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Messages - Bad Voo-doo man

#81
Hey all, this is my first background.Ã,  Its for a murder mystery game, and is a work in progress...In need of some serious C&C...


p.s. Im no good drawing on a computer, so please don't expect too much of meÃ,  ;)
#82
Best: The programming
Worst: Drawing Characters  ;)
#83
I second that notion...I hate when that happens
#84
General Discussion / Re: Folding.
Fri 04/03/2005 03:41:52
Sounds like spyware...You think if it was that great they'd advertise it on the news and stuff
#85
Yea.. i didn't write it, but it fits me :) what do you guys think?

They say my bike's a relic of days long since past
That it's best times are over, and really not all that fast
They say that it's too risky, why would you ride that thing?
Don't you know one day, you'll be in a body sling?


Isn't that thing illegal, didn't Uncle Sam say stop?
Didn't they already throw in the towel, and call that thing a flop?
The chassis cut in half with a torch, the motor pulled and stashed
You say you did me a favor, stopping me before I crashed


The magic, pride, joy, and thrill that I've had over the years
Will never be forgotten just because of somebody's fears
1 wheel, 2 wheels, 3 wheels or 4
How you ride it means much more


You said that things were better now, felt like you were in heaven
Since all those blasted 3 wheel machines died in ‘87
Yet here I remain in the saddle of my infamous atv
Just to remind you that you didn't get the better of me


Although my bike is unstable as you would like to say
I couldn't imagine myself riding in any other way
You say that I'll regret it, that I must not be too keen
All you're really admitting is that you don't know how to “lean”


You tell me 4 wheels are better, that it's a safer way to ride
I'll try to keep that in mind my friend, the next time I roost your hide
You say 4 wheels are superior, modern marvels of the time
You just keep on thinking that when you see me turn on a dime


Banshees, warriors, blasters, and the ultimate raptor rule?
You go ahead and pay 5 grand, and you'll look really cool
I choose Tri-Z's, 350X's, tecate's, and 250r's
To me they are and will remain the true shining stars

and also, three wheelers in america aren't officially illegal anymore...in '87, all they did was put a stop to importing them for 10 years
#86
General Discussion / Re: What's your soapbox?
Thu 03/03/2005 03:51:51
hey, we americans don't ALWAYS eat stuff with sauce on it  ;)
#87
You have to actually make a GAME to go with the rooms
#88
Well...I go to school basically and do homework...but if its summer, then I like to build and fly gas powered r/c planes...fish..hunt...things like that...ooo...**hunting** make our little video series : Varmit Nazis, best of the west....good times...good times......
#89
If you want the .ISO I've got it somewhere on my computer...Just PM me and I'll send it to ya
#90
General Discussion / Re: What do you prefer?
Sun 27/02/2005 23:01:27
Quote from: HillBilly on Sat 26/02/2005 17:56:36
Is there any other (big) 3D adventure games than Myst, MI4, Loungest Journey and Grim Fandango?

I love Longest Journey...that game was awesome!
#91
Beginners' Technical Questions / Re: Enemies
Sun 27/02/2005 22:59:23
having it stay as an RPG..where they always walk around..not turn based :)


i.e.
---------------------------------
                       O
- - \                 
     - - - - - X   

--------------------------------
If the player was walkin on the path ( - - - ) when they step on region x, enemy "O" will 'see' them and run over to them and follow them around
#92
Beginners' Technical Questions / Re: Enemies
Fri 25/02/2005 00:15:46
I was thinking...have the enemies walking on a "path" and then when the player steps on a certain region they "see" him and then go after him..using a bounding box like you guys said for the detection part of the attack
#93
Beginners' Technical Questions / Re: Enemies
Thu 24/02/2005 00:39:05
Thanks you guys, i'll try out both of your ideas, and then get back to you
#94
I don't know why but i hate pop..the only one i'll drink is root beer or an occasional coke
#95
Water then Orange Juice
#96
Beginners' Technical Questions / Enemies
Wed 23/02/2005 01:52:01
Ok, I've figured out how to have health going with an npc, and main char. just using global ints and stuff, but for actually having the enemy attack I used the FollowCharacter and FollowCharacterEx, but all that really does it just move the "enemy" (i.e. NPC) to the the main character, and then I have it check to see if they are colliding, and if they are i subtract health from the main char.  To see if you are attacking the character, for all the anis used i just set an int to 1 and if your not "attacking" to 0.  if your attacking and your colliding then subtract from npc not you...is there a better way to script out the enimies so they behave more like the ones in real games (zelda, etc.)?

Thanks in advance
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