Throttle for example, Indiana Jones, Monkey Island etc.

King's Quest VI had a sword-fighting sequence at the end, that was basically just clicking, but it really upped the tension, considering that they usually didn't ever involve fighting at all. Another great sequence was on top of the trains in Heart of China, that REALLY was full of tension and added to the mood of the game (the following tank sequence was also great fun for me, especially in terms of technology...I think it was real 3D).

I suppose there is a difference between action sequences (requiring quick reflexes, putting under tension, etc.) and combat sequences, which needn't necessarily involve "action". I would count the bit at the end of King's Quest VI as combat, as well as the (wonderful puzzle) battle at the end of King's Quest V. If it action, I suppose they should include a skip option, and maybe make it generally easier than something in an action game (like the skating and hoverspeeding in Space Quest).
#1166
If he's was a plumber, maybe make him beefer? Also, unless it was intentional, people with beards usually connect them to their head with sideburns. It should be the same even if it is just stubble, although if it is stubble, you should make it a lighter shade.
#1167
The Rumpus Room / Re: *Guess the Movie Title*
Sat 01/10/2011 13:25:32
Awww...and here I was wanting to hint "They all have guns" ;D
#1168
The Rumpus Room / Re: *Guess the Movie Title*
Sat 01/10/2011 11:57:33
#1169
The Rumpus Room / Re: *Guess the Movie Title*
Sat 01/10/2011 00:00:32
The Princess Bride?
#1170
General Discussion / Re: ParkingGoat.com
Wed 28/09/2011 18:12:38
I don't think advertising porn like that is allowed on these forums....
#1171
People better not mess with c.leksutin.

Otherwise HE MIGHT COME BACK!  :o
#1172
I'm not sure about the agsarchives policy on direct linking, so here you go:
http://www.agsarchives.com/download/GameID/281/leisure-suit-larry-2-point-and-click.html
#1173
Pretty traditional for an adventure gamer: I started with Sierra (Space Quest and King's Quest) and LucasArts (Monkey Island 1 and 2 and Fate of Atlantis)- All thanks to my father, who wanted that I play thought-provoking, mind-exercising games rather than button mashing violent action games :D.

For comparison, my computer lab at school at the time had games like Dangerous Dave 2, Jetpack, Prehistorik and Lotus 3. They weren't very big on edutainment or thinking games, although to be fair, those were probably just the games the lab guy had decided to install to pass his time.

I guess I'm a whole mini-generation (in the computer sense) older than you :P.
#1174
That was an interesting article for me, considering I don't really follow any adventure game press (or any game press, generally)...

Especially how, as Ascovel mentioned in its comments, it contrasted the mainstream approach to the "adventure gamer" approach...even years ago, when I someone said stuff like how they detested action segments in adventure games, or that they disliked the implication that adventure games need to evolve, or talked about some "pure" adventure ideal that has to be compromised with less (or easier) puzzle gameplay and more action gameplay to make it anywhere big... I never thought it was the mainstream adventure gamer's line of thought...just a few people.

Have things been pushed further and further into a corner since then? As I said, again, I don't really follow the (adventure) game press, so there's no real adventure game that I was anticipating through press and then feeling annoyed that it got bad ratings when it came out.
I'd like to think a good game is a good game, no matter what genre, and treating a game less harshly because it is an adventure game is counter-intuitive. Of course, on an adventure game website (where the games are limited to adventure games only, as opposed to all the other genres that any other game website would follow), the ratings for adventure games would be slightly higher than on other websites..so I'm not sure how problematic getting lower ratings is...

I'm not too worried for adventure games.
#1175
Critics' Lounge / Re: dark-looking butler
Mon 26/09/2011 10:35:36
Those green trousers sort of distract from the formalness and "special" head-servant position that butlers occupy. Maybe make them grey? Or darker? Or maybe blue?

Also, are his knees a bit low?
#1176
UnFREEz has always worked for me for being lightweight, easy-to-use and convenient and (after seeing InCreator's suggestion,) it is also free and leaves no watermark.
#1177
...where the only thing on the table is an old newspaper and a quill pen. The door is locked...
#1178
I noticed it in very many AGS games especially...it just seemed odd to me, someone taking a very specific puzzle from a game, and then turning it into some sort of "puzzle type" that is repeatedly applied to several games.
#1179
Quote from: Eggie on Fri 16/09/2011 17:24:32
> I think I can gather these ingredients from the five rooms immediately around me, but I might have to make some substitutions.
Oooh, I had forgotten about that...I think Monkey Island 2 popularised that, with the voodoo substitutions, right? Or was it 1 and the map recipe?

Seems a fairly silly puzzle idea, and it's a bit sad that it got overused so much, especially in games it did not fit..."Oh, I need an apple for this puzzle? I shall take a pineapple, and dip it in red paint!"
#1180
You know, I can't think of a single mainstream adventure game that ever used the newspaper under the door thing...perhaps I haven't played enough :D

But yeah...what pmartin said: KLEPTOMANIACAL  STEALING :D.
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