In Al-Quest 1 you have to make a "cigarette" out of rolling papers and a magic mushroom that shrinks people (a la Alice in Wonderland). The inventory picture definitely looks like a joint, though....
I always thought it would be really cool to make a small game where the locations stay the same, but your perception of them and powers changed depending on what drug you took. So for example to solve one puzzle you'd have to "float" up over an obstacle, or for another you'd have to hallucinate that it was alive -that kind of thing. But such a project would spoil my clean-cut image, so I'm throwing the idea out to the general public.
I always thought it would be really cool to make a small game where the locations stay the same, but your perception of them and powers changed depending on what drug you took. So for example to solve one puzzle you'd have to "float" up over an obstacle, or for another you'd have to hallucinate that it was alive -that kind of thing. But such a project would spoil my clean-cut image, so I'm throwing the idea out to the general public.