Hi, I just tried to save/load with the new version, and I got a crash again. It seems something linked to the engine, and not something linked to my code.
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x00572656; program pointer is +6, engine version 4.0.0.15, gtags (0,0)
Here is the updated compiled game, with the crash log inside.
https://drive.google.com/file/d/174ekAxu5V3ci3FdxvMUdbWUBGJUOPODh/view?usp=drive_link
You can try the same Ctrl+N to make save called "try", and load it by clicking on the "CHARGER" button you can see in the menu.
The ONLY thing that has changed is that I used that at game_start :
SetGameOption(OPT_SAVECOMPONENTSIGNORE, eSaveCmp_Audio + eSaveCmp_Dialogs + eSaveCmp_GUI + eSaveCmp_DynamicSprites + eSaveCmp_Plugins + eSaveCmp_Cursors + eSaveCmp_Views);
If I disable this function, the loading doesn't crash.
Let me know if you find something !
An exception 0xC0000005 occurred in ACWIN.EXE at EIP = 0x00572656; program pointer is +6, engine version 4.0.0.15, gtags (0,0)
Here is the updated compiled game, with the crash log inside.
https://drive.google.com/file/d/174ekAxu5V3ci3FdxvMUdbWUBGJUOPODh/view?usp=drive_link
You can try the same Ctrl+N to make save called "try", and load it by clicking on the "CHARGER" button you can see in the menu.
The ONLY thing that has changed is that I used that at game_start :
SetGameOption(OPT_SAVECOMPONENTSIGNORE, eSaveCmp_Audio + eSaveCmp_Dialogs + eSaveCmp_GUI + eSaveCmp_DynamicSprites + eSaveCmp_Plugins + eSaveCmp_Cursors + eSaveCmp_Views);
If I disable this function, the loading doesn't crash.
Let me know if you find something !