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Messages - Bernie

#241
Advanced Technical Forum / Re: 2MB room files
Sun 13/11/2005 11:28:08
Hmm... I changed it from 16 to 32 bit once, but that didn't do anything to the room file size. It increased when I recompiled the rooms, I did that quite a long time after changing the color depth. The game uses a resolution of 320x200.
#242
I rebuilt my room files a while back. It resulted in some of my room files getting really huge. They're all over 2MB now and there doesn't seem to be a logical explanation for it. This increased my overall filesize a lot. All my other games had small room files at about 300 kb or smaller.

What could make them so big? Even more important: How can I make my room files small again? Any ideas?

Thanks~
#243
Haha, that was fast! This gave me a good idea for my own function. Thank you very much! :)
#244
I'm trying to detect which character is the closest one to the player. I have a Distance(char1, char2) function returning the distance in pixels between two characters so far. I suppose it will come in handy here.

Basically, I'd like to make a GetClosestTo(char) function but have no idea where to start. I'd appreciate any ideas or pointers.
#245
Additionally to my game demo I'll now release a few of the character portraits. I made them as a base for the ingame talking portraits:



Release Something #2 has been a lot of fun so far!
#246
Nice stuff so far! I wasn't able to try the demos yet, but I shall do so soon!

Here is my contribution - a demo of a small game I'm working on:

CLICKSEY HERE WITH MOUSE
~2 MB

This is a fantasy game with a more serious theme. There are 7 playable rooms so far, the work of 4 days. It still lacks a lot of descriptions and hotspots since I'm only adding what's necessary for now.

The recommended age to play this is 16+ because there's lots of blood and a pixelled, nekkid man. If the deity you've choosen to worship will smite you with thunderbolts if you see a nekkid pixel man or if you're simply too prudish, don't play! :=

Sreenshot:

#247
Hi there! Nice picture so far. The only problem I can see are the textures - I can see their pattern. If you get rid of the obvious tiling it would look much better.

Keep it up! :)
#248
Funtastic, Gord10 and King_Nipper! The more releases, the merrier! Go, us! :)
#249
I've made a little thingy for Release Something, and this time it even has something to do with adventure games!

Who else has something to show? :=
#250
Too many negative happenings to call it a good day - or night, since I had nightshift.

I've been working at a silicon production for 4 years now and all of a sudden I'm a 'risk for the company' because they found out I'm slightly color blind (which had mentioned on a medical cerificate they received when I started to work for them). Now I can only do half of the things I did before (despite doing everything for 3.5 years) and my chances of promotion are practically zero.
They say they might change the equipment to make them suitable for color blind people so I can work 100% again, though. I sure hope they do, otherwise I'll have to look for a different job.

So no, it wasn't a good day/night. It also sucks to be color blind.
#251
TheCheese33: You didn't offend me, I just didn't understand your other post. It's perfectly fine if you don't want to spend money on a game development tool. However, the thread starter or other people might. I assumed if MEHRDAD wanted a FREE dev tool, he would have said so.

I bought MMF so I can create freeware games with it, and it was well worth it for me.
#252
TheCheese33: If your comment was directed at me, then I don't quite understand what you're trying to say. Please rephrase. :)
#253
A good alternative to Game Maker would be Multimedia Fusion by Clickteam.

Here are a few MMF platform games you can try:

Eternal Daughter (http://www.the-underdogs.org/game.php?id=3604)
Streambolt (http://www.the-underdogs.org/game.php?id=4607)
Bernard & Hank (http://www.the-underdogs.org/game.php?id=5156)
Commando (http://www.the-underdogs.org/game.php?gameid=4705)
A Game with a Kitty (http://www.the-underdogs.org/game.php?id=5220)

And maybe this, even if it's not a platformer:
The Spirit Engine (http://www.natomic.com/game.asp?id=13)
#254
If it's the first FINISHED game we're talking about here, then it would be my recently released platformer 'A Game with a Kitty' for me, made for Kinoko's first 'Release Something'-Thread.

What got me into game making was a demo of Klik & Play I found on a magazine CD a few years back. It had an awesome sprite editor which I still use, for AGS game sprites as well. I searched for a more recent version of KnP and found Multimedia Fusion, and I still use it for making platformers and other, more simple games. Two years ago I found AGS and joined the boards. My first AGS project was City of Fortune but it never saw the light of the day.

Before all that I messed around with my C64, coding small programs and sequences, but I'm not sure if that counts.

I don't think I'll stop making games anytime soon. It's fun.
#255
ABBA, Erasure and some Mike Oldfield. Nobody I know seems to like any of those, except for my big brother. It is a mystery. :=
#256
This lets a character speak in Lucas Arts-style but doesn't pause the game while it does so. You can still walk around while the character is talking and the speech view will be shown while it's standing. Games like Day of the Tentacle had that.
#257
Thanks for trying it! :) I wish I had more time to spend on game making, it wouldn't take long at all to finish it then.
#258
Thanks, aussie! :) Yes, the debug mode was intended. It's still very WIP in its current state, so it doesn't really matter.
#259
Thanks for testing! :D

Quote- When I looked at the 12th floor card when it was on the counter, Jack walked around then THROUGH the counter and ended up directly behind the receptionist before chattering off his description.
Oha! Easy to fix, thanks.

Quote- Also, before I discovered the intended way to unlink the two characters (an awesome feature, btw), I figured out that I could trap one guy in the bathroom by using the door after the second man walked into the room.
And thus also being able to solve the puzzle? :) Didn't think of that possibility, but I'm sure I've covered all eventualities and this shouldn't cause any bugs.

Quote- When I set off the fire alarm the first time, the bathroom door was open. Regardless of this fact, the receptionist stood in the (open) doorway and told the characters that she was about to enter. It didn't really make sense if the door was open and she was already looking into the bathroom.
Aye. I'll make her stop before the door when it's open.

Quote- Shouldn't there be a toilet stall in the bathroom, too?
If you mean those cabins with the flushing toilets (if that's what a toilet stall is),Ã,  there are three, one is even visible, but covered by a walkbehind.

Thank you for your insights! :D
#260
Quote from: Razorback on Sun 11/09/2005 02:02:13
The walking dead also gave me trouble. Right after I found out I could play multiple characters I decided that jack should be the one in command in that particular situation. So it was logical that he should be the one doing all the matchbox stealing.
As soon as exchanging items is coded in, this problem should go away. In the finished game, there won't be any walking deads. I never liked those in the earlier Sierra games. KQ5 had an awful lot of those.

Quote from: Razorback on Sun 11/09/2005 02:02:13
I had a little trouble finding out that you could un-link the characters in the fire alarm sequence.
Yeah, that might be a bit hard to figure out without any pointers. It will be explained in the manual and the game help I'm going to add.

Quote from: Razorback on Sun 11/09/2005 02:02:13
And finally I think that in future rooms you should try to tone down that reflectivity of the floor. It's not extremely distracting to not have the characters reflect, but things like the bathroom door's reflection not react to being opened stuck out a little.
Oh hey, I didn't notice that yet. I'll write this down so I won't forget it whenever I start working on this again.

Quote from: Razorback on Sun 11/09/2005 02:02:13
But overall I enjoyed the story and the characters very much and it'd be great if you could finish it one day.
Thank you. The story didn't have time to properly kick in in this demo, though. Things should definately get more interesting later on. Thank you for testing my demo! :)
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