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Messages - Babar

#1361
The Rumpus Room / Re: Happy Birthday Thread!
Thu 06/01/2011 08:15:12
Happy Birthday, SSH, wherever you are!
#1362
Perhaps then 'responses' would be a better word?
#1363
The article didn't have any misspellings, and the only instance of incorrect grammar I found was use of "children's'" (children is already plural), and the only thing I found personally to not make sense is the use of the word 'genres'. However, it did have (what I would consider) to be somewhat clunky english in parts, and I maybe would've arranged some things a bit differently. It was easier for me to have a go at it rather than explaining everything that sounded odd. So here is how I would've done it, keeping in mind that I'm not an expert in psycho-socialogical research into sex education and it's related technical terms :D, but rather have some (hopefully helpful) information on how to make your passage more readable. Hopefully it'll be of some use to you:

This research offers an analysis on sex education and how it is implemented in a school environment. It will be focused on grammar schools, mainly derived from the interviews of teenage girls and adult education workers (teachers, social workers, school nurses, etc.). We’ll focus on how sex education laws are interpreted locally, as well as study the forms of sexual expression in teenage girls in a context where there is the influence of tradition and religion, relations between genres[what do you mean by genre?], suburbs culture and social housing culture.
Studying the perception of sex education by teenage girls and the teaching methods of professionals will allow us to have a grasp of the peculiar stakes on prevention around that topic, still subject to taboos[I'm not sure how to fix this bit..I tried a bit, but perhaps using 'us' here is not how you want your article to go]. It will help in finding out the influences of perspectives on potential pregnancy choices both from professionals and young girls.
We will offer elements to put the study in context, using a psycho-sociological approach: normative injunctions on procreation, representations of parenthood, perception of children's status in families, and, more generally, in society. The goal is to understand how each young girl and each professional construct and interiorize their own personal image of the “paradigmatic” mother and father.
This work of research, taking in account the evolution of the legal context, should allow evaluating the answers[perhaps 'solutions' or maybe 'procedures' or 'methodologies' might be a more appropriate word here, considering that "contraception, pregnancy, and maternity amongst teenage girls" aren't technically questions] and the adaptation capabilities of teaching institutions regarding contraception, pregnancy, and maternity amongst teenage girls.
#1364
Mental Repairs Inc. is fairly polished, and a load of fun.
#1365
General Discussion / Re: Happy New Year!
Fri 31/12/2010 19:49:40
Happy New Year from the Pakistanian lands!
#1366
Not exactly what you were talking about, but I thought the timing was funny:
Scientists aim to simulate Earth
#1367
Sound in general, or making music?

Either way, Audacity, or Anvil, or Jazz++
#1368
Actually, that "pile" to the left looks a bit grainy...as if it could be a pile of hay or something. You may wish to try removing some of that noise.
#1369
Yes, that was it!

What a remarkably average movie that was.

#1370
No.
What there is, there is for free.

If you want, however, you can give me some money :D.
#1371
Hasn't Moore's law already almost taken transistors and stuff to the molecular level? How can we go faster than that?

I think I've seen this movie, though :P. All you have to do is drive to the edge of the city, and you see the simulation getting frayed.
#1372
General Discussion / Re: Great TV Shows
Wed 22/12/2010 15:10:44
I watch Bones, but it has started grating on me as almost borderline sitcom. That irritating psychiatrist's girlfriend, and Bones' completely implausible lack of social skills, in an attempt to be funny, goes overboard too often.
#1374
General Discussion / Re: Let the games begin!
Fri 17/12/2010 21:33:38
I got 1420.24m, but I also echo Samout's query...what in the hell?
#1375
But don't most games follow the trend that they're super expensive when they come out (I remember seeing $60 for some just release console game), and slowly the price winds down, until they're all generally the same price ($20-$30?) except for ancients, or bargain games, which are cheaper?

I speak of in actual, physical stores, of course.
#1376
Errr....even though this topic is 5 years old, it reminded me that I have the same question.

I want to buy a camera for myself, and while I have neither the funds (nor probably the total know-how) to get a DSLR, I wanted something a little more variable than a simple point & shoot. Specifically, I want something where I can control shutter speed, exposure and such. I don't need weird fancy shmancy effects like FACIAL RECOGNITION!!11! though, and a reasonable MP count would be acceptable, I don't need it too high (although I'd still like a nice...what's the term for it...DPI?).

