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Messages - Bernie

#41
Completed Game Announcements / Re: Reactor 09
Mon 01/01/2007 03:22:19
Thanks for the feedback! :D

If anyone is experiencing problems like Afflict, please try the version compiled with AGS 2.72 (http://www.origamihero.com/r09272.zip). Fiddling with the setup options may also help, like setting the game to windowed. I'm out of ideas otherwise.
#42
I released two games this year, that means I'm slowly getting the hang of finishing my projects. If that's not an improvement, then I don't know what it is!

Good luck with both your running and future projects, all of you! :D
#43
Completed Game Announcements / Re: Reactor 09
Fri 22/12/2006 22:51:14
Ali:

Spoiler

1st newspaper: on the shelf in the cellar corridor (needed to progress)
2nd newspaper: 2nd sewer screen
3rd newspaper: In the middle locker
[close]

The starter should in theory work. The bug doesn't happen for me, so I can't fix it. Best to get the non-starter version.
#44
Completed Game Announcements / Re: Reactor 09
Mon 18/12/2006 15:34:50
Typos = bad! Must fix!

Thanks for the feedback! (I'm not sure if the pope would like a game featuring a homosexual semi-main character, though. :D)

thewalrus:
Spoiler
The best ending requires 50% of trust or higher and all 3 newspaper articles. Once you have that, you get to play Matt after the 'normal' ending.
[close]
#45
Hints & Tips / Re: reactor 9
Thu 14/12/2006 22:09:16
When playing as Matt, you can get two different endings.

If your trust is less than 50% in the end, Clyde gets handcuffed during the last scene. Same ending happens if you don't have all the articles.

If the trust is too low (-30 or lower) in the reactor control room, Matt insists on evacuating.

That's all 4 of them! :D
#46
Completed Game Announcements / Re: Reactor 09
Tue 12/12/2006 11:16:34
voh: Thanks, I'll keep that in mind!

EagerMind:
Spoiler
Are you certain you got the GOOD good ending? ;) If Clyde died, there's a chance you my have missed something.
[close]
I know that some of the music is from flashback. I have a folder full of random MOD files, so it's hard to tell where they're from sometimes.

Jaws:
QuoteIf you can incorporate some of the suspence and trill of this game combined with some of the humor of the other adventure game you made you've got a winner.
It'll totally depend on the game. Such a thing wouldn't fit all stories or settings, I think. ;)

Thanks for playing my game!
#47
Completed Game Announcements / Re: Reactor 09
Sun 10/12/2006 04:21:41
Sheepisher: Thanks for the feedback! You're right, the level measuring device puzzle *is* mean. :D About the right-click: You can also do away with the text using the left button, so I thought it would be alright.

voh: ProgZmax already edited the dialogs. The updated version is now downloadable. Thanks for the offer, still! :D

Something's still slightly weird with the dialog update as some of ProgZmax' lines refuse to show up. I'm trying to resolve this at the moment.

Marion, sthomannch, nihilyst & thewalrus: Thanks for the kind words! :D
#48
Hints & Tips / Re: reactor 9
Sat 09/12/2006 01:24:21
Andy_g:
Spoiler
It's where workers can put their stuff when the whistle blows.
[close]
#49
Hints & Tips / Re: reactor 9
Fri 08/12/2006 20:22:02
Thanks, Sheepisher! I updated my old post. ;)
#50
Completed Game Announcements / Re: Reactor 09
Fri 08/12/2006 19:37:55
Okay, added the game to the AGS games page:

http://www.adventuregamestudio.co.uk/games.php?category=6&action=detail&id=819

Thanks for the feedback!

ikari: I think you got most of the endings covered. :) Let's go through them....
Spoiler
Once you get to play as Matt, you can get either the worst ending or the best one. If Matt doesn't handcuff Clyde to the lantern and you lack the newspaper articles or if have lower than 50% trust, you get the indifferent ending. If you have -30 trust and enter the reactor's control room before fixing the reactor, you get the half-bad one.
[close]

I'll offically release it at my site now, too. Thanks! :D
#51
Hints & Tips / Re: reactor 9
Fri 08/12/2006 18:03:22
ManicMatt and Cesaran, about the measuring device:
Spoiler
X doesn't really matter, all you need is Y -2 (deepest point) and Z 3(the middle of the pipe)
[close]

3rd newspaper article hint:
Spoiler
'Behind a door' is a widdle vague, so I thought I'd add something: It IS a door, but it's a smaller one than those normal ones! :D
[close]
#52
Completed Game Announcements / Re: Reactor 09
Fri 08/12/2006 15:03:35
Thanks. I guess I'm uncertain about this game because I've never done something like it before.

