That's because your game speed is so high. 
I made a quick demo using a gamespeed of 12 with anti-glide off:
http://www.origamihero.com/files/app.zip
It looks fine overall but has one small issue: The following character stops for one game loop when a new MoveCharacter command is issued, making him fall behind all the time. That would be reason enough for me not to use it. Looks like yet another idea didn't work out...

I made a quick demo using a gamespeed of 12 with anti-glide off:
http://www.origamihero.com/files/app.zip
It looks fine overall but has one small issue: The following character stops for one game loop when a new MoveCharacter command is issued, making him fall behind all the time. That would be reason enough for me not to use it. Looks like yet another idea didn't work out...