Someone suggested the G11 (or the Powershot G series of Canon in general) as well as the Powershot S90/95. Anyone have experiences with these (or have suggestions otherwise)? Being the cheapskate that I am, I didn't want something that came out just yesterday either, so a bit of age doesn't scare me.
#1377
I'd still do it, tzachs. Because I love you. And embarrassment is good for the blood.

But I would keep asking until I got it (acceptably) right.

I dunno...I don't think that different ethnicities have some racial tongue restrictions that they can't pronounce names from a different culture.
I admit, I'm a bit anal when it comes to names, which might be considered a bit silly, since they're usually arbitrarily assigned without any consent from the recipient, but there it is. I generally dislike name-distorting nicknames, and try going for the original whenever possible.

When bici was showing me around Milan, he pointed out that at one point (the fascists?) the govt italianified all names, even if they were from another, unitalian country. It was hilariously silly to see (I think it was) Giorgio Byron Street.

PS: Considering the way you are spelling it, you're probably still mispronouncing his nickname, Ryan. It generally goes like "Baba" (as in Baba black sheep) rather than bubba, although they're probably similar enough to not notice.
#1378
I dunno...if I am in a situation where I have to interact with a "differently-named" someone on a regular basis (has happened often enough), I generally do my best to remember their name rather than designing weird nicknames or alternate names for them.

Perhaps it is a culture thing or something, but I find it a bit sad that koreans think they need a "western name" to fit in better in the wider western world.
#1379
I think we've had this discussion before, blueskirt, and just as before, I think you've misunderstood one of my points. I'm not advocating the removal of gameplay from adventure games to make them into interactive movies or something.

Thing is, I don't consider puzzles to be an integral part of adventure games at all. There are several puzzle games that weren't really adventure games, and several adventure games that didn't use puzzles as their major gameplay mechanic. In this sense, I suppose my definition of "adventure game" is a bit broader than some.

That was a very interesting article, and I fully agree with the first part of it, but am somewhat ambivalent towards the 2nd part. Yeah, I MOST DEFINITELY, COMPLETELY ABHOR those sort of puzzles where (for example) you're faced with a set of levers, and a (very obvious, but still irritating) clue etched into a wall nearby like "1 is 3, but 5 is 2. I am 9, so what are you?".

[Next bit contains a few spoilers for those weird people who've never played the major adventure games]

Thing is, for me, most puzzles (or even "obstacles" as that article calls them) are completely idiotic and unfitting.
Take the Fate of Atlantis, for example. A great game. I enjoyed it a lot. It still was full of very puzzles, some of which were by necessity (of being puzzles) very idiotic, not in the least because they were so patently absurd. Like finding the name of the Lost Dialogue from the parrot to be able to pass the "dialogue obstacle" imposed by the Tikal guy, to be able get into the temple. Or that silly exchange between the grocer and Omar in Algiers.

The puzzles that I DID enjoy were usually "gimmicks". Stuff that was solvable even after you had solved them. Like the insult swordfighting in Monkey Island- you knew exactly what you had to do, but I still had immense fun everytime a new insult was thrown at me, or a response was thrown at me. Then a new kind of fun when I had to figure out the responses to the sword master.
Or the time travelling stuff in DotT. The basic concept was fairly simple, but the combinations of things you could think of involving "okay, send this to the past, past will 'plant' it somehow, and then the older version of it will be available in the future".
Problem is, there are only so many gimmicks before people start just copying the base idea and flipping around the names.

Another kind that I liked (and I don't see a lot of these days) is ACTUAL detective work games. One example I've played of this is that FMV Sherlock Holmes game- it didn't have a set of waypoints for the plotline to follow, you had to use your brain, find connections, make notes, and then finally accuse the bad guy in court. Then again, I'd not be 100% whether to call that an adventure game.


Thus if a puzzle is so obvious that one does it automatically (using a key on a door to open it), it isn't really a puzzle.

And if a puzzle is so idiotic that it makes no sense, even if it may make sense (pouring wax on the butt-print of a guard who was sitting on a chair -which you had placed there after switching out the hard-backed chair that was there originally- so as to get an imprint of a key, which you then get made, and thus open the door), especially in a game where such absurdness is completely out of place...well then, that puzzle really shouldn't be there, at least according to me.

So yeah, I fully advocate mixing it up a bit- perhaps some action, perhaps some other gameplay element, and tossing out the puzzles. Because honestly, very, very, very few games I've played had good ones.
#1380
I would argue that the adventuregameness of adventure games have nothing to do with puzzles at all. In fact, puzzles were probably the most frustrating part of adventure games of yore.
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