Radiant: Butbutbut...!1 you CAN just start typing like in the AGI/SCI parser games! You can also press space to call the parser. No clicking needed if you don't want to. And I agree that Sierra games could have done a lot more with their parser. Very nice games, still. QFG2 is one of my favorites.
For the 'it' thing to work, I'd have to add a line of code to every action involving that location. And I'd have to retrieve the word out of a whole string like 'look at the door', and I have no idea how I'd get 'door' out of it and put it in another string. I'm a bit stumped here. It also seems like a lot of additional work throughout making the game.
Note that The Colonel's Bequest is not a big inspiration for my game, I just liked its concept. My game only features a bunch of sidequests. The more of those you figure out, the more story will be revealed.
Hero Theorem basically tells a story about a naive albino policeman, a psychologist with a few love issues and a boy who witnessed a murder. It also touches subjects like terrorism and politics, but that's about all I want to tell for now.
For the 'it' thing to work, I'd have to add a line of code to every action involving that location. And I'd have to retrieve the word out of a whole string like 'look at the door', and I have no idea how I'd get 'door' out of it and put it in another string. I'm a bit stumped here. It also seems like a lot of additional work throughout making the game.
Note that The Colonel's Bequest is not a big inspiration for my game, I just liked its concept. My game only features a bunch of sidequests. The more of those you figure out, the more story will be revealed.
Hero Theorem basically tells a story about a naive albino policeman, a psychologist with a few love issues and a boy who witnessed a murder. It also touches subjects like terrorism and politics, but that's about all I want to tell for now.