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Messages - Babar

#3061
General Discussion / Re: Happy Birthday to Me
Thu 30/12/2004 16:11:58
Happy Birthday! I am not to sure about the love though...your still to young for that. Wait till your 25 :D
I can't believe I am older than an established AGS member! My little sister is older than you. Mwahahhahahaha!
sorry about that. :-[
#3062
the sewer looks kind of advanced for a medieval game...I was under the impression they just did their stuff down a hole back then...or just dug up a gutter to the nearest stream. I doubt it was that elaborate...though I could be wrong
#3063
Mwahahaha....I found a MISTAKE. Infact, more than one!
Quote from: Abulafia on Thu 30/12/2004 11:50:04
The perfect example, I suppose, would be accepting the ideas of others over my gut instinct which, incidentally, brought me to this nowhere town where busting punk kids for shoplifting is the measure of excitement.
The way you said it, it sounds like his gut instinct was the cause of his ending up in the nowhere town. In that at least, ProgZmax's rewrite is better.

Quote from: Abulafia on Thu 30/12/2004 11:50:04
His bitching and moaning always ringing in my ears until I get out of this shithole and wash the day away with a relaxing beer.
This sentence sounds like it is leading somewhere, but then it just ends. It should be something like:
His bitching and moaning stays ringing in my ears until I can get out of this shithole and wash the day away with a relaxing beer.
#3064
VCR? Is THAT what you meant by recorder? Confused me for a second. I don't have a VCR. Not that it is a rare thing around here....hell, people got multifunction DVD/VCD/Music CD players here now. I dunno....just don't need it, and don't wish to spend money to buy one. Don't even have cable. TV is around only for news and the occasional late night movie on the local channels. The rest I get through the net. I'm from Pakistan, by the way.
#3065
(Funky 3D display with flashy green text)
Mission:
Steal Indigo Diamond (3D animation of diamond appears)
Obstacles:
Most heavily guarded Compound on Earth (stolen 3D blue(green)prints appear)
Includes Security System:
Infrared detectors
A Whole Lotta Guards (TM)
Security Cameras
Eye scanners
Guard of immense proportions
Pit of 1001 knives
Equipment:
Whole lotta Dental Floss
Book of matches
Straw
Coat Hanger
Hotel Soap


You enter the building. Guards notice you are not in uniform. Guard fire at you. You strangle guards with dental floss (Holy Grails DO come in use hmmm?).
Slash one, Whole Lotta Guards (TM) gone.

You walk through infrared field. Alarms blair. No guards around, so no problems. Oh wait, BAM!, Wall of spikes come bashing down on you. Wall of spikes broken. You get up. Continue walking.
Slash two, Infrared Sensors nullified

You come up to the Eye scanner. Put on Mirror Glasses. Look at scanner. Scanner goes crazy. You use the coat hanger to open a (conveniently) nearby panel. Fiddle with it Han Solo style. Door opens.
Slash three, passed the Eye Scanner

You pass by a camera. More alarms. Guard of immense proportions appears. You dance around pretend boxing, and GoIP gets chopped up in aeroplane blades (kidding, you shove hotel soap into GoIP's mouth and he suffocates to death).
Slash four and five, Cameras and GoIP nullified

You come up to Pit of 1001 knives. You notice a firmly attached wax painting on the other side. You tie the floss to a match. You place the match in the straw. You light the match. Aim at the wax painting and blow hard. The match and string fly over the Po1001k and get stuck in the painting. You use the coat hanger on the string to glide from one end of the pit to the other.
Slash Six, Pit passed

You get to the indigo diamond. You take it. You go back the way you came.
MISSION ACCOMPLISHED

Sorry for taking away so much of the fun with the Invulnerability thing. I just saw the Holy Grail, and could not help itÃ,  :=
#3066
Suddenly a man flew through the air and landed feet first on the car. He had two Paddles-with-pingpong balls-attached (no idea what it is called). With some deft martial arts moves, he dispersed the crowd. He got me out of the car and started running with me. Suddenly a shot rang out. An officer had got him. He thrust a black bag in my hands. "Take this to the 7th Mobihfje". With that he fell. I started running. Suddenly I was confronted with a huge apparition....
On a side note, any competetion which involves a dog dying from chewing alcohol soaked balls has to be good.

*EDIT* These contests have a way of <snort> snowballing,Ã,  := , so instead of posting an even more warped continuation, I will try to make it (slightly) more realistic. Here is another version:
The crowd parted and a scrawny fellow got me out of the car. He eyed the driver in a way that could have no misunderstanding. The police car drove away. "The Man wants to see you. He wants information on your leathal dog killing weapon. The Man don't like dead dogs." With this, you are taken into an old building, and down an elevator.

