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Messages - Bernie

#341
This game is both fun and funny. Nice job!
Make more games, please! :D
#342
It's great how open-minded and mature the AGS forum guys are. Of course, in the 'real world', things are very different. The overall acceptance of gays seems to be rather low. (Well, at least where I life, and that would be in the middle of nowhere.)

I've actually heard people say that...

a. ...you can become gay just like that at any time in your life
b. ...being gay is a sin
c. ...gay persons talk in shrill voices and act like girls
d. ...you can become gay if you've seen your parents naked too often
e. ...you can become gay by looking at nekkid men a lot

That's rather sad, really.
For some of those (especially c.) we have to thank movies and talk shows, because in those, gays are depicted like that very often. I'm not sure how d. came into being in the first place, but hey, at least it made me laugh when I heard my co-worker say it.

Anyway, since you've been so brave and came out of this closet of yours, here's a little picture I drew for you, peter: Click moi, babey

Hooray! :D
#343
There's an easier way. Create a GUI, make it transparent and put a text label on it. Set it to mode 'NORMAL' and not clickable.
Now, go to repeatedly execute in the global script, and paste this code:

//initialize string.
string invdesc;

//copy text of location into string.
GetLocationName(mouse.x,mouse.y,invdesc);

//Set gui label to text of string. Adjust command to point to your GUI and label.
SetLabelText(1,1,invdesc);

This will show the name of any object, character or hotspot the cursor is pointing at.
#344
QuoteOk, here is a fixed version of the plugin - it should work properly now. Although, I was unable to replicate these crashes there definitely was a problem with plugin may violate memory access in AGS 2.62.

Great, thanks! :D
#345
Hi there! Please post some screenshots, I'd really like to see what the game's gonna look like.
#346
Actually, I think it was my computer being weird. I restarted it today, and the errors seem to be gone. I didn't change anything in the game, either.

Thanks anyway. :)
#347
Me, I'm 'Bernhard Peter Politsch'. Some say it's a typical name for an Austrian, but I'm not too sure about that.
#348
King - It's possible to add a text parser in AGS. You could even make a custom one, if the standard parser functions in AGS don't suit your needs.

Interactive fiction... are the older sierra games with the parser also 'IF'?
#349
When I add this plugin to my game, random crashes start to happen when changing rooms and sometimes when clicking.

Even just adding it without calling any plugin commands cause those crashes. I tried to specify that blank view the CCS needs, but it didn't help either.

Any ideas? I'm using AGS v2.62.

Thanks~

EDIT - more info:

The problems seem to be caused by a custom follow character thing I made. In 'on event' on 'enter_room', I change a characters' current room with character[].room, and also set its x and y - values afterwards. That character is not using any CCS commands, so I don't understand what it has to do with it...

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x77F73AED ; program pointer is +204, ACI version 2.62.772, gtags (2,30)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.


---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x77F73905 ; program pointer is +379, ACI version 2.62.772, gtags (49,88)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x77F4852F ; program pointer is +211, ACI version 2.62.772, gtags (2,30)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x77F4852F ; program pointer is +3336, ACI version 2.62.772, gtags (2,0)

AGS cannot continue, this exception was fatal. Please note down the numbers above, remember what you were doing at the time and notify CJ on the Tech forum.

---------------------------
Illegal exception
---------------------------
An exception 0xC0000005 occured in ACWIN.EXE at EIP = 0x77F4852F ; program pointer is +335, ACI version 2.62.772, gtags (2,0)
#350
I've been here for 1 year and 3,5 months with 0.5 posts per day.

Amazing how time flies by...
#351
I suppose that means my bg speech + animations code won't help you, right?
#352
I'd really like to see a backgroundspeech thing using talking animations, too.
I coded it for my game (Lucas Arts mode, not sure if this will be of any use to you, Rui), but that's kind of messy and requires lots of workarounds to make idle animations work properly with it.

And I agree that backgroundspeech also working with Sierra Style speech would be a really useful thing to add. :)
#353
Errors like that tend to happen if a character who's got a character following follows another one. I had a problem like that in City of Fortune, too.

To fix it, you'll have to make sure the bees don't follow Tiffany anymore if Tim's the leader. For example, you could make them move back to the hive when characters are switched and Tim is in a different room than Tiffany, or just code a custom follow thing.

Anyway, this game was great. Make more, please! :D
#354
I get that too; it's an error page of the 'not found' kind. I suppose we'll have to wait for gurki to fix it.
#355
I think it's best to use the room interactions (the button with the i on it).
Add a 'run script' to 'player enters after fade in'. Double click the run script thing to edit it, then add your code.

You could set the screen transitions to fade out/in, so you don't have to use FadeIn/Out. You can change them at any time with SetScreenTransition.
If you still want to use FadeIn/Out, set the transitions to instant so the 'player enters after fade in' happens instantly when the new room is displayed.

In room 1, you'd do:

Wait(60);
NewRoom(3);

And in room 3:

Wait(60);
NewRoom(2);
#356
Oh, what's the matter, my good man? It's such a sweet little game! :D
#357
Characters can have a certain amount of items, which can be set and retrieved with character[CHARACTER].inv[ITEMNUMBER] - check the manual for more info.

Anyway, you could use an NPCs' inventory to achieve this. When your shop GUI is displayed, run a routine to check the displayed items and have labels display the item number. GetInvAt() would probably come in handy here.

If you don't have much AGS experience, I'd recommend making a simpler game first. RPGS aren't easy to do in AGS.
#358
Thank you for your kind words! :D

Here are some colored sketches:



#359
I would find it useful. My game requires it to be non-blocking, so I had to disable 'turn to face'. If the FaceLocation/Character commands had a flag or something to enable/disable blocking, it would be awesome.
I haven't looked into the OO stuff yet, but would the old commands also be updated if that's going to be added?
#360
I'd recommend Blitzbasic 3D, it's very flexible and easy to use. The scripting language isn't difficult to learn either.

www.blitzbasic.com
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