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Messages - Babar

#341
Safes or password protected computers with a nearby calendar with a date circled or a photograph with a date on the back (almost every single Wadjet Eye Game  := )
#342
I've tagged a few as "AGS", which I think would be easier. But there is no such thing as "official". Steam's tagging system is entirely user-driven, as far as I know.
#343
I am sad that a game would be dismissed due to being old. Old games need love too! More so than new games!

(my disappointment is very trivial, and I'm half joking, don't make much of it  := ).
#344
Quote from: morganw on Sat 08/06/2019 11:11:20
Quote from: Babar on Sat 08/06/2019 08:56:11
Instead, I'll go for a game that has been nominated before, over 10 years ago, and deserves way more love :D : The Winter Rose
The download link doesn't work though.
What? Sure it does!  :=

(check again)
#345
Quote from: Blondbraid on Tue 04/06/2019 21:05:00
Otherwise, since it's pride month, how about a game with a queer protagonist?
I thought about nominating Femspray, which while it doesn't have a queer protagonist (except for in one bit), it was a fun, lighthearted but non-derogatory take on the subject. But then I realised I had written it up for pick of the month before already :D. The author made a newer game with similar themes and subject matter, but I haven't played that one, so I can't really nominate it.

Instead, I'll go for a game that has been nominated before, over 10 years ago, and deserves way more love :D : The Winter Rose
I remember there was a word limit for how long the blurb had to be, but I can't find/remember it now, so here is something I hope is long enough:

I believe this 14 year old gem is our resident BaRoN's first game, so you might feel it has a few rough edges, but it is well worth playing. It has great writing, pretty artwork, all building up to create the cold wintery atmosphere that leads you to a genuine sense of going on an adventure in this adventure game- like the Sierra games of old, but without the frustrating and insane puzzles.
#346
Quote from: dactylopus on Sun 05/05/2019 20:28:53
I find the more realistic looking Sonic to be a good take on the character.

The fan versions are just the cartoonish version with realistic rendering.  I don't think that works.  The cartoonish proportions are good for a cartoon, but look weird in a realistic setting.  Redesigning the character a bit is a good move in my opinion.
The thing is, a giant, upright, talking blue hedgehog isn't realistic. It would have to be cartoonish anyhow. Right now it just "realistically" looks like some underpaid guy dressing up in a bad costume at an amusement park.
#347
General Discussion / Re: The Joker
Sat 06/04/2019 19:01:26
I don't understand. Is this good?
It looks like something someone would do if instructed to make a "Joker trailer in the mood of the Batman movies" as a joke, even down to the "basically the whole plot is laid out in the trailer" trope.

Guess I'll wait and see.
#348
The women at my work got two cinema tickets each to commemorate International Women's Day.

This rightfully lead to heated argument and debate within the company.
About whether it was better to use them on Captain Marvel or Shazam.

A group of us colleagues went to watch Captain Marvel that night. It was a fun cinema movie.
#349
General Discussion / Re: DISCORD
Thu 07/03/2019 15:48:27
Whenever there's an update to discord, it shows when you load it up. I've seen "Nitro" as well, but it never got as far as any sort of pay form. I just clicked OK or whatever, and was back to discord.
#350
AGS community specifically called out (and I bet he knew I'd react like this too :D): https://www.escapistmagazine.com/v2/2019/01/02/2018s-best-worst-and-blandest/
#351
Recruitment / Re: Assistance MAGS January
Tue 01/01/2019 19:55:09
Controversy!  :=
I too have no issue with how I've been credited, it's mostly Nr. 2698's baby, so it makes sense that he'd be listed as the "Game Author". Unfortunately you cannot have multiple people in that field, so in the absence of that, this way makes sense.

