If I'm not mistaken some guy at Double Fine submitted, basically as his job application to Double Fine, Grim Fandango coded in XNA, so that it'd run on the xbox.
Not really related to what you are saying, but still. Although isn't XNA no longer being supported by Microsoft now, or something?
Not really related to what you are saying, but still. Although isn't XNA no longer being supported by Microsoft now, or something?