Congrats Eric! It was fun.
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Show posts MenuQuote from: cat on Sun 10/11/2013 17:48:00
EMPLOY an EXPEDITIONS EXPLORING the land
Quote from: miguel on Sun 03/11/2013 22:22:56
Even a malfunction internet bot could defeat the one-eyed nobleness and his partner the ant-eater!
Quote from: CaptainD on Sun 03/11/2013 17:51:09
may the least worst man win!
Quote from: Ghost on Thu 31/10/2013 13:25:11
...aaaand happy birthday, Baron! Also, happy birthday, Baron's monocle!
Quote from: Adeel S. Ahmed on Thu 31/10/2013 15:44:10
Happy Birthday to:
- Sinitrena
- Baron
Both are big timers of the very same FWC and both have birthdays on the very same day. What a pleasant coincidence!
Quote from: Ponch on Thu 31/10/2013 20:11:08
Happy b-day, Baron. I hope the Monocle Fairy brings you a new pointy helmet!
Quote from: qptain Nemo on Wed 30/10/2013 00:34:12
On one hand, yes. On another, I think every other gaming enthusiast will agree with me, that when you are actually passionate about games you often realize how little (very often exactly none) effort people put into finding good games. So you find yourself literally begging people to play the quality games you already found for them and still finding some considerable apathy (taste does come into this of course, but it doesn't entirely negate the argument). This kind of instances has the tendency of making the hopeful perception go away and the reality sink in. The reality being people for some reason don't like investing any real effort into getting their hands on good entertainment. Usually that results in that they end up playing things put in their mouths by the most massive PR campaigns. Which means everybody has played Skyrim but they probably haven't even heard about your game even if you shaped it after their most sacred desires. And that doesn't bode well for what you and I are talking about. Only the most devoted niche gamers would bother with scavenging over a bazillion of different niche-specific distribution services (and know about them in the first place) and these people would in most cases find what they want anywhere else. Everybody else will just wait until Steam slaps them in the face really hard with the next title that became high profile one way or another.
QuoteSo what I fear in this situation is: the indie developers will spread thin over numerous different distribution services with little visibility while Steam keeps growing stronger with its centralization and massive diverse-yet-unified audience. And for all its failings I think Steam benefits from being centralized and unified tremendously. And so I'm thinking maybe indies should join efforts and stay in focus together as much as possible too, rather than fighting the good fight and falling alone.
Quote from: qptain Nemo on Fri 25/10/2013 09:22:11Quote from: Baron on Fri 25/10/2013 02:05:00What advantages do you see in this compared to just distributing adventure games on other platforms focused on indie games (e.g. Desura, Indievania)? Because honestly, having your special extra nice distribution platform sure sounds nice, but first of all, it's tremendous effort, and secondly it's hard to estimate how good further fragmenting the market really is for players and developers. Although, tying it to a particular genre may just be the thing that works. But at the same time I must say, in my opinion tying it to one single engine in particular would be a very very bad idea.
On topic, wasn't there an AGS Steam being built at some point. Nexus.... or something like that. It'd be awesome if there was a distribution platform that focussed precisely on the adventure gaming audience, one with the goal of motivating AGS development (ie a bigger cut of the $ for developers) and promoting the genre rather than strict cuthroat profiteering. But I'm not holding my breath.
And regarding clients, I must confess, I badly want to make a Steam-like game client myself. I already wrote a simple game launcher for myself to track playtime of non-steam games. I'd use any excuse to make a Steam-like client as long as it's a good solid excuse.
Quoteit's hard to estimate how good further fragmenting the market really is for players and developers.
Quoteit's tremendous effort
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