I should perhaps fix up the itch.io page to explicitly mention all the people who worked on it.
#353
And so many people putting Loom in the lowest tier! I hadn't realised how wrong some here were :tongue:
#354
Top Tier (unsorted because that is too hard):
  • Monkey Island 2: LeChuck's Revenge- Graphics, music, humour, feeling of adventure
  • Loom: puzzles, innovation, atmosphere, music-interlaced-with-story
  • Grim Fandango: Story, writing, characters (are all those the same thing?), music (although I'm not THAT big a fan of the style, so I wouldn't say music myself), and unfortunately horrible controls at the time
  • The Secret of Monkey Island: Possibly nostalgia speaking here, but I thought the graphics, music and insult swordfighting were great
  • Day of the Tentacle: The time travel puzzles

Middle Tier (solid adventure games that just weren't the very best of LucasArts)
6- Indiana Jones and The Fate of Atlantis: Possibly belonged in the Top Tier, but it was getting too big ;D. Lots of interesting interplay between Indy & Sophia.
7- Sam & Max: Hit the Road: Awesome humour, fun interactions between the two main characters, zany setting.
8- Full Throttle: Interesting setting, Pretty graphics, Fitting music and voice acting
9- The Curse of Monkey Island: Pretty graphics (I'd rate this at the end of the middle tier, though, but that could just be my "This isn't what Monkey Island is!" fanboyism speaking).

Bottom Tier (some rated low for simply being too primitive design-wise, not their fault, maybe at their time they were at the top of the game)
10- Indiana Jones and the Last Crusade
11- Zak McKracken and the Alien Mindbenders
12- Maniac Mansion
13- The Dig
14- Escape from Monkey Island
- Labyrinth: was never able to finish this game, so perhaps it is unfair to rate it 15th, lets just say "unmarked rank"

So what do you say? Agree? Disagree? COME FIGHT ME BRO
**List excludes remakes and desktop adventures**
#355
Glad you're enjoying it, lanchong!
Spoiler
You can leave the manor screen by clicking the lower edge of the screen. If you have the safe open or the painting off the wall, then you must put it back first. If you're still not being able to exit the manor screen, then that does appear to be a bug, and I'd be curious as to how you got there!
[close]
#357
The description for this sub-forum mentioned not being technical, and I'm not sure this counts as non-technical, but it isn't as technical as something I'd put in the technical forum, and it isn't a problem that I'm looking for a solution for a specific project just now, either, so I figured it'd fit here. If it fits somewhere else better, I'm sure a mod will move it.

So, a lot of my recent projects are rush jobs for jams or MAGS, and as such, they end up with a lot of ad hoc checks which I know shouldn't be the way I did them if I had planned properly.
For example, if ((player.HasInventory(iThing) && (oPlant.Visible)) { dialog1.Start(); } else { dialog2.Start(); }

As you can imagine, things get messy, especially when considering conflicts and finding situations where something should or shouldn't work.
When there's no possibility of using a combination of such explicit conditions, I end up creating a global variable, so then my code is littered with numerous different bools or ints also included in these ifs. I don't feel this is a good solution either.


  • I remember there used to be a state machine module or something similar by SSH from years ago- but I'm not sure how usable it'd be today.
  • I also had a thought of creating a global array where each index would be a decision point, and the value at that index would represent what choice the player took- the problem here is that I'd have to remember or comment down what each index and each value at each index meant.
  • Another thought I had was to use the score, perhaps even multiplying prime values to it, and then checking the mod of the total score to see what actions the player had taken- same problem as the last idea, I'd have to remember what each value meant.
How do you handle tracking the exact point of progress the player is at for your games? Is there some standard way of doing it that I'm missing?
#358
General Discussion / Re: Free Steam keys!
Wed 31/10/2018 19:44:28
Quote from: Ubel on Wed 31/10/2018 19:30:51
https://www.humblebundle.com/games/day-of-the-devs-2018

Full Throttle Remastered is pay-what-you-want in this bundle. Not free but $1 ain't bad.
Technically 1 cent if you want to be cheap.
#359
Completed Game Announcements / Re: In Bloom
Wed 24/10/2018 03:39:16
Quote from: Jack on Tue 23/10/2018 22:44:06
This looks something like the simple BG style I always tried for, but detailing always took over.
Participate in a jam, that'll help with time management :D. This originally started with programmer art, if you can believe that, with the final BGs done in the last 2 days.

Hope you enjoy!
#360
MY WEAPONS ARE READY AND I AM PREPARED TO DEFEND THE HONOUR OF THE PEDER!
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