Thanks for the comments!
I forgot to mention that the game is still in debug mode. It's best to let Clark pick up the matches, or just press enter to add them to the current character.
TheJBurger & Guybrush P.: The problem you've encountered is that I simply haven't coded exchanging items yet. I forgot to mention that, sorry.
Darth:
1. I usually keep one option activated to keep the dialogue from auto exiting, I don't like it when it does that.
2. The dialogue windows flash for a fraction of a second when the next dialog text comes up, so I decided to put a wait() between each dialogue to prolong the pause. It simply feels more clean to me that way. ^^
_RyRayer_: There's a good chance they are. They were available for download at some free midi site.
Pablo: Thank you!
The code for the verb coin is very simple. Here's a quick description: Make a GUI with 3 buttons. In repeatedly execute, make the GUI appear when the mouse button is being held down. Store the location number the mouse was over before the GUI appeared. Check for the button the mouse is currently over and once the button is released, trigger the corresponding action.
Mozesh: No idea when I'll finish this. Maybe before HT, even.

TheJBurger & Guybrush P.: The problem you've encountered is that I simply haven't coded exchanging items yet. I forgot to mention that, sorry.

Darth:
1. I usually keep one option activated to keep the dialogue from auto exiting, I don't like it when it does that.
2. The dialogue windows flash for a fraction of a second when the next dialog text comes up, so I decided to put a wait() between each dialogue to prolong the pause. It simply feels more clean to me that way. ^^
_RyRayer_: There's a good chance they are. They were available for download at some free midi site.
Pablo: Thank you!

Mozesh: No idea when I'll finish this. Maybe before HT, even.