Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - Baron

#121
My mouse cursor clicks appear not to be registering beyond 320x, 200y in a scrolling room.  I've altered the original code thusly:

function on_mouse_click (int button){
     ....
     else if (button==LEFT) {
     ProcessClick (mouse.x +GetViewportX (), mouse.y +GetViewportY (), GetCursorMode () );
}
...
The funny thing is, I've used this code before and it worked just fine.  This game compiles fine, but then won't register mouse clicks beyond 320x, 200y.  The only things I've done that I've never done before are:
      -The main character follows the cursor in Repeatedly Execute (room) -he follows fine everywhere with THE SAME CODE!!!!!
     -I've got a LOT of sprites idle.
       The only thing I could think of is that I might have too many sprites, but as I say it seems to work fine on the upper left hand side of the screen.  Does anybody out there have any idea of what might be wrong here?

EDIT:  I also have a whole screen GUI (with no buttons, only a background image) that completely blocks mouse clicks, including right-click cursor cycling.  When I turn it off I can click again, but only in the upper left hand corner.  Could the GUI be interferring with mouse clicks even when it's not on?  And how can you set a GUI so it's clickthroughable?  I have a large hole in the centre of my GUI, but I suppose the game could be interpretting the hole as part of the GUI.... 
       Also, I'm using AGS version 2.6.  Yes, I know I should upgrade, but I'm in the middle of finishing my MAGS game and I have no time to learn the new features at the moment!
     
#122
Completed Game Announcements / The Winter Rose
Sun 06/11/2005 22:34:58
Announcing the long anticipated completion of....



The game can be downloaded from here:
http://www.vanwijst.com/games/winter_rose.zip

TWR is the adventure of Rose, a young archer who must go questing through a magical wintery realm in order to stop a fiendish ice-dragon.Ã,  The game features hand-painted backgrounds and over a hundred animations.Ã,  Anyone following the TWR Games in Production Thread will recall how very long I've been at this game (off and on, of course, but it's been on the go for about a year and a half) -congratulate me on finally finishing!

Oh, here's a screenie:


Enjoy!

BaRoN
#123
Anouncing a work in progress:

   

With working DEMO available here.

   Your objective is to save survivors from a space crash while fending off the heinous floating death orbs with your pixelated ray gun!
The graphics are reminiscent of early 1980s arcade style games... Wait, the whole game actually is.  I was interested in what some folks around here were doing in terms of programming action games with AGS and thought I'd try my own hand at it.  There's one playable level but it just runs on forever (i.e. you can pretty much achieve an infinite score, but can not advance).  I didn't use any kind of funky collision system, just simple character[SHOT].x comparisons and it seems to work pretty well.  I envision this project evolving into something more challenging in the future (i.e. in subsequent levels, I suppose), but I thought I'd post what I had so far.
   Oh, before anybody points it out: I know there's only one screen shot, but that's pretty much all there is to see!  I tried posting "action" shots, but since outer space is so very big and your rocket is so very small, it just didn't look too appealing...
#124
EDIT JAN 1 2005- Website is back up -go nuts.

EDIT DEC 23 - Due to bandwidth constraints my freewebs site seems to have been overloaded -you wouldn't think this game was so popular from all the posts in this topic!  It looks like the site will be down until the end of the month when it will be reset.  I will try to remedy this situation asap.  If you desperately need this game then e-mail me at vanwijst@hotmail.com and I can e-mail you back with the game attached.

   It's been a while since I've produced something that's playable, but here's a micro project I've been working on.  It's a 21 style game in which you must play against four computer characters of your choosing.  Each has his own unique personality, which was the ultimate challenge I set myself for programming this game.  It's still in demo phase, but the game is entirely playable (though not "endable").  Suggestions for future directions this game could take are more than welcome!  To play, pick your competitors and then set your bet.  Hit "bet" to start dealing, and then "hit" or "stay" when it's your turn.  When the round is over simply repeat.
   

