I'm updating from a previous version, since I've updated to AGS 3.3 in the last year. But when I download the module, I'm not seeing the .scm file I need to install/import the module. Is there a new method to do this?
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It now works perfectly: one thousand thanks Mr. Wizard!


// room script file
DynamicSprite* BurgerOne;
function room_Load(){
BurgerOne = DynamicSprite.Create(120, 100, true);
DrawingSurface *BurgOneSurface = BurgerOne.GetDrawingSurface();
BurgOneSurface.DrawImage (oBurger1.X, oBurger1.Y, 292);
BurgOneSurface.Release ();
oBurger1.Graphic = BurgerOne.Graphic;
}

How do I assign a dynamic sprite to an object?
DynamicSprite* BurgerOne = DynamicSprite.Create(120, 100, true);
DrawingSurface *BurgOneSurface = BurgerOne.GetDrawingSurface();
BurgOneSurface.DrawImage (100, 100, 292); //sprite slot 292 is a slice of tomato
BurgOneSurface.Release ();

). However, I'm the opposite of disappointed (appointed?
) that we finally have an entry!
Just one more week left: now's the time to write truth about power and give kconan some competition.
C'mon, who's with him?

Quote from: Baron on Mon 22/12/2014 01:49:48
All lengths and styles of story are acceptable, from anecdotes to annals, and biographies to ballads. Have fun! Entertain us! Write!
Maybe you should write about his story!
)


~Sun Tzu
So yeah, no progress here.
Quote from: Dadalus on Mon 22/12/2014 21:53:52
MY DOG SOILED A CLUB BUT HES NOT THE ALPHA (8,3)

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