
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.
Show posts MenuQuoteVery little usually goes into making them special. Illogical puzzles, such as the Runaway series making you weld a key back together with sunlight or load a Gatling gun with lipstick, aren’t merely tolerated, but treated as all part of the fun, instead of â€" let’s be honest â€" the stupid rubbish they most definitely are.
...
Modern adventures simply need to start thinking a bit differently… and two areas in particular are long overdue a good shake-up. First and foremost, puzzles need to be largely retired in favour of problems.
Quote from: Ghost on Sun 04/09/2011 14:56:55Or where they grew up, I guess. Although I...became aware... around the time of the first blast of 2D point & click adventure games (the first one I remember was Space Quest 3), most of my friends didn't share my interest, although those who had access to computers or video game consoles talked about Prince of Persia and such in school (discussing which of the buttons you all had to press to make a particularly long jump, only to realise many years later that a single jump button was adequate
You can quite well guess a person's age by that kind of statement. We even did the Map Dance from MI1. A friend of mine won eternal fame by shouting "Behind you, a three-headed monkey!" to distract a teacher during a pretty hard test. Still, the girls usually thought we were quite weird...
Quote from: WHAM on Fri 02/09/2011 17:53:48
The point you make has been discussed before, and just like before, it boils down to this:
Is it truly such a bad thing that some innocents die by mistrial if the fact that we also get rid of thousands upon thousands of legit hard-line criminals who would have potentially repeated their offense upon release, killing more innocents, or destroying lives in other indirect ways.
By continuing to use this site you agree to the use of cookies. Please visit this page to see exactly how we use these.
Page created in 0.843 seconds with 17 queries.