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Messages - Barcik

#841
There's nothing in the intro. Feel free to walk around, though.
#842
That's what I call back with a bang.
#843
As soon as I understand what the fuck you just said.

:P
#844
He has just finished his cycling tournaments, contact him at will.
#845
I had the same result N3T.  ;D
#846
Hope it gets something for you...
#847
As soon as possible, please  ;)

Ten Minutes - May
#849
Seems like we won't be able to do it in time to participate, but we do want to finish this game.
We are Team 3: Barcik, Cornjob, Magintz, LGM and MillsJRoss.
You can find details about the game on it's page at:
http://www.fbc-bettendorf.com/lgm/design/index.htm
(Page includes design diary, screenshots, game info and the intro, which we release just to have something done for the deadline :P)

We are searching for voice actors, contact LGM for details at LilGryphMaster@msn.com.

Release Date: May
#850
Well, it seems you won't see anything from us today. Our game just doesn't make sense incomplete. But we are going to finish it.
#851
Quote from: Goldmund on Sun 13/04/2003 01:59:52
I mean, a game about escaping from a Nazi prison camp (for example, a prison camp for English pilots) could be very cool and even humorous. But not from an industrial killing complex. La Vita E Bella wasn't about Aschwitz, was it.

I don't think that "hate mail" or offending anyone should deter you from doing what you think is right.
It's just that Auschwitz, in my opinion, is a place where no "quest" is possible. I would never believe that a man who had to shave own wife and daughter before leading them to a gas chamber could suddenly combine inventory items and find a way to escape the place where earth exploded from the gas of rotting bodies buried in it. Any attempt of thinking of such a story would result in you involuntarily taking a step towards making the memory of the place lighter and less terryfying than it was.

La Vita e Bella, from a historic point of view couldn't be any of these hellholes. But it DID make the memory of the horror lighter and less terryfing, and even more than that - it proved that contrversial things like that can go out well. And it worked. Yes, it got some people angry, but I think that they are wrong.
Can this game work? It surely won't be your regular escape game. It has to be smart as well, something that makes you think.
But to say the truth, I just can't decide if it's proper or not (not that I am going to make one). Perhaps I will only know when I'll see one.
#852
This is just why I did the reference to La Vita e Bella. It's a tale about the Holocaust, but tells it in a comic manner (I am not saying that it is some silly comedy). It obviously shouldn't work, should it? In fact, it can only hurt people feelings.
But it did work.
And this is why I think that a very well crafted game about the Holocaust can work as well.
#853
I also had an idea of a Holocaust game and was ready to start a thread about it. There is a whole moral debate here.

I first got the idea while watching La Vita e Bella, a great movie. And it showed the Holocaust in different manner, creatin a whole lot of controversy. So I thought - can a Holocaust game work? Can you do a 'game' about the Holocaust? Do the two not contradict each other. So, quikstrike, I think you should think about this first, before doing this game.
#854
Adventure Related Talk & Chat / Re:Help
Sat 12/04/2003 14:12:15
Shame on you, Chris, I would have thought the creator of the program can do better than that.

:P


More seriously now - try asking on Tierra's forums at www.tierraentertainment.com.
#855
Bad idea m0ds.

Some games, such as ours, are no good incomplete. You won't understand the whole concept and most of the game's charm gets lost.
#856
Competitions & Activities / Re:MAGS - APRIL
Thu 03/04/2003 07:52:08
Yes.
#857
Isn't it about time to stop posting April's Fools Day threads? Or are Danny's words lies and what you say is the truth? WHAT IS REAL?
#858
Too strict, in my opinion, but very interesting and creative.
#859
Happy moving!
#860
Maybe if you do more games that are actually 'finishable'....

;)
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