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Messages - Babar

#3221
Yaiiiii....thanks for the link...I think. The absurd amount of detail that actually goes into this has put me off the spell idea. I will study the template by Scorporious, and maybe be able to do it later. Stupid me for not finding this topic. It had the EXACT same problem as I did.
#3222
Critics' Lounge / Re: The Laughing Knight!
Wed 04/08/2004 15:07:57
hahahah.... real funny. The style looks very familiar. The laughing guy looks like he is crying though... maybe tilting his head back a bit will make it more "laughlike"
#3223
I had didn't think of using seperate characters. Thanks for the help.
#3224
Is it possible for 1 character to have more than 1 inventory? I ask because I wanted to have a character that can do magic, and the simplest way I found was to have it as another inventory (somewhat like Quest for Glory). Also, AGS claims to be able to have multiple inventories for different characters. How exactly is this done?
#3225
Critics' Lounge / Re: The Laughing Knight!
Tue 03/08/2004 22:55:19
haha...looks like something out of doodie.com. His lips seem to completely disappear once his mouth opens for the final scream. Mayhaps you could leave a bit of it showing?
#3226
Nice sprite...gives off a lot of character. However, you should add another colour of shading to the boots and hair, as at the moment they are just plain black. Also, unless it goes against her personality, you should add some hair falling on her face. Aside from that, it seems the widest part of her body is just below the thighs. Maybe you could make her skinnier there, and widen up her hips a bit.
About the animation, I think you made it go to fast. I like the shading you have done on her, but one thing that seems odd is that the part of the shirt that falls over her legs does not seem to move at all.
#3227
wait a sec...just to warn you of an obvious flaw, the girls "fringe" hair is downwards in the front view, but upwards in the side view. Other than that, it turned out pretty nicely.
#3228
Thanks for all the help. It turns out that the ttf I downloaded worked. AGS-GD, thanks for the offer, I would have taken you up on the converter tool, but I have an arabic-english keyboard, so there should be no problem there. The game I was planning involved a lot of traveling, and it takes place in a fantasy past setting, where the player will go around to many different places, including some where urdu is spoken.
These questions weren't really deserving of the technical forum, but thanks for all the help. It can be locked now.
#3229
all good improvements, though I must say, I liked the "look" of the first one better. One thing I noticed in the front view was that you made her put her feet exactly infront of each other, like a model on the catwalk. If that was what you were going for, then fine, but it looks a bit "put-on". Also, although the hair movement was a but much in the first one, you should not completely remove it. The shoes look a bit fat for high heels in the front view, and the heels themselves look very fat in the side view, bigger than the actual feet.
#3230
wow...very interesting story. It would be great to see where you go with this. Some nitpicking with the graphics: All the characters seem to be very pale, and Emily doesn't look nearly evil enough, even subtely evil. She looks sad.
#3231
wow.. spiffy animations. but I was not so sure about the backward forward bobbing of the head (in the side view). Does the head actually bob that much?
#3232
Quote from: Proskrito on Sun 01/08/2004 17:07:43
Have you tried to use TTF fonts? i think they can do what you want, but I'm not 100% sure.
I tried getting an arabic TTF font, but since my computer is not configured for arabic, it showed up as English. I tried adding arabic as a language, but English was the only option. Do you know how I can work around this?

Quote from: Pumaman on Sun 01/08/2004 21:45:45
I'm not sure what you mean. SetNormalFont can change the currently font, and SetGameOption can toggle the left-right text direction.
Thanks... I did not know that you could have more than 3 basic fonts. Silly me. That means that I can load many different font sets into AGS and switch to new ones using SetNormalFont? That solves one problem.
There is still the thing with the connecting letters in the Arabic/urdu style font. Another way I thought of was to have a different character for each different version of the letter that is to be used, but that will use up a lot of characters. Is there a limit to the amount of characters a font is allowed in AGS?
#3233
Quote from: Capn MucousArts on Sun 04/07/2004 13:24:13
kinda late i guess...but here goes.. ;)
Im from the city of Mumbai,which is in the sate of Maharashtra...and all of that belongs to India. ;D
hmm...*wonders if he's the only Indian around here... ::)

I live in Islamabad, Pakistan.... I guess that is as close as you will get ;D
#3234
Critics' Lounge / Re: Mr. Alien 2004 - August
Sun 01/08/2004 16:07:22
the purple skin looks like some kind of ninja suit the guy is wearing, and not his actual skin. Even the shading makes it look like "loose" hanging cloth. No idea how you could fix this though...maybe use a darker shade of purple for places like his mouth and between his toes etc..
#3235
I was wondering if it is possible to have different language fonts in AGS. One in particular I found difficult was the arabic or urdu font. It is written from right to left, which I believe can be done, but the problem is that it is like a cursive font. What I mean is that each character would be different depending on the character before and after it. Is it possible to implement this? Also, exactly how many characters are allowed? Would it be possible to have multiple languages? I mean that in the game, the character will meet many people who will speak in different languages.
#3236
woo woo! I have a copy of the original poster. It is the actual face
#3237
I have no idea why Yahtzee left (well...only a vague one) and have no idea what he said, and I enjoyed both games 5 days a stranger and 7 days a skeptic. I consider Yahtzee to be a slightly more successful game maker than the average AGSer (and I say AVERAGE). I certainly did not play the game, because of the uniqueness of Yahtzee's departure
#3238
*Bab' goes all scientific here
The part of your eye that would get exercise (theoretically, don't actually try this) if you stare at the sun is not the same as the part of the eye that controls focusing, distance viewing and general eyesight "need-to-wear-glasses" problems. Sure, if your pupils contract enough, the light get difracted and magnified, but the scope of your vision would have decreased. If you want to exercise your eyes, to help focusing and such problems, do this: look at objects very near your eye, and then at objects far away. Repeat. That is it. Or wear glasses. Or if you are rich, get an operation.
#3239
the previous game was not in 1900 anything. It was in modern times. There was a TV in the living room for one thing..
#3240
balloon and lingerie were in Monkey Island I think. Indiana Jones and the Fate of Atlantis had an empty (gold) box and Kings Quest 6 had a rabbits foot
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