There's another bad ending, but you only get it when your trust is below -30 and you enter the reactor's control room after using its computer.
#53
Hints & Tips / Re: reactor 9
Fri 08/12/2006 13:39:40
Elmut:
Spoiler
If you hit the button on the device, the density will display.
[close]
#54
Hints & Tips / Re: reactor 9
Fri 08/12/2006 06:11:27
It's fine, you can still get the good ending! :D You can get the good one at any point provided your trust is 50% or higher and...
Spoiler
...you find all 3 newspaper articles.
[close]
#55
Completed Game Announcements / Re: Reactor 09
Fri 08/12/2006 05:52:58
Wingie: Go to the Hints and Tips forum, you can post your question in the R09 thread there. Use [*hide]question here[/*hide] without the asterisk to hide your question. :)

TheJBurger: I really love to make two or more game characters collaborate. It's fun. This is why most of my future adventure games will have a sidekick or two, too!

I tried to fix the thingie you mentioned, but it wasn't possible. It looks quite funny indeed. Next time, I'll code dynamic walkto points! :D

Jimtbrit: Thanks! I really wanna make a funny/comicy game like Cedric and the Revolution as my next adventure project. R09 itself doesn't really offer much possibilities for a sequel.

Jimmy: I posted some hints about getting the good ending in the Hints and Tips forum. If the game ended when they left the office building, you didn't get the good one.
#56
Hints & Tips / Re: reactor 9
Fri 08/12/2006 05:44:31
Hints for getting the good ending:

#1 - vague
Spoiler
If you didn't get to play Matt, you didn't get the good ending.
[close]
#2 - less vague
Spoiler
IfÃ,  Matt doesn't handcuff Clyde during the ending sequence, you did well. However, if you get Clyde to review his past through certain items, something may happen.
[close]
#3 - not vague at all
Spoiler
Maybe there more of those newspaper articles like the one from the beginning to be found?
[close]


The measuring device:
Spoiler
First, get the paper stuck behind the measuring device. Look at it in the info menu. The measuring device itself is the starting point. We see that it's in front of the pipe, and a little above it since the pipe is set into the ground. We need to start adjusting our values from the device itself. X would go left and right horizontally to the pipe. Y vertically. And Z goes through it.

First thing to do is finding the center on the Z axis. We know we're measuring inside the pipe if the density is about ~1.00 something. Then we move down on the Y-axis until device measures the lowest point possible inside the pipe.
[close]
#57
Completed Game Announcements / Re: Reactor 09
Thu 07/12/2006 20:10:17
No problem! :D

This link should work in about 20 minutes from this post's time (gotta go to work, leaving upload running): http://www.origamihero.com/r09272.zip

If you have technical problems with the original version, please get this one. Could be that the AGS 2.70->2.72 conversion created issues, though.
#58
Completed Game Announcements / Re: Reactor 09
Thu 07/12/2006 19:33:21
m0ds: It's weird that starter.exe doesn't work for you. You could start the game and setup from the menu it displays. You can rename reactor09.run to reactor09.exe and run it, and to start the setup, run it as reactor09.exe --setup.

I'll upload a non-starter.exe version with AGS 2.72.

Nikolas: How strange! :o Try to change the sound settings in the menu. (The game uses mod music.)

Pablo: Thanks! :D

Jimmy:
Spoiler
In the room where the first aid kit is, there's a case with a fire hose. You need something from the control room to cut something off, though.
[close]
#59
Completed Game Announcements / Reactor 09
Thu 07/12/2006 17:07:11
Reactor 09
---------------

Escaping from a prison is never easy. But doing it with a correctional officer's consent is even harder. Officer Matthew Holmstett is a walking, talking regulation book and has his own set of ideals. Getting him to do what you want won't be an easy task. Don't overdo it, or you may find yourself handcuffed to a radiator very fast. Nobody trusts someone convicted for murder that easily after all...

The game has 4 different endings, special conditions are required to get the best one.


A few things to note before playing:

-This is my first game I'm not exactly happy with. It's my first try at doing a more serious game and I'm not sure how well it worked out. It was kind of hard to decide whether to put it online or not. This is why I decided to release it only here for the time being.

-The game is for a more mature audience. It makes use of the f***-word sometimes, has animated blood and other things not meant for the eyes of young ones.

-Some testers have reported that the dialogues aren't 'how people talk'. This is not surprising since I learned my english through the internet and never actually get to use it.

-There may be minor bugs left because I added some things at the last minute, please let me know if you spot one.

-The opinions stated by characters in the game are not necessarily mine.

-I kept the game as minimal as possible because I grow tired of long-running projects easily.

UPDATE (10th Dec. 2006):

The game downloads have been replaced with new version with edited dialogues by ProgZmax (Thank you!). Those edits have been added through AGS' translation feature. If you have the old version of the game, you can put THIS FILE in your game folder and choose it in the setup.

Screenshots:




DOWNLOAD (~4.7 MB, Please read my notes before playing)
#60
Thank you! :D

Ghost boss hint:
Spoiler
Shoot him with stars until he sort-of explodes and shrinks. Do this 4 times and you're done!
[close]
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