Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Messages - Bavolis

#81
Quote from: Mandle on Sun 02/12/2018 15:56:58
Amazing news! I need to play the game just to marvel over how long a single pixel in the richly detailed backgrounds took to make!

Way too long! ;)
#82
Quote from: Durq on Sun 02/12/2018 15:35:31
Do you have something in mind already?

I may try to make the scariest point-and-click I can... I need a break from the silly. I have a couple of horror short stories that would adapt well. I also want to play with a more painted art style to speed up the process, so my next couple of weeks will be doodling in different art programs to see what I can do. If they don't look good, I'll go back to the old ways. :)
#83
Just a small development update... The Knobbly Crook should be released within the week! Thanks everyone for all the help and support over the years, this is an amazing community. I'm very likely to start my next game in AGS, mostly because I know you folks are here to help make it happen.
#84
Congrats! Looks amazing!
#85
Whoops! I lost track of this thread and didn't realize there had been more feedback. Glad to hear you're enjoying it, and I have good news! The full game will be released (100% free) in about a month. I only have the sound and music pass left to do. The whole game is playable start to finish and if you're interested, I've just released a Beta v2.0 (make sure you're downloading the v2.0 .zip file and not the main game). Anybody's welcome to test it and I'll add you to the credits if you report back to me.


#86
Congrats! Looks like an instant classic.
#87
AGS Games in Production / Re: Tardigrades
Sat 19/05/2018 14:23:17
You, Sir, are an Aquamancer.
#88
He's the Knobbly Crook's Namer... you hand him something interesting, he names you after it. For example, if I handed him a pickle, he'd name me "Ethan the Pickle." They're not a super-complex species. He's definitely not your friend, but he's not a boss fight.
#89
If you've done some testing for me, please PM me the full name you'd like in the credits! Otherwise, I'll be using just your forum name. Thanks!
#91
Nothing too exciting here, but I reworked the icons based on beta feedback. I think having hand icons for take and use was a misstep and this should help.

#92
Quote from: Durq on Wed 02/05/2018 23:22:04
Just wanted to chime in and say the dialogue in this game is some of the funniest stuff I've ever encountered in a point-and-click adventure. I've laughed out loud multiple times, and I'm only partly through the second episode. Well done!

That's great to hear! Thank you :)
#93
Or I could change one of the three Chapters/Episodes to "Section" just to be even more confusing! I was worried the game was going to be too short, but it sounds like it delivers more than a couple of hours of gameplay, which is fantastic. Thanks for the followup notes - I've got a bunch of bugs compiled for me to fix tonight.

The Paincutioner stuff will be addressed in the ending, and in a spectacular way. It's currently all in my head, but I have big plans.
#94
The nitpicking is great! Thank you! I'm adding these to my bug sheet. The only one that's not a bug is the paper machemallow, because it's a play on "paper mache." I'm not sure if the font I'm using can do the proper accent to make it feel even more intentional, but I'll check!

Interesting where you're stuck, too - I could probably put a subtle hint in there that would make things a little more clear.
#95
Recruitment / Re: The Knobbly Crook - Testers
Wed 02/05/2018 00:09:38
It does! Thank you :)
#96
The (mostly) complete Knobbly Crook is now in Beta Testing mode and looking for victi--er---players. Details in the recruitment threat here: Testers Needed!
#97
Recruitment / The Knobbly Crook - Testers
Tue 01/05/2018 04:06:50
I now have the full walkthrough done and all the puzzles playable right up until the last little section/ending that I'm currently crafting. Chapter 2 and beyond still need a music and sound pass as well, but I'm close to finishing this whole project. I'd love to have people from the AGS community helping me test this because you have an eye for things I may be doing incorrectly (or ideas on how things might look better). The download is around 500 megs (make sure you get the "Beta Test" file and not the Chapter I file. It's a zip that you'll need to extract. I will include anybody who tests for me in the credits and I'd love to get your general opinions on puzzle difficulty, confusion, etc. Feel free to post any bugs in the Knobbly Crook's Games In Progress thread, PM me, or contact me at gnarledscar@gmail.com .

Knobbly Crook (Full Game - Chapters 1,2,3) Beta v2.0

Thanks!
#98
Gah - I think the colliding with object check will do what I need. Probably got no answers because the solution was so basic. Onward towards the final stretch! :)
#99
I'm trying to add a steam pipe/smooshing puzzle that will cause the player to have to time their movement or start at the beginning of the obstacle course again. I haven't tried anything like this yet, so I wanted to get advice from the experts on the easiest way to do it. I've included a video (missing animations) to show the basic skeleton of it with no obstacles added yet. Basically, that little paper guy needs to reach the eye, but there will be moving things in his path. Am I best off using regions that are set on and off, timed with "steam spray" animation changes? If so, how would I set that up in "Repeatedly Execute" without the delays impacting the rest of the room script? Or is this a case of me using a hammer on a screw?

Youtube Goal Example

Thanks!


#100
Congrats, devs! Awesome to see this community still trucking along (and delivering the goods) every year.
SMF spam blocked by CleanTalk