Choose wisely...
#3067
Ahem...yeah...me and my demented sense of humour:
#3068
Quote from: Damien on Tue 28/12/2004 13:21:47
The simmilar thing happens with most of the adventure game puzzles, when you're stuck, just use everything with everything else.
But going around all the screens and trying everything is a lot more difficult than clicking through a bunch of options and pressing the "text skip" button.

Quote from: Damien on Tue 28/12/2004 13:21:47
Well, what if there would be more than one character included in the talking puzzle?
That is a brilliant idea. I never thought of it. Why are there no puzzles that involve talking to more than one person simultanaeously?

Quote from: Eggie on Tue 28/12/2004 13:27:26
In Titanic: Adventure out of Time there's this big fat guy who invites you into the smoking room, you need to get into the smoking room to play the game, if you decline his invitation he gets pissed off with you and refuses to talk to you. But then, if you wait a while and then speak to him he's cooled off a bit and asks if you'd like to reconsider. I thought it was a nice little realistic touch.

That is an interesting idea. Instead of just exiting from the conversation and starting it again, if the player makes a mistake there will be a wait before the conversation can start again. That will stop the click all options method of solving talking puzzles
#3069
Quote from: Rui "Puss in Boots" Pires on Tue 28/12/2004 10:13:22
Not to mention the final puzzle in DoTT, which is a pretty good dialog puzzle as well.
Quote from: Rui "Puss in Boots" Pires on Tue 28/12/2004 10:28:22
Here's a nice one - the Indy 3 nazi guard/frontier guard puzzle dialogs. The options were all the same, but they either worked or didn't - depending on the guard. It was up to the player to see what kind of guard they were and choose the correct answer.
But in both these problems, if the wrong option was chosen the conversation exited automatically and you died or had to fight (as was the case with Indiana Jones) or you were zapped minisicule (as was the case with DOTT). Indy didn't give you any second chance (unless you reloaded) and DOTT had the whole thing repeated when you talked to the tentacle again.
Also, HillBilly, no matter how long the conversation tree is, you can always just methodically click through all the options until you got what you wanted. Is there anyway to work around this?
#3070
Critics' Lounge / Re: help with character face
Tue 28/12/2004 10:34:50
I think those pictures are a bit too big for use in a game. If you want to make a game using pictures of your friends, here is a tutorial that you may find helpful.
Btw, welcome to the forums.
#3071
How can we make talking puzzles more difficult?
For example, I'll take the puzzle at the beginning of Indiana Jones & FoA.
Spoiler
To get rid of the stage manager you had to steer the conversation towards his other interests, until he talked about his hobby of reading, and then you gave him a newspaper. You couldn't be too vague about his hobbies, but you couldn't mention him leaving either.
[close]
This was a great puzzle, but it was still very easy. Even if you got all the answers wrong, you could still exit the conversation and start again, thus eliminating all options. Even the talking options were very easy to figure out.
Is there anyway to make these puzzles more challenging, but still give a chance if you missed it? I am not talking about just clicking the "Bye" option then click talk and starting all over again. Something more realistic than that. Neither am I saying to make the puzzle so difficult that only an expert conversationalist could solve it.
Should talking puzzles be more difficult than they already are? I always thought that they were the only type of puzzles that were not overused in all games. I mean, there are inventory combination puzzles or give-this-to-get-that type puzzles that tax the brain a great deal more. Why not talking puzzles?
It would be great if you could provide a talking puzzle that shows this stuff. Just as an example to learn from. Any help would be appreciated.
#3072
why is adventure a guy with a sword :P?
I just use the AGS cup icon as my folder icon for AGS.
#3073
His ears don't show up at all in the front view, and the shape of the shoes is a bit irregular
#3074
I am working on it too. Since this is not an actual competition, can I post it here and get help? Or can I post it in the Critic's Lounge?
#3075
General Discussion / Re: TEST PLS IGNORE
Mon 27/12/2004 07:05:17
it think it is [ hide ] not [hint], but without the spaces
#3076
Critics' Lounge / Re: Intro Comic...
Sun 26/12/2004 18:33:17
I know it is a minor thing, and it may just be me personally who finds it strange, but why is "crap" in a star? It is like something exploded and went "CRAP" instead of "BAM!"
#3077
Critics' Lounge / Re: My Hero Sprite: C&C
Sun 26/12/2004 07:52:30
His shoulders also look a bit uneven (at least in the back view). His pants seem very low in the front and left view, but they are higher in the others
#3078
I got (for my birthday though...not for christmas):
A fine leather jacket (in a appeasing dark brown hue too)
A pair of Binoculars
A high power halogen torch/pencil light
about $4.17 in monetary gifts
#3079
General Discussion / Re: The Christmas Thread
Fri 24/12/2004 17:40:43
Merry Christmas all...Still 1.5 hrs left for the 25th here though. Got a crapload of those little candy canes that I "took" from a hotel party I was just at. Taste great! That's what this season is all about ;)
#3080
He is looking towards the right while walking forward.
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