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Messages - Bernie

#161
Advanced Technical Forum / Re: FollowCharacter
Sat 25/02/2006 23:00:15
That's because your game speed is so high. :)

I made a quick demo using a gamespeed of 12 with anti-glide off:
http://www.origamihero.com/files/app.zip

It looks fine overall but has one small issue: The following character stops for one game loop when a new MoveCharacter command is issued, making him fall behind all the time. That would be reason enough for me not to use it. Looks like yet another idea didn't work out...
#162
I don't have anything against manga, too. I just want to be able to draw non-manga stuff when I want to do so. You could compare it to making sprites with and without outlines; just being able to do different styles.

Manga style - it seems for most that's:

-Huge eyes big enough to drown baby kittens in them which also reflect things/lights that aren't even there
-Small, pointy noses
-Slim people with legs way longer than the upper body
-Overexaggerated expressions
-And, of course, huge boobies which would cause a real woman back aches to no end

At least that's what I've discovered when browsing through the manga comic section at keenspace.com (which now is called comicgenesis.com for some reason). However, don't do that if you value your sanity. :=


Yurina/ProgZmax - If you say it's looking more western now, then I must be on the right track. Thanks so far.

Helm - Aye, I'll keep at it.

I've given it another go:

#163
Advanced Technical Forum / Re: FollowCharacter
Fri 24/02/2006 21:43:53
Yep, it will move. The module uses the normal MoveCharacter command (non-blocking c.Walk() in new scripting thingie) command. You just need to make the character settings of the following character (walking speed and so on) the same as for the main character (or whatever will look good), then it should be fine. Let me know if you have any problems with setting it up. PM is fine, too. :)
#164
Advanced Technical Forum / Re: FollowCharacter
Fri 24/02/2006 11:18:30
Anti-glide mode does only one thing: Update a character's position only when a new frame of it is shown. When anti-glide is off, it will update the position every game loop. The character height shouldn't matter either way. ;)
#165
Advanced Technical Forum / Re: FollowCharacter
Fri 24/02/2006 01:20:17
Aye, it's a toughie. I can't really think of a good way to do this... I've tried to eliminate this in a few older projects already, but all the things I came up with would still look messy for Kinoko's game, especially since the main character would always have to be in focus in a top-down RPG.

Kinoko, you could get your game's movement to look just like in your old demo with a very low frame rate and anti-glide off (I've done it before in Cedric a. t. R., but ditched it because it also affected the mouse cursor), but it would interfere with a lot, like the progressive text code and all the animations you've made so far. Keypresses would probably also be less responsive. It's the only solution I can think of for now. I'm all out of ideas. -_-
#166
In that case it's back to the drawing board for me. Can you name a few of these mangas that do that, buloght? I want to see how they do it.
#167
Thank you! :3 I only put some more details into the eyes if I draw my characters bigger. Sort of like in these two sketches I drew a few minutes ago:

#168
HeirOfNorton: Defining shadows... I'm gonna try that, thanks! :3

SpacePirateCaine: You've convinced me to keep the style (with ProgZmax's suggestions applied). You're right, I'm talking avbout Dragon Ball Z and Sailor Moon and such. It's what most people think of when they hear anime/manga. However, I really like the drawing style used in the manga 20th Century Boys, if you know it.

Spleen: Haha, I'm not anti-japan. :) I also don't see why I'd have to be anti-japan to not like some of the manga drawing styles. I like the style used in One Piece. I also drew my avatar in my manga style. It's just that I also want to be able to draw something that doesn't look like it too much.

lo_res_man/Exsecratus: Thanks! ^^

I'd like to use this drawing style for a short comic. I probably should point out that I drew it with a tablet, but I think the general drawing rules still apply.

Slightly older, more manga-esque works for the same comic idea:

#169
Advanced Technical Forum / Re: FollowCharacter
Wed 22/02/2006 13:28:45
You'd have to disable antiglide and set the frame rate so low (10-15 frames?) that it will look like before, then it would technically work.

