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Messages - Barbarian

#881
Yo, Victor.. did you fully read my previous message to you here?
I aleady explained in detail of how you can use hotspots to do it.
And do the same for the Quit option hotspot (The same way I described how to do it for the Restore a Game Hotspot). But you would use the command:  QuitGame(1);

   Read carefully my previous reply.

Good luck.
#882
It depends on the file extension, but you can use OGG, MP3, MIDI, WAV, MOD, XM, and S3M music files. SO, for example, you have a MIDI file you want to use for your music, name it like:

MUSIC1.MID

or if it's in MP3 format, then it'd be named MUSIC1.MP3

you can have a mix of different formats, and so it might look like

MUSIC1.MID
MUSIC2.WAV
MUSIC3.MP3

etc...
   But when you tell AGS to play a MUSIC file, you just supply the music file number accordingly.
So, example in a script, you might use:

PlayMusic(1);

  Or simply from the interface, for example, upon entering a room, from the room editor, and from the "Interaction" ( i ) button towards the top of the room editor, click and you will be presented with a choice of option. You can choose something such as: Player Enters Screen (before fadein), right-click and select "New Action", then choose "Game - Play Music" then put in the music file number ( example: the CHANGE button, then enter 1),  then OK. there you have it. when player enters that room, it should start playing your selected music file.  ;D
#883
Quote from: avatar on Thu 27/05/2004 15:13:58
looks nice.

try making his head bob down each time he finishes a step.

Hi Avatar. Thanks for the tips.
I've made the changes as you suggested (you can see my animation samples in my first message in this post).
.  I tried before, unsuccessfully, "bobbing the head", but, as I'm learning as I go with this animation stuff, I realize now that I had some of my frames off-center before, so it had a "jerky" effect, he walked like with a serious limp, or a lurching zombie... but now I got everything lined up right, and got that "1 pixel head bob" like you suggested on his steps, I think it's looking much better now.  ;D 

*Salutes*
#884
Well, from the GUI, go in and edit your script, and, for example, lets say your GUI 3 Interface is the one with your Quit button, and lets say your Quit button on that GUI is number 0, so in your script you might have add that looks like:

if (interface == 3) {
if (button == 0) QuitGame(1);
}

Ã,  Ã,  Ã,  Sorry, I'm still learning many of the features of scripting and such... so my explaination may not be perfect.

As far as a Start Up Screen with "Start a New Game" or "Load / Restore a Game", here's what I did:

Make a room, maybe number it something like room200 , and make room 200 appear as your start-up / first-room.
In the room editor, for room 200, check the "Hide Player Character" option, that way, your default character won't appear, and you also won't get the "Walk" pointer option.
Now, in that room, make a couple of Hotspots.
Hotspot 1, you can add (in a graphic editor and load in as your Background) in text for "Start a New Game", then from the room editor and "Area" and "Hotspots" , outline and fill it in to make it your hotspot 1.
Then from the "Interaction" button for Hotspot 1 on that room editor, select "Any click on hotspot", and select the option "Player - Go to a different room" and put in the room number you want the player to Start the New game in.
Ã, 
Okay, now you can put in text for "Load/Restore a game", and then outline it and fill it in to make it Hotspot 2. From the room editor, from Hotspot 2 and "Interaction" button, select "Any click on Hotspot" and choose "Run Script", now edit that script for that Hotspot and add this command:Ã, 

RestoreGameDialog();

Ã,  ...Whew! Well, hope this "newbie" was of some help to ya!Ã,  ;D

Best regards,
--- Don the Barbarian.

("Big Don's Adventure!" in production:
http://www.agsforums.com/yabb/index.php?topic=14181.0Ã,  )
#885
Thanks Spoofer.
I'm carefully choosing the backgrounds or will be editing and/or creating them myself.
  Sure, perhaps in future we can work on something together.

As far as knowing AGS, I've learnt all the basics and how to use most functions, and even some of the advanced features.
The more I continue to work with AGS, the more I learn about it's many features and what ways I can use them.
I've over 22 years of experience with using computers, so I can learn and adapt fairly quickly to a program like AGS.
The only thing that still is a bit sticky for me is some of the scripting.
I've been doing some basic scripting to get the hang of it, and I even made my own custom GUI for game-speed control so far.
AGS is such a powerful program and I'm very impressed with what all it is able to do.

Best regards,
--- Don, the Barbarian

Quote from: Spoofer4v3r on Thu 27/05/2004 13:16:58
I love your style of backgrounds.Ã,  Ã, I'm a newbie like you. Have you learnt all the basics or just learning as you go?
#886
Hi Strazer. I tried that download link you posted for the Microsoft GIF Animator, but it wouldn't connect for me.
But I found another place to download it from:
http://www.jhepple.com/gif_animator.htm

Ã,  Ã, I'm running Windows XP, and it works fine.
It's a simple little program, nothing much fancy about it, but it helps to quickly splice together your frames to make an animated gif image. Good for testing how your completed animated image will look.
Thanks for the suggestion.

*Salutes*
--- Big Don, the Barbarian.

("Big Don's Adventure!" in production:
http://www.agsforums.com/yabb/index.php?topic=14181.0Ã,  )
#887
An interesting idea for the story.
Ã,  Ã, A small suggestion about his "underpants/shorts" color, maybe change it to a different shade/color, as right now you have it as the same color as his face/skintone color, and so it almost looks like he's naked. hehe...
Ã,  Ã, The best way to learn AGS and making games it to jump right in and do it...
I'm a "newbie" myself at this, so my respect to you for your first attempt.
With some more experience at this, I'm sure we'll keep improving our talents.
Good luck with your game.

