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Messages - Babar

#3401
You need to choose the name of your character from the list in the Message editor. THe default is "Normal Text". Change it to the name of your character.
#3402
I still have my 486 with windows 95 and I still use it. It runs all those great old games that I never had the chance to sample and don't work on newer computers/OSes. Whats this about hating dos???? I loved it. I had learnt all the commands and then some idiot came up with windows.
The first computer I used (we had few before that but I didn't use them) was a 286. It had some weird OS thats name I don't remember, with navigating directories using a menu. It had 3 games: Prince of Persia, SQ3 and some edutainment game "Ecosaurus". Still have all my floppy disks (both size ones) with old files on them that I haven't copied to my newer PC
#3403
I don't know whether I believe in ghosts or not, but I have experienced a lot of strange things. In the house I used to live in used to have weird thumping noises coming from outside in the afternoon, but only if you were inside...someone told me then that the house was built on the site where a school used to be.
There was another weird thing that I used to hear deep breathing in my room at night when I was in bed. It sounded like it came from under my bed. I found out later that my dog used to go to sleep under my window causing the noises.
Believe what you want to believe. Someone who strongly believes in ghosts is probably going to think they saw a ghost at some time, and someone who doesn't believe in them will not see them at all. Someone who believes that performing certain actions (religious or not) will get rid of something (that they believe in or not) can do it and be happy, and it will probably work for them too....
#3404
well actually I need music. I want to have some background music in my games. I wanted to do it myself, so I can have that nice credits screen at the end with: Writer: Babloyi, Graphics: Babloyi, Music: Babloyi, Programming: Babloyi etc., with maybe a small bit at the end saying: Just a teensy bit of help from: AGS forums :).
My problem is that I have zero talent for making music. The most I do is increase speed of songs on Sound Recorder and laugh when they sound like a chipmunk. I wanted to know where I can get some program for making music or for ripping tunes off mp3s. Something SIMPLE- meaning easy to use and not having that many complicated features. I don't need stuff like "multi-wave synthesiser morph utility tool doohicky". Just something that can make a few bloops and beeps, or rip music from other files
#3405
Critics' Lounge / Re:Self Portrait...
Thu 09/10/2003 14:15:53
YIKES!!! :o
I just saw a portrait of my self....The same face,hair, glasses and comparsisons to friggin' Harry Potter. Do you really look like that?? Because that could be me....except my face is slightly bigger and I have a less serious expression
#3406
What about female characters who act extra macho? I am thinking (not exactly from an adventure game) the woman from Alien (I forgot her name). She was not exactly eye candy. I really could identify with the girl in "Clan of the Cave bear" (if anyone's read it), but maybe that doesn't count cause it's a book, giving much more room for explainations and descriptions than a game.
I never could identify with Sophia in Indiana jones. Maybe its not cause she was a female, but I dunno, she seemed very fake. Maybe if a female made a game she could make a more natural character, instead of the stereotypical way they are usually portrayed. Just my thoughts on the subject
#3407
I am not giving any sprite for criticism, but I have a question. The lead character in my game is a ex-secret agent turned homeless guy. I tried drawing him, but my results were quite boring. Since he is the main character, I want the sprite to exude SOME character. I drew his face a permenant frown, with a torn T-shirt and jeans, but it still is boring. Can I get some help in telling how he can be made more INTERESTING? (Like Guybrush or Indiana or Hoagie are very interesting to look at, their sprites speak of their character)
#3408
General Discussion / Re:Name of the Game
Wed 24/09/2003 17:12:50
I just finished Heart of China. I didn't think a game so unlike Sierra Games and Lucasarts could be so great. I barely remember it from before. The graphics seemed alot better when I played it all those years ago :). Thanks for helping me name the game
#3409
I tried converting it to PCX, but when I imported the PCX file to AGS as a background, it became REALLY UGLY. The parts where I had used gradients to move smoothly from one colour to another, the colours were all splotchy, direct from one colour to another. I opened the PCX outside AGS, but it did not seem to have this problem
#3410
I am not sure if this is the right place for my problem but... I use photoshop for making backgrounds and when I save them as BMPs I get the option to save them as 16b 24b ir 32b. I usually just leave it at 24b but if I have some stuff like gradients then they appear really badly when I import the graphic to AGS. If I save it as 16b or 32b, then when I import it to AGS a blank green screen appears ??? ! Can anyone tell me how to get around this problem?
#3411
Thanks, it worked great :D. I didn't even think of trying it like that, I was making things more complicated for myself.
#3412
I had a problem when trying to implement the following:
I have a room like inside the castle in Last Crusade. It is like an overhead map. I have set some regions, so that if the player walks onto them, a guard is called. The guard reaches the player character, and a dialog is run "Follow me sir" and then I use MoveCharacter blocking to move the player back to a start point. I use FollowCharacter to make the guard follow the player to the point, and when the player gets there, I use another MoveCharacterBlocking to move the guard back to his original position.
I thought it would be simple enough, but I run into alot of problems. Sometimes the guard starts following the character, then moves in another direction (I tried using FollowCharacterEx with eagerness 0 but that did not work either). Sometimes the guard moves to slow, and the player gets to the start point much before the guard, who then turns around and starts going back to his original position.
Any help will be appreciated
#3413
I used DisableCursormode but that does not stop the player from clicking on the inventory button and opening and looking at the inventory. I tried using GUIOff(2) to disablr the inventory, but it doesn't work, as the inventory still opens when the player clicks the button
#3414
There is this part in my game where the character is driving around in a car. I want to disable everything except look and walk icons. Is there a way to disable the inventory icon for that screen and enable it again after the player leaves the screen?
#3415
It worked! It worked!  :) :) :) :) :)
Thank you Gilbot! Pardon my stupidty
#3416
Its not working!!! :'(. I tried what you said SSH, and it solved the problem with the error messages, but now everything else is messed up. No matter which value is assigned to the GlobalInt, it always goes to the same dialog. There are two scripts that were used for the Talk to character interaction. I don't remember why I put them as two, but I thought it will make no difference so I didn't change it back to one:
1st Script:
RunDialog(0);

2nd Script:
If (GetGlobalInt(11)==1) RunDialog(9);
If (GetGlobalInt(11)==0) RunDialog(10);

In Dialog(0) one of the option 3 has:
run-script 2
Stop

in the dialog_request function in the global script there is this:
if (xvalue==2) {
string buffer;
InputBox ("PASSWORD",buffer);
if (buffer=="whatever the password is") {
SetGlobalInt(11,1);
}

The problem is probably with something in my scripting. If anyone can see it, PLEAAAASE help me.
#3417
It looks great.... A lot better than when I tried using photoshop. but from what little I learned about drawing, shouldn't the lines on the road be kind of slanting, to go with the perspective?
#3418
I can't do that.... the script I call from the dialog checks some variable and if it is 0 it goes to dialog 10 and if it is 1 it goes to 9
#3419
No.....It doesn't work. I didn't think it would anyways, because if the dialog is stopped in script 1 then then it would not go back to the dialog to check script 2 at all. I would be really grateful if I could get help to solve this problem, because I really can't think of anyway around it in the game I am making
#3420
I used run-script 2 in one of my dialogs. In the script I called another dialog with Run-dialog 11. I got an error when I tested the game saying that I was already in one dialog and could not call another, so I put StopDialog in the script before using Rundialog, but I still get the message that I am already in one dialog and cannot call another. I know I am reaally bad at scripting so it is probably something stupid I did, but I need help to get it right
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