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Messages - Bandersnatch

#41
Thanks everybody, got it sorted now. As I'm so new to the whole AGS thing and am on the road to creating something way out of my depth, expect to hear more similarly inane and entry level questions.
#42
I am currently developing a tech demo for my first game and have hit a bit of a bump.

The demo has one central area with access to various other rooms. This isn't a problem, but when I return to the central room I want my character to walk on from the appropriate side of the screen and face in the appropriate direction. This is something I'm struggling with, as I can only seem to have them appear stock still in the central area facing the direction they were when leaving the previous room...
#43
Why thank you Snarky! I'll get right on it!

Glad these forums are looking like they're stable again.
#44
I had a feeling that might be the best thing for it - thanks for the advice, I'll give that a go. Now out of interest, how would I get the view to scroll very quickly to the upper half of the background and then back down again in a cutscene as if to simulate the player character glancing upwards?
#45
Hi,

I've tried the SetViewPort function and can see what it does, but the problem persists. The view can lock itself in a higher position on the room but not a lower one, which is what Im wanting. Why might that be? Once back from work I'll post some screengrabs.
#46
I recently added a new room with a resolution of 320x280. I want my character to appear at the bottom of the room and the bottom half of said room to be visible. However, when I test the game, the visible area is the centre of the room and the bottom (and player character) are hidden behind the GUI.

Any ideas?

:'(
#47
ATTENTION

All 9 Links in the "Starting Off" section of the online tutorial are down, resulting in a 404. Probably best this is looked into, seeing as it's maybe rather important.
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