That would be a little extreme, though. ;)
#170
Advanced Technical Forum / Re: FollowCharacter
Wed 22/02/2006 11:13:36
I tried a few things (like setting the following char's frame to the current frame of the player) but none of them worked so far. It's not an easy thing to fix. -_-
#171
buloght: Thanks! More games will follow later this year. :D

EldKatt: Zat is gut, thanks.

New edit + fixed ears (thanks, Neil) + random new stuff:


#172
Thanks for the replies!

ProgZmax, I like the edits you've done. I'll edit them and will post the results later. The guy with the glasses is supposed to be young (15 years), your edit makes him look a little too old. I'll try to find something in-between for him.

The duck is my interpretation of Alfred J. K., it doesn't really count. ;)
#173
Dear Critics Lounge,

I've been trying to convert the pixel style I use for comical adventures (sort of like in Cedric a. t. R.) into a clean, simple line-based drawing style. I'm not used to drawing comical stuff and there's a lot I'm not sure about.

First off, the drawings + some of my older, cartoony pixel art for reference:


(Please ignore the duck)

Proportions: Taking the style into account, do you think the proportions work like that?

Style: Some say my drawings look like manga stuff. Is this still the case & if it is, how can I get rid of it?

Lines: I'm trying to vary my line thickness, but have no idea where I should make them thicker or thinner.

Overall: Does anything look weird? Does the level of detail work like that? Anything wrong with the stances/poses?

Thanks in advance!
#174
AJK also had a cool ending theme: http://www.origamihero.com/files/kwakend.zip

I love the voice they gave him in the german version. :)
#175
Aww... I loved Alfred J. Kwak as a kid, and still do. That, and also the animated series of Alice in Wonderland, but I'm not sure if that one's left germany/austria. Anyone know that one? (picture: http://images-eu.amazon.com/images/P/B0000C03FO.03.LZZZZZZZ.jpg)

http://www.serienoldies.de/ has a lot of those old themes available for download, and it seems legal, too. It's a german site, though.
#176
Aww... I wanted to be there but had nightshift on that day.

Congratulations to all the winners & nominees! :)
#177
Iv4n: I don't know what's wrong with our site, it's been like that for two weeks now. You can still find our older games at underdogs.org: http://www.the-underdogs.org/company.php?name=Fallen+Angel+Industries

Skurwy: Thanks! :)

QuoteWhat game is that then?
Yep, I'd like to know that, too!

big bro, my man - I agree with everything you've said. Using the bellows on the hat would have been a cool alternative way to solve that puzzle. The HIT is a leftover from my Hero Theorem GUI and simply is there to make it 6 buttons.

I have to say that I rushed the game and skipped some stuff I've planned, thus making the story a bit wobbly in parts. The 3 weeks I had weren't enough for all the stuff I wanted to add.

The weird colors are caused by my color blindness. There isn't much I can do about it, except maybe checking the RGB values before I use a color, but that would be sort of annoying.

Thanks for the feedback, I appreciate it! :)
#178
Hints & Tips / Re: Cedric and the Revolution
Sun 19/02/2006 05:55:39
El Dog:

Spoiler
Try the one in the prison hallway.
[close]

DanaDreams:

Spoiler
An animal can help you. It's red. :)
[close]
#179
Advanced Technical Forum / Re: FollowCharacter
Sun 19/02/2006 05:30:44
Hmm... I think that problem would occur with the normal follow command, too. The thing is, you're using anti-glide mode at a high framerate, and when the characters don't start to walk at the same time, the frames most likely won't change at the same game loop. The result of that is the jerkiness you've described.

I can't think of a fix for that at the moment. I'll let you know if I can figure something out.
#180
Advanced Technical Forum / Re: FollowCharacter
Sat 18/02/2006 16:17:20
Ah, that's the follow timer, a new command I added. It makes the following character stop before starting to walk again for a short period. Do this to get rid of it:

FolExTimer(0);

It has a default value of 30 loops, that's why you need to set it to 0.
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