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Messages - Babar

#881
Well, the original KQ DID have it new enough so that "the latest in 3D gameplay!" (or whatever such thing they said) was true. You could move left right, back, forward, diagonally and could go up and down :D.

I'm not seeing any mention here of using the latest in 3D technology, though. Did I miss it somewhere? Just that they'll have "real-time 3D environments and gameplay deliver significant realism", which is vague enough not to promise too much.
#882
General Discussion / Re: Free Steam keys!
Wed 17/07/2013 18:30:33
Yay!
I think I already have you as a friend on steam as well, right?

Also, I have a spare steam key for The Binding of Isaac + Wrath of the Lamb DLC if anyone hasn't already picked that up.
#883
The Rumpus Room / Re: Name the Game
Wed 17/07/2013 14:45:29
Yes indeed.
#884
The Rumpus Room / Re: Name the Game
Wed 17/07/2013 14:16:11
Not sure if this has been done before, but I've removed the interface so it isn't trivial to guess:
#885
The Rumpus Room / Re: Name the Game
Wed 17/07/2013 14:05:27
Seeing as you're the one who recommended it at me a while back, not sure how okay me guessing it is, but... Circuit's Edge?
#886
Are you sure that would work, though? If you buy a game from one region and gift it to someone in another over steam, I get the feeling they get their own region version of the game- so for you it'd be the "low violence version".
At least that was the experience of my friend in Australia (which also has strange censorship laws with regards to games, I think).
#887
General Discussion / Re: Free Steam keys!
Wed 17/07/2013 11:08:30
I'd like Half Life 2, having never played it, and having heard of it for years!

Cortex Command is still available, seems nobody wants it? :D
#888
General Discussion / Re: Free Steam keys!
Tue 16/07/2013 14:08:52
I have a steam key for Cortex Command. If anyone is interested, PM me!
#889
I'm confused about The Walking Dead. I just played it for the first time and finished it yesterday, and while it had an engaging and engrossing story and you grew a connection with the little girl and all...there wasn't much game in there. An interactive movie with quicktime events. While it is purely for the story purposes I enjoyed it, if you stripped out all the "game" from it, it would definitely suffer.
Does it really count as an adventure game?

I'm not sure asking "What is the Citizen Kane of adventure games" is comparing them to movies, more like trying to find an equivalent in a different genre. The problem as I see it (from this thread, even) the whole idea of "Citizen Kane" and what exactly it represents to movies seems to be quite vague and undefined, so it would be difficult to apply them to anything else.
If you're talking about initiators, then you have Colossal Cave/Zork/Mystery House/King's Quest/Maniac Mansion. If you're talking about something so famous it sort of defines the genre, maybe Monkey Island or the King's Quest series. If you're talking about innovative or envelope pushing stuff, maybe Loom or Myst or even the Walking Dead.
#890
The Rumpus Room / Re: Name the Game
Sun 14/07/2013 14:25:07
EDIT: Sorry was on the last page :D
#891
I'd have thought after all the practice you've had fighting them, kids shouldn't be a problem anymore.

You fight like a dairy farmer!
#892
Site & Forum Reports / Re: Bug reports
Sat 13/07/2013 12:47:24
Also not a bug report, but seemed the best place to post it: be more appropriate if you ask me if the Title that appears on the top of the browser and in the tab labels was just the last part of the whole thing. Like for this page, it'd just be "Bug Reports". I don't know about others, but I often have many tabs open in the browser or windows open in the taskbar, and always having "Adventure Game..." is a bit unhelpful in immediately identifying it.
Not a major problem or anything, but it'd be cool if it could be changed.
#893
The Rumpus Room / Re: Name the Game
Fri 12/07/2013 16:41:04
Death Gate?
#894
I was bored, but I was also lazy, so...a mixture of a little effort with a lot of automation to create a cheesy 80sish background for a cheesy 80sish title. Hope it is okay :D.


Bob Jordan thought it would be just another day at work when he was told to head over to Quadrant 60D27L to investigate a possible infraction of the Space Easement Code. Little did he know that he was on the edges of a conspiracy that would rock the foundations of what civilisation knew about civilisation, bringing the conflict between the Unity and the Outliers to the forefront for a new era of change, in...MASTERS OF THE SPACE INSPECTOR.
#895
Even with a good eye, it'd be impossible to find that shrivelled thing!



