I'm fine with any kind of graphics, given they have atmosphere and fit with the characters (or the other way round), like yours.
Well done, looking forward to playing your game!
Well done, looking forward to playing your game!

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Show posts MenuQuoteLarry Vales needs you.
//this goes into header script:
import function DisplaySpeechBackgroundEx(int CharID, string speech);
import function Reset(int overlay);
import function IsCharacterSpeeching(int CharID);
import function SetIdle(int CharID, int View);
//top of global script:
#define AGS_CHARACTER_MAX 150
int bank[AGS_CHARACTER_MAX];
function Reset(int overlay) {
int i=0;
while (i<AGS_CHARACTER_MAX) {
if (bank[ i ]==overlay) bank[ i ]=0;
i++;
}
}
function DisplaySpeechBackgroundEx(int CharID, string speech) {
int overlay = DisplaySpeechBackground(CharID, speech);
Reset(overlay);
bank[CharID] = overlay;
}
function IsCharacterSpeeching(int CharID) {
return IsOverlayValid(bank[CharID]);
}
int idle[150];
function SetIdle(int CharID, int View) {
idle[CharID]=View;
SetCharacterIdle(CharID, View,0);
}
//game start:
int a=0;
while (a<150) {
idle[a]=-1;
a=a+1;
}
//repeatedly_execute_always:
int a=0;
while (a < GetGameParameter(GP_NUMCHARACTERS, 0, 0, 0)){
if (character[a].Animating==0){
if (character[a].Speaking==0){
if (IsCharacterSpeeching(a)==1) {if (character[a].IdleView != character[a].SpeechView) {
SetCharacterIdle(a, character[a].SpeechView, 0);}}
if (IsCharacterSpeeching(a)==0) {if (character[a].IdleView == character[a].SpeechView) {
if (idle[a] != character[a].IdleView) {SetCharacterIdle(a, idle[a], 0);}}}}
}
a=a+1;
}
Quote
SimB: Bernie, your game is so addictive, it's just the sort of game I would've liked to make. What other Fallen Angel games did you make? I've played a few.
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