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Messages - Bernie

#81
I'd like to rename my game executable to something like game.run (instead of game.exe). The reason is, I want to have a splash screen with buttons such as 'play game', 'help' and 'run setup'.

This works great so far. The only problem is, the AGS setup refuses to work with a renamed file. Yet all it seems to do is set a bunch of values in a config file.

Any ideas? I tried renaming the folder, but that doesn't work in this case.

Thanks!
#82
AGS Games in Production / Re: Reactor 9
Wed 22/11/2006 21:29:30
I played through the game a few times and it seems kinda short. It's pretty weird, too, and I had trouble doing the dialogues. Hope I'm not gonna disappoint anyone with this game.
#83
AGS Games in Production / Re: Reactor 9
Wed 22/11/2006 14:08:34
Hey wow, a triple post. Just dropping by to say that the game is done. The beta phase is starting now. It's a short game, so this shouldn't take very long.
#84
AGS Games in Production / Re: Reactor 9
Sun 19/11/2006 23:47:41
The game is nearing completion pretty fast. All that's left to do is the endgame and the 3 different endings.

Current status:

5 of 5 characters finished
23 of 23 backgrounds finished
85% of the puzzles done

Done in a week or two, I'd say, depending on how well the beta phase will be going. And no screenshots this time. HA! :=
#85
AGS Games in Production / Re: Reactor 9
Wed 15/11/2006 18:14:22
Thanks! A translation won't be possible with Cedric and Reactor 9 since both use a custom talking command frequently. AGS doesn't recognize those, making translations using AGS' language features impossible.

I'm not sure if there's another solution. Editing the game directly would definitely not be a good one.
#86
AGS Games in Production / Re: Reactor 9
Wed 15/11/2006 16:47:10
Thank you! :D I'm not sure about the highest quality thing, but I hope the game will at least be fun.

Progress update: All backgrounds are finished. Go, me. On to scripting the game's last half.
#87
Thanks for adding my game! :D
#88
AGS Games in Production / Re: Reactor 9
Mon 13/11/2006 21:26:46
Hello, AGS Forums.

The weather is plenty bad these days, so I worked on this some more. (I also pretty much finished a different game project not related to AGS, but more about that some other time.)

Current status:

5 of 5 characters finished
18 of 23 backgrounds finished
50% of the puzzles done

Obligatory screenshot:
#89
Thanks for the feedback!

There are a few things you could technically have solved in another way, but I didn't think of them when making the game. Gotta pay more attention to that next time.

I want to make a sequel some time, but not in the near future. Got a few interesting ideas, too.

Thanks for playing my game! :D
#90
Go, you! The screenshots are looking good! :3
#91
General Discussion / Re: Seeking "C-Wiz"
Mon 07/08/2006 14:06:16
In the end, the programming logic is the same, no matter what you're using. I successfully coded a platform engine with the same code in both MMF and C++/Allegro, the only difference being that I had to code my own collision and blitting in Allegro.

I'm still using MMF because I've worked with it a lot and it's easy to use and customizable enough for me. Same with AGS.

I see no problem in coding rope swinging in MMF, GameMaker, Allegro or even AGS. You'll find skilled people for all these development packages if you don't want to code by yourself.
#92
General Discussion / Re: Seeking "C-Wiz"
Thu 03/08/2006 23:23:42
It seems you're not actually looking for a 'C-Wiz', but for someone who's good at coding platformers. Luckily, you don't need to delve into the deeper complexities of C/C++ to do rope swinging and whatnot.

Do you know http://www.gamedev.net? If you're looking for C-programmers, this is a good place to start. There's a 'Help Wanted' forum, too.

Good luck! :)
#93
AGS Games in Production / Re: Reactor 9
Thu 27/07/2006 19:14:23
The game is about 50% complete now.

Right now I'm busy with summer things (vacations, putting off a little bit of weight, cycling & other outdoor stuff and maybe even finding the love of my life), so progress on the game has stagnated and will stay that way until the weather's bad.

Oh, and putting off weight isn't as hard as I thought. I went from 84 kg to 78 kg in five weeks. Go, me! :D

See you around~
#94
Thanks! Good to hear you liked it. :)
#95
AGS Games in Production / Re: Reactor 9
Mon 26/06/2006 16:34:15
The code isn't very complex. I used my modules to handle some of the tougher stuff (NoBlock, Background Speech), the rest is mostly a bunch of customized GUIs and a custom following function.

The trust bar was made with a slider. All I need to do is compare what the current slider value is and trigger an action depending on that.

I finished the puzzles for the first part of the game, making the game about 40% finished. I must admit that playing KQ3VGA and Trilby's Notes certainly didn't speed up the development progress... :)

Random sketch:
#96
General Discussion / Re: SCI Studio.
Mon 26/06/2006 16:19:04
KhrisMUC, I fear you're confusing people with your internet sarcasm... :)

Darkmaster400, SCI Studio will be harder to learn than AGS and is more scripting-based. Don't let that stop you, however. If you finish a game with it, I'd love to play it.

Be sure to check out the SCI Studio forum at http://www.bripro.com/scistudio, it contains a lot of interesting info.
#97
I believe Zooty should...
Spoiler
...look around in the toilet a bit more until he finds something.
[close]

As for Mr. Lucky...
Spoiler
...you're on the right track. Best to try some rephrasing (don't remember the exact command I used).
[close]
#98
AGS Games in Production / Re: Reactor 9
Thu 22/06/2006 22:49:26
Thanks for the offer! :)

I'm not doing anything very advanced, it's just the kind of physics used in production technology and in analysis and control engineering (that's what my job is about, mostly). The power station in the game isn't a nuclear one, too. I made up a somewhat different kind of power station for this game.
#99
AGS Games in Production / Re: Reactor 9
Wed 21/06/2006 22:00:39
ikari + Mordalles: Thanks! :D

Two more screenshots:

#100
AGS Games in Production / Re: Reactor 9
Mon 19/06/2006 23:10:11
Quote from: jet on Mon 19/06/2006 22:16:03
Is it some kind of fetish to throw everything away and start from scratch?

I don't want to discuss this in a GiP thread. I'll be happy to answer any questions about the game this thread was made for, however. :)

Feel free to PM or email me if something is bothering you.
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