Welcome Ascovel and Dualnames! I like the cut of your jibs -you guys will go far around here.
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Show posts MenuQuote from: Wyz on Mon 16/01/2012 23:40:26
Interessting points all but for the sake of clarity could you please move the discussion to the other topic?
I see I've skipped a few things in my hasty enthusiasm, but this topic is simply meant as an accumulation of data.
Thanks!
Quote from: Ascovel on Sun 15/01/2012 15:00:42
As there are 3 strong candidates, couldn't they agree to establish some kind of triumvirate that will divide the tasks at hand depending on skill and free time they have?
Quote from: Stupot+ on Tue 20/12/2011 22:35:44
Atelier's response may sound a bit rash
Quote from: Tabata on Mon 21/11/2011 22:35:11
How about simplyhijackingmeeting in an other forum during such a period
Quote from: Wyz on Mon 14/11/2011 02:17:09
Btw, great job on the play-through video Baron, I loved it.Though is it me or is the sound out of sync?
Quote from: Ghost on Sun 13/11/2011 01:49:07
On a personal note, what I really liked about the swarming was the easy-come-easy-go approach.
So the swarming as a whole- in my eye- really helps to build a "friendly working atmosphere".
Quote from: dunnoson on Fri 11/11/2011 01:39:39My original plot idea was for a love-lorn bionic vampire to escape a military base, since it would make for a short game with a clear objective. There were many writers who adapted, altered and fleshed out that original concept to create the final product.
How did you come up with this idea?
QuoteHow long did it take you?The swarm project ran from May to October (five months), but there was a lot of down time in there. My personal active time on the project (excluding correspondence, recruitment, discussion, etc.) was probably around 80 hours. This entailed most of the programming, debugging, some animation and drawing, importing assets (and editing them to fit, if necessary), writing interactions and doing the documentation (code comments and readme file).
QuoteI want to know all about this game, because I am trying to come up with a good CSI game that has excellent graphics.
QuoteAlso, a Robot Vampire? That is an interesting character, and you need to fill us in on the background of the story.All I know is in the readme file, which is basically what appears in the completed game announcement (above). We didn't really spend a lot of time fleshing out the back story as we felt that it would just weigh down the story in such a short game.
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