 

Download the demo game here!
  www.freewebs.com/madhatter13/Bolton Turnip 21.zip

KNOWN BUGS: If you bust, your first card will automatically turn into a spade, although it will retain its value.  I know why this occurs (talking view), but because of plans in my head I don't want to fix it now because I'll more than likely have to fix it all over again if I improve the game.
#125
EDIT APRIL 17 2005 - Well, it's been a bit, but this project has FINALLY moved on to the beta testing stage.Ã,  Persons interested in beta testing should read my post of April the 17th (below).


Announcing the 98% completion of 'The Winter Rose', a medieval-fairy tale adventure game.Ã,  I have left off announcing this game until now so that I will be certain to finish it.

SCREENIES:





THE PLOT: You are the daughter of a woodsman, a peasant-girl with some common sense and some skill in archery.Ã,  Your forest home has become blighted by eternal winter and it is left to you to try to save the realm.

BEHIND THE SCENES: This will be my second game.Ã,  I have had something like this in mind from the moment I started working with AGS (some of you might have noticed the plug in AL-Quest , my first game).Ã,  I am experimenting with a few things: for example, I've set the goal of making the whole game using the scripting language and not the AGS editor, I am attempting to integrate much more animation than my first game, and all of the backgrounds are hand painted to try to give a more unique and textured feel to the game.Ã,  All this has tended to keep progress slow, but I have learned a whole lot in the process AND I am quite impressed with what I have accomplished so far.

PROGRESS: I initially planned to have a demo ready for the end of April but, as the game will not be as long as I originally anticipated, I think it will be best to release the game only when it is complete, which I expect will be around the end of August. (EDIT APRIL 2005 -Ha!)

If you're into numbers, the current state of the project would break down something like this:

Backgrounds: 100% complete
Animations: 100% complete
Scripting: 99% complete
Plot: 100% complete
Music & sounds: 60% complete

If you have any questions, feedback or recommendations please fire away!

EDIT: Alright, it's the end of August and the game's not done.Ã,  The good news: it's almost done!Ã,  The game is about 85% complete (EDIT APRIL 2005 - try 60% at this stage).Ã,  I expect to have the game ready for beta testing by mid-September (HA HA HA HA HA!!!!), then go travelling until mid-October, then polish it off and announce it as a finished game.Ã,  That's the plan anyway.Ã,  Anyone interested in beta testing?

EDIT: OK Travelling has snuck up on me.Ã,  Travel first, then beta version mid-October.Ã,  Sorry.Ã,  (EDIT APRIL 2005 -Teheheheheehehehehehehehehe!).Ã,  Ã, ;D
#126
This seems like a simple problem so I have posted it here.
I want to have scrolling rooms in a game I am working on.  The manual says that to do this simply import wider background pictures than your game resolution and the option to have scrolling rooms will appear.  So I imported an 800 x 400 background into a 640 x 400 resolution game.  A message came up saying that the image was not the same resolution as the game and that all areas had been resized (I paraphrase, but the point is that it didn't prompt me like the manual said).
Undaunted, I created my walkable areas right across the room and tested it out.  The room does in fact scroll to the full dimensions (since it's not really much wider than 640), but the character can not walk to the far right end of the screen.  I've checked this out and it can not walk farther than the 640 x-coordinate.  All settings seem to indicate that the room is functioning at 800 x 400 -the only thing I can think of is that I missed the prompt.  So I made a duplicate room and the same thing occurred.  I have searched the manual and explored the room edit interface and have been unable to find a way to initiate this prompt -do you think this is even the problem?
#127
Announcing the completion of AL-QUEST 1.

DETAILS: This is my first game.  The resolution is 640x400 and it runs on the default GUIs.  It's about a guy called AL and how he lives in a rat infested apartment that he can't afford -as you may have guessed, it is semi-autobiographical.  Game length is around the longer end of the 'mid-length game' mark, or the shorter end of the 'long game' mark.  The graphics are all my own -I realise an art class wouldn't kill me, but it didn't turn out all that bad.  Definite improvement is tangible after the first few rooms.  The spirit of the game is 'cheerfully pessimistic'.  There is no nudity or profanity, but there is a smidge of what might be interpreted as violent behaviour.  The game is not very difficult if you've played this genre often.

This game is available at my website:

www.freewebs.com/madhatter13


SMF spam blocked by CleanTalk