I start somewhere.... NOT the beginning. Then there's a lot of booze and hard work. Mostly booze actually..... Then ...eventually.... you gotta tie it all together with something resembling a coherent plot. Or maybe not. Whatever. And then there's the magic of release! And then.... repeat!
EDIT: Well it's not really an edit, I haven't posted this yet. But I don't want to sound like I'm dissing the genre or anything. It's just that my methods are chaotic and occasionally helped along with a healthy dose of Irish whiskey. I'm not about to justify these methods nor recommend them to anyone else (how many full-length games have I released in the last 6 years?), but that's the way I roll and that's what the question asked. Usually I've got this outline/design document, also produced under the influence. I follow it when I can't think of anything more interesting to do instead. Really, the trick is to stick with it until it's done or... it won't ever be. Other methods are just window dressing.
EDIT: Well it's not really an edit, I haven't posted this yet. But I don't want to sound like I'm dissing the genre or anything. It's just that my methods are chaotic and occasionally helped along with a healthy dose of Irish whiskey. I'm not about to justify these methods nor recommend them to anyone else (how many full-length games have I released in the last 6 years?), but that's the way I roll and that's what the question asked. Usually I've got this outline/design document, also produced under the influence. I follow it when I can't think of anything more interesting to do instead. Really, the trick is to stick with it until it's done or... it won't ever be. Other methods are just window dressing.