I'm rewriting/redrawing Hero Theorem at the moment. Most backgrounds are going to be replaced and the whole game will be started from scratch.
Overview:
This is the story of a naive police officer clinging to his own morals too much, a 17 year old boy who witnessed a murder and a female psychologist unable to let go of her past. The pasts of those three have something in common and the game revoles about uncovering those connections.
Features/Facts:
-Hero Theorem is a medium size game
-Sports a few science fiction elements
-Features memories in comic book form obtainted throughout the game. These are entirely optional.
-Uses the same interface as Cedric and the Revolution (which in turn used the old Hero Theorem interface) with a few addons.
Random info:
Where does HT take place and what is it about?
Hero Theorem takes place is in a fictional town in Austria, a few years in the future. It touches a few 'modern day' issues such as terrorism and corruption, but also deals with emotional issues like the things people would do out of desperation, hope or greed.
I want to make this a somewhat serious adventure game without using too much cliché's. That said, I must admit that the game also features a bit of an amnesiac story, something a lot of people dislike. However, my game will take this story device and turn it inside-out.
Gameplay Stuff:
The game features memories presented in comic form. Some of these can only be obtained by solving additional puzzles. One of the challenges in the game is getting all those memories. To understand the whole story, it may be neccessary to read trough all of them, but they aren't needed to finish the game. The idea was derived from the vaults one could find in the game Psychonauts.
Later in the game, other characters can be played or will come along. I finished all of their neccessary standard animations (walk & talk in 4 dirs) recently.
Art & Drawings
All my old art is pretty much obsolete now. All the characters have gone through a redesign and the art doesn't apply very much anymore. The same goes for most of the old screenshots. Locations have been changed or removed, etc.
Here's a recent sketch:

Screenshots:


(The game's interface is going to get a visual overhaul as well.)
Overview:
This is the story of a naive police officer clinging to his own morals too much, a 17 year old boy who witnessed a murder and a female psychologist unable to let go of her past. The pasts of those three have something in common and the game revoles about uncovering those connections.
Features/Facts:
-Hero Theorem is a medium size game
-Sports a few science fiction elements
-Features memories in comic book form obtainted throughout the game. These are entirely optional.
-Uses the same interface as Cedric and the Revolution (which in turn used the old Hero Theorem interface) with a few addons.
Random info:
Where does HT take place and what is it about?
Hero Theorem takes place is in a fictional town in Austria, a few years in the future. It touches a few 'modern day' issues such as terrorism and corruption, but also deals with emotional issues like the things people would do out of desperation, hope or greed.
I want to make this a somewhat serious adventure game without using too much cliché's. That said, I must admit that the game also features a bit of an amnesiac story, something a lot of people dislike. However, my game will take this story device and turn it inside-out.
Gameplay Stuff:
The game features memories presented in comic form. Some of these can only be obtained by solving additional puzzles. One of the challenges in the game is getting all those memories. To understand the whole story, it may be neccessary to read trough all of them, but they aren't needed to finish the game. The idea was derived from the vaults one could find in the game Psychonauts.
Later in the game, other characters can be played or will come along. I finished all of their neccessary standard animations (walk & talk in 4 dirs) recently.
Art & Drawings
All my old art is pretty much obsolete now. All the characters have gone through a redesign and the art doesn't apply very much anymore. The same goes for most of the old screenshots. Locations have been changed or removed, etc.
Here's a recent sketch:

Screenshots:


(The game's interface is going to get a visual overhaul as well.)
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Visit http://www.origamihero.com if you want to give my other games a go.
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Visit http://www.origamihero.com if you want to give my other games a go.
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