Quote from: CaptainD on Mon 22/10/2018 20:20:23Ok
AGS folk who entered this, don't forget to add your games to the AGS database!

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Show posts MenuQuote from: CaptainD on Mon 22/10/2018 20:20:23Ok
AGS folk who entered this, don't forget to add your games to the AGS database!
Quote from: Blondbraid on Fri 05/10/2018 10:55:16Isn't the other side of that stat that the majority of suicide attempts are by women? So it wouldn't really match your theory.
A big reason the majority of suicide victims are men...
Quote from: Crimson Wizard on Sat 22/09/2018 01:04:24Nor was anything triggered for looking at inventory or interacting with inventory.
But my impression was that by "nothing happens" Babar meant that inventory item is not selected, not that literally nothing changes.
function on_mouse_click(MouseButton button) // called when a mouse button is clicked. button is either LEFT or RIGHT
{
if (IsGamePaused() == 1) // Game is paused, so do nothing (ie. don't allow mouse click)
{
//if (gInventory.Visible) Room.ProcessClick(mouse.x, mouse.y, eModePointer); //also tried eModeInteract
}
else if (button == eMouseLeft)
{
if (GetLocationType(mouse.x, mouse.y)==eLocationNothing)
{
if (canwalk) player.Walk(mouse.x, mouse.y, eNoBlock);
}
else Room.ProcessClick(mouse.x,mouse.y, eModeLookat);
}
else if (button==eMouseRight)// right-click, so cycle cursor
{
if (GetLocationType(mouse.x, mouse.y)==eLocationNothing)
{
if (canwalk) player.Walk(mouse.x, mouse.y, eNoBlock);
}
else Room.ProcessClick(mouse.x,mouse.y, eModeInteract);
}
}
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