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Messages - Bavolis

#221
Thanks! I make pay games during my 9-5. I use my downtime to give back to the genre that inspired me :)
#222
Perpetually amazed by what you people can accomplish at that resolution. Looks beautiful!
#223
It shouldn't take you too long to get used to it. Things to keep in mind:

Rock > Scissors
Scissors > Paper
Paper > Rock

Rock things: Bogolds, Gummerlungs, Fossils & Bones.
Paper things: Paper and creatures made out of paper.
Scissor things: Anything with crafted metal components, including Knobbcrookians, Blades, Pots & Pans.

Good luck! :)
#224
Now that I've got it out of the way, I can catch up on some of these releases, too. Also, I feel more like I opened a Mexican restaurant next to your Italian restaurant and now people just have different menus for different days :) Congrats on your release as well!
#225
I suppose I should start a new one for Episode II once I have some rooms done. You can go ahead and put a bullet in this one - it's lived a long life. :) Thanks!
#226
Thanks, everyone! I hope you enjoy :)
#227



The Knobbly Crook
Chapter I: The Horse You Sailed In On
Website: Gamejolt Link



The title screen.


The Paincutioner's Court


The Draft Horse


A Royal Guffaloon



Summary:  The Knobbly Crook is a 1024x768 game, a talkie, and is set in a completely original fantasy world.

Story:  O'Sirus is a simple paper farmer who aspires to be a Knobbcrookian royal guardâ€"a Guffaloon. Stories of their heroic battles against the fearsome Bogold empire echo throughout the Crook. Unfortunately, they're not currently recruiting simple paper farmers. He's going to have to use every dirty trick in his book to cheat his way to the top.

Three key elements factor into the core physics of the Knobbly Crook and surrounding areas. They have a looping hierarchy, with each element proving superior to one of the others and inferior to the third. By understanding this science, the Knobbcrookians have begun to craft powerful machines and build weaponry specific to felling their foes.

Scissors - Though scissors are the most focused of the blade elements (being two blades crossed), any blade or any forged metal will serve a similar role. Blades are the most important element of the Knobbcrookians because each one has elements of metal in their own bodies. This makes any Knobbcrookian a significant threat against creatures that are paper-based in nature and is why the they herd paper animals and harvest paper crop. This also makes them afraid of rock-based creatures such as Bogolds. Since rock is metal at a base form, it trumps any blade.

Rock - The Bogolds of the Gnarled Scar are almost entirely composed of rock, making them massive, intimidating enemies. Of course, rock is everywhere and entirely unavoidable, but inert rock does not frighten a Knobbcrookian as much as animated rock. The stone Bogolds are not invincible. They fear the bred paper animals of the Knobbly Crook as well as the feral paper-based races in the more savage, distant areas of the world. A Bogold will never near the paper sea as falling in would mean certain death. In this world, a rock cannot penetrate a wall of paper, not even a jagged shard.

Paper - The Knobbcrookians know that a paper net will quickly disable the largest bogold and they construct folded paper blades and fearsome whips to fight them. Paper-based races fear the metallic Knobbcrookians as well, but do not view the Bogolds as a real threat. Explorers have returned to the ‘Crook with reports of vast paper forests beyond the paper sea, inhabited entirely by intricate folded paper beings. This new world has sparked the Knobbcrookians to build massive ships and form exploration parties, headed for lands rich with exploitable paper. The Bogold religion, however, describes these lands as a sort of living Hell.


Various images:

Our Hero
Tarsus Twotalk
The Paincutioner's Court
A Sea Prophet

#228
The Knobbly Crook: Episode I - The Horse You Rode In On, has been RELEASED!

http://gamejolt.com/games/adventure/the-knobbly-crook-episode-i-the-horse-you-rode-in-on/59177/
#229
I've got every part of of Chapter 1 ready except the last few spots of voice recording - sooooo ... expect a release this weekend! People are telling me it took them about 3 hours to complete, but you guys are experts, so who knows how fast you'll blitz through my months of grueling work.

Aiming to get Chapter 2 out by the end of the year!
#230
One more before release. I've just got to tie a couple of things together and finish the sound, then Episode I will be ready to go!

Gummerlung Attack!

#231
Looks fantastic! The world needs more Froud/Henson inspired stuff.
#232
Thanks! I've been using Adobe Audition (I have a creative cloud subscription) - I don't generally apply too many effects. Usually just a pitch shift and sometimes reverb on the stranger voices. I usually try to EQ out the hiss/rumble, too, because my mic is pretty cheap :)
#233
One thing I do try to do is keep mostly the rhythm of English when I record them. So even when the voice tends to wander off the English, I pull it back in for a few words to let the brain catch up. I'll probably go back and find the ones that don't flow as well to match them better. I dropped the music volume by quite a bit this afternoon and it does help!
#234
Thanks! Yeah, I'll have two versions so those who don't want the speech can avoid it :)

Once I have all the episodes done (3-4?), I'll compile them into a Director's Cut and might even kickstart some real English voice acting as another option. We'll see how it goes. Note that the sound levels are all over the place right now, too - which makes it harder to focus. Everything is quite LOUD.
#235
Thank you!
#236
And here's a video sample of the Knobbcrookian language you'll hear throughout the game. Always glopa. Glopa glopa glopa.

https://www.youtube.com/watch?v=yAmYWe7Kvj0
#237
I've got a playable beta with a complete walkthrough of Episode 1 up now. If anyone does play it and finds bugs, I'd be very grateful to you for reporting them. The "official" release should come within the next two weeks. I still need to do a foley pass, the cinematic ending, and some UI/bug tweaking. If you do decide to play through - i'd love to hear an estimate of how long it took to solve!

http://knobblycrook.com/wp-content/uploads/2015/02/KnobblyBeta-1.zip
#238
Ep1 would have been out probably this week, but I decided to add a room instead of going cheap. And then that room needed an into cinematic. And an exit cinematic :)
#239
The problem is I am working on this mostly by myself, so any Kickstarter funding would be "pay my salary for a year." I don't believe they allow that. So instead, I've got a Patreon up for donations. I'm hoping after the first episode (soon!) is released widely for free, people will be so eager for the second episode that I'll see some donations :)
#240
One of the last puzzles in the Draft Horse episode, a pulley puzzle. Now I just need to figure out how to make a pulley puzzle work!

https://www.youtube.com/watch?v=kl8WaKEds-s&feature=youtu.be&a
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