You should surrender now, while your pants are still unsoiled!
#896
Yeah, and I found that out ALL BY MYSELF!

(but okay, AVELLONE)
#897
I think someone (Crimson?) did an interesting topic about the "Data Structure" of an adventure game as a sort of prelude to the discussion of adjusting AGS after it became open. Can't find it now :(.
But as far as comparing to AGS, perhaps having inventory items tieable to rooms as well (so you could have people dumping all their inventory in one room or something), and maybe having objects be tieable to multiple rooms? Or maybe just combine the two. :D
And addable and changeable (at runtime) properties for all such entities (characters, objects, hotspots, rooms, etc.), but I suppose that'll come about anyhow considering how you're saying everything will be overrideable or changeable LUA objects.
#898
I think Planescape: Torment might have been better off as a traditional adventure game :D.
But it doesn't have tiles. I think Chris Avelone wrote in the design document "Tiles are for bathrooms!" :D
#899
I'd definitely prefer a nice full not-cut game to be released rather than something with a ton missing, so I don't really mind waiting a little longer. I've waited this long, and I've had the documentary episodes to keep me company (I wonder how they will be funding this, though :D). They keep throwing around "Steam", but I hope their "first part" release won't be exclusive to that.
#900
Quote from: Secret Fawful on Mon 01/07/2013 20:38:24
Adventure gamers nowadays don't have the patience for silly, dumb, low brow humor, basic stories, and traditional puzzles. That stuff is too low brow now. Also, anything that doesn't use LucasArts design rules to a tee is evil and should be avoided.

And really, though, who isn't a non-fan of Larry for these reasons anyway?
I am possibly being incredibly narcissistic here, but if part of what you're referring to is like my attitude in my Mechanics vs Narrative thread, let me preface this by saying I LOVED loads of Sierra games: KQ5 (which everyone hates) and 6 (didn't like 7), SQ1 and 3 and 4 (didn't really like 5 or 6), Quest for Glory 1,3 (which again everyone hates) and 4 (didn't much care for 5, of course :P), Gabriel Knights 1 (didn't like 3 :D), Conquest of Longbow, Dagger of Amon Ra, Willy Beamish, even the kids stuff like the Mixed-Up Mothergoose games and Eco Quests, and Heart of China and Woodruff and the Schnibble if they count. I admit I never really had the same passion for the Leisure Suit Larry games (still played them all, though :D) and Freddy Pharkas (felt a bit aimless at the start), or Torin's Passage (so you can see why I didn't back his kickstarter) or Police Quest.

So while I don't LIKE much of their puzzle design (not that I knew that when I initially played the games), that didn't stop me from playing the games and loving them, but I have to admit that if I played them today, I'd probably have a walkthrough an alt-tab away (and I have played some of them I missed from my pre-internet days like that...I couldn't help it). And I loved the "low brow" humour in Space Quest ("You've been a real pantload!" still makes me smirk). Many people here have a hatred for mazes (Catacombs in KQ5 and Labyrinth in 6), but enjoyed that challenge and would immediately whip out a square grid notebook and mapping it out- it was a consistent system with rules I understood (entering any screen could potentially cause insta-death, save once safe in each screen, save at the start, etc.) and if followed them consistently. For me, the love of Sierra games was usually because of the atmosphere and immersion (tension of the Ice Queen in KQ5, or the hilarious quirks of the Islands in KQ6, the exploration and finding stuff in Conquest, the humour of the Space Quest games)and the rewards of solving puzzles (more places to explore, little animations, jokes, etc.) rather than the puzzles themselves.

I think there was a thread with "Your Favourite Puzzles" here a while back, and I can't honestly give the best Sierra games greater preference there over the best LucasArts ones...like the time travel puzzles in DotT, or the Insult Swordfighting in Monkey Island 1, or the entire mechanic of Loom- stuff that is again in a consistent and understandable system that still tax your noggin' and you can use or warp and twist in funny ways to get results. The closest thing I can come up with in the Sierra games I played was the final battle against the wizard in KQ5.

Sheesh...that was a long off-topic. But yeah, I didn't buy this remake, and probably won't any time soon.
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