Quote from: Onker on Sat 13/10/2012 06:00:32Code: AGS function Is_Cow_joke_told() if (player == cCowjoke) Display("Laugh"); else cDon't_bother.SetAsPlayer(); }
This code would throw an error on line 3: there is no circumstance where a cow joke would be told and the laughing would be conditional.
NERD EDIT: Er, and you forgot your opening bracket. (*Baron makes FRINK NOISE*)