And I gotta ask ya about your avatar picture.. is that you?
"Look into my eyes.." heheh.. almost creepy that picture.  ;D

*Salutes* --- Big Don, the Barbarian.

("Big Don's Adventure!" in production:
http://www.agsforums.com/yabb/index.php?topic=14181.0Ã,  )
#888
Thanks for the feedback guys.

     As far as the background(s) in my game, many are used from free-to-use sources (usually drawn and not photographs) I find on the internet, though often times I end up editing them myself... I use a few different editor programs to get right effect I want.
I have a bit of an artistic talent too, so for some of the rooms I will be hand-drawing myself, then scanning in and editing on the computer. I'm just an amateur artist / animator (self taught) when it comes to this, so don't expect any "amazing" art / graphics / animations. But I do have a good imagination, and many years of experience with computers and adventure-gaming, so I think I can put together an interesting and enjoyable game.

    I'll keep you posted with more updates as the game continues to develop.

*Salutes*
#889
Greetings everyone... I'm a newbie here to AGS and the forums.
Ã,  Ã,  My name is "Big" Don.Ã,  :)Ã, 
I choose "Barbarian" as my handle here as I'm a long-time fan of Robert E. Howards "Conan the Barbarian" character.
I'm currently 36 years old, I'm a Canadian, but currently I'm residing in Hong Kong.
Hobbies / Interests: Martial-Arts, computers & video-games, exercise, movies, reading, travel (when I can afford)...

I'm a long time computer-user (for about 22 years, I started back in the 'old Vic=20 / C=64 days) and am a big fan of Adventure Games, also with many years of RPG experience in my youth (Dungeons & Dragons kinda games).Ã, 

I used to program games waaay back on my 'ol Vic=20 & C-64 'puters, and using computers has been a big part of my life ever since. I currently do some web-programming/promoting and as well teach Jujitsu for means of income, but it looks like I may very soon be a published author if things works out like I hope .

Anyways, I found the wonderful AGS site and program a little over a month ago and have been becoming more familier with it everyday. I've been working a few hours each day with AGS, and my "first game" that I've been working on is really starting to shape up now.
You can see See more about my game in production, "Big Don's Adventure" ,over at:
http://www.agsforums.com/yabb/index.php?topic=14181.0

Keep up the good work all you Adventure Gamers!
I see a lot of great talent out there.

*Salutes*
Best regards,
---- Big Don, the Barbarian.
#890
Looking really good so far Mr Hyde. You must have put in a lot of time on that.
I imagine it must have been a bit complicated to get your scripts to work like you mention for the health-meters and zombie-AI and such.
Ã,  Ã,  And I like your style of art too. It's fresh. Overal from what I seen so far, Great Job!

I'm a bit of a "zombie fan" myself, and I was actually thinking a long time ago I'd like to make a zombie-type game too, I still may in the future.
Ã,  Ã,  Ã, You've got some great ideas there.Ã, 
Keep up the good work. I look forwards to seeing the completed game.

Ã,  *Salutes*Ã,  Ã, --- Big Don, the Barbarian.
---------------

"Big Don's Adventure!"
http://www.agsforums.com/yabb/index.php?topic=14181.0
#891
Heheh.. I get a chuckle just looking at the screen-shot of your title-screen.. The slick hair, red "Ensign Expendible" trekkie-type of shirt, the big chin with dimple, and of course, that crooked smirking grin he's got.  ;D
   Looks like it might be fun from what you've shown so far.
Good luck.
     --- Big Don.
#892
Hi everyone.
This is my first post in the AGS forums.
First off, let me say "Fantastic job on AGS" to Chris and team. I can see a lot of work and effort went into it. I absolutely love AGS..

Anyways, I've been working on my first game using AGS for about a month now for usually a few hours each day.Ã,  My first game was mostly for me to become familiar with how AGS works, but now my game has started to really take shape.

Okay, the basic story-line sort of goes like:

--- You go by the name of "Big Don"
(Okay, it's a silly name, but it's my own nick-name,
and as this is my first AGS game, I foolishly named my main character Big Don :-)Ã,  Ã, ...
Anyways, you went for a walk in the woods to enjoy a nice day.
You day-dream of exciting adventures in far-off lands, and not paying attention as you should,
you soon end up deep in Evergreen Forest.

You remember old Folk-Tales about Evergreen Forest...
Some stories tell of strange creatures, magical things, as well as many dangers and hidden treasures.
But those are just stories made up to entertain... or are they?
Well, enough day-dreaming.. Time to find your way out of here.
Now which way to go?Ã,  ---

You will encounter strange creatures, magics, dangers and maybe find hidden treasure on your adventure in Evergreen Forest.

Here's a screen-shot of one the first areas:


Ã,  Ã, And here is a little sample of the main character's walking animation... not the best animation, I know, but remember I'm just an amateur at thisÃ,  ;)Ã, 
I'll be touching up the graphics as I continue to work on the project.
Ã,  Ã,  Ã,  Ã, 

For more screen-shots, information and udates on my game, you can visit a little web-page I whipped up at:
http://www.adventure.easyurl.org/

Ã,  Ã, It's still a bit rough, but overall I'm becoming more and more familiar with AGS everyday, and my adventure is shaping up nicely.
Ã,  Ã, Feedback is welcome.

* Update * I've changed my game title to "Escape From Evergreen Forest (EFEF)."Ã,  Ã, 
Ã,  Ã, My game is still progressing nicely.

--- Big Don.
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