Hi,
I would like to ask how it would be difficult to (re)make a game in the mood of the Heroes of Might and Magic, using AGS ?
The two things I think about would be :
- create the IA : how the bot thinks, acts etc... for solo vs computer games. I believe IA is a lot of conditions leading to a choice (if/else priority leading to the best choice). I presume it could be very long and hard to code it in AGS ? It would require some knowledge...
- calculate the path for a character when he is moving. I want him to go there, there is the terrain grid, somewhere it needs more cost for movement, somewhere it costs less, but how calculate these kind of things smoothly and "instantly" ?
So, I'm not asking for volunteers to make it for me, just for interest to how these kind of things works (and perhaps, for motivation to make it !)
I would like to ask how it would be difficult to (re)make a game in the mood of the Heroes of Might and Magic, using AGS ?
The two things I think about would be :
- create the IA : how the bot thinks, acts etc... for solo vs computer games. I believe IA is a lot of conditions leading to a choice (if/else priority leading to the best choice). I presume it could be very long and hard to code it in AGS ? It would require some knowledge...
- calculate the path for a character when he is moving. I want him to go there, there is the terrain grid, somewhere it needs more cost for movement, somewhere it costs less, but how calculate these kind of things smoothly and "instantly" ?
So, I'm not asking for volunteers to make it for me, just for interest to how these kind of things works (and perhaps, for motivation to make it !)