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Messages - BernieLaraemie

#21
Critics' Lounge / Re: Phantom
Fri 22/07/2005 06:22:33
--never mind--
#22
Hmm.  Everything I tried was just the same as ".Say", so, after hours of work, I just reverted to that.

Thanks for your help anyway, guys :)  I learned a lot about overlays :D

~~Bernie
#23
Thank you, I shall begin implementing this and tell you how it goes :)

~~Bernie Laraemie
#24
Is there a way to find out if a character is background speaking?

I have a script that plays out

cEgo.SayBackground("....");
cMan.SayBackground("....");

etc, and then at the end of it, one of them starts talking to the player with "cEgo.Say("...");"

But I can't find a way to get the conversation to play out BEFORE this happens.  ANy advice?  Like a cEgo.IsCharacterSpeaking = true idea?  or I am completely mixing myself up?

Thanks in advance for any help,

~~Bernie
#25
I think your best bet is Global Ints and some if statements.

In game start, type:

SetGlobalInt (1, 0);

And in the rock's interaction editor, set "push" to run script, which will say:

Display("The rock has moved a bit.");
SetGlobalInt (1, 1);

ANd for the interaction editor for "pick up stick" set "run script" and type

if (getglobalint(1) == 0) display("Sorry, you can't get that!");
else [give player inventory]

I hope that works :)

~~Bernie
#26
Critics' Lounge / Critique needed for sprite
Wed 20/07/2005 02:26:27
This my Elton character sprite.

I'm satisfied with the front view, and the up view, but I'm not sure what's making the two side views not right



Any comments much appreciated

~~Bernie
#27
Well, what have you tried?  What don't you understand, exactly?

If you need help, feel free to contact me.  I'm a relative newbie myself, so maybe I can help you understand the basics.

~~Bernie
#28
Well, short of inserting his entire 70's catalogue, I can't be pleasing everyone.

I'm pretty sure Talking Old Soliders is there.  Not sure about Indian Sunset.

~~Bernie
#29
I'm glad I could ease your mind :)  Elton will be dutifully respected :D

~~Bernie
#30
Well, there, ZF & crew--it looks like you've got a winner on your hands :)  Keep it up and good luck :)

~~Bernie
#31
If you're still looking for a musician, feel free to PM.  I really only work with midi, though.  So I can't help you if you're looking for mp3s.

~~Bernie
#32
Oh, we'll be poking gentle fun at him, certianly.  Ripping him off?  Like, how?  We are using his music.  As great as original music can be, it just didn't seem right to make an Elton John game and not have Elton John music.

I respect the man greatly, and I would never insult him.  And my game is made with this idea.  Mind you, like I said, gentle poking is indeed in order.

~~Bernie
#33
Ha!  That's great.  I love that little piccy, Krazy.

~~Bernie
#34
The demo is nearly finished--most the art is done, and so it's just a matter of scripting a lot of it.

I have to drop the project a few days due to surgery, but I will get back to it as soon as I'm able :)

~~Bernie
#35
Right, so it's all about keeping the topics to a certain number, then.

Okay.  Thanks for all your help, guys :)

~~Bernie
#36
Thank you, that worked!

One other quick question:
Is it possible to make your dialog option GUI scrollable?

~~Bernie
#37
Thank you--I will read that page as well as try this.

~~Bernie
#38
I want to change the player character for only a dialog, but for whatever reason, the options and things said are in still in the colours of the original player character, so I figure I did something wrong.

This is the code I have:

function hotspot1_a() {
  // script for Hotspot 1 (Precarious Lightbulb Stack): Interact hotspot

character[TW].SetAsPlayer();

RunDialog(7);

character[EJ].SetAsPlayer(); 
}

Any help is mucho appreciated.

~~Bernie
#39
This is a bump, and a thank you to CoolBlue-Gord10 for helping with the GUI :)

Also, pushed forward the demo release date, and updated the progress.

~~Bernie
#40
It's my real name which I changed to from the crap one my parents gave me.

I picked Bernard after Bernie Taupin, Nigel after a few people (Nigel Bennett, Nigel Olsson--really, I just like the sound of Nigel) and Lara(e)mie from Laramie, Wyoming where Matthew Sheppard was killed and they set up the Laramie Project.

So, from that we get Bernard Nigel Laraemie, or Bernie Laraemie, for short.

~~Bernie
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