In my game, a right-click makes a verb coin appear and dissappear when the player lets go. This worked fine so far, but after triggering a dialogue from within a script after a cutscene, The guis updated while my characters were talking (areas ans hotspot names were shown), I could even call up the verbcoin while they were talking, nothing was blocked. But when I trigger a dialogue after the user clicked on something, it works fine.
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