Menu

Show posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Show posts Menu

Topics - BerserkerTails

#21
Critics' Lounge / Boiler Room background.
Sat 06/12/2003 02:15:32


Re-working of background for my game... I'm pretty happy with it except: THE PIPES. Believe it or not, those grey things at the top are pipes. Can someone help me try to make those damn grey blobs look like pipes??
#22
Okay okay... I'm back here... AGAIN.

I'm trying to hammer out my engine until I like it completely before moving on with my game (Which will also make life easier when it comes time to release the demo), so I need your help, AGAIN.

Thing is, with my custom inventory GUI, the cursors don't like to cycle when I press the RIGHT mouse button. So I tried working through the problem, but it didn't work. This is what I came up with:

 if (interface == 2) {
   SetGameOption (OPT_PIXELPERFECT, 0);
   ChangeCursorGraphic (6, 2057);
   ChangeCursorGraphic (2, 2061);
   DisableCursorMode (0);
   DisableCursorMode (3);
     if (button==RIGHT) {
       SetNextCursorMode ();
       }
   if (button == 3) {
     GUIOn (1);
     GUIOff (2);
     EnableCursorMode (0);
     EnableCursorMode (3);
     ChangeCursorGraphic (6, 2061);
     ChangeCursorGraphic (2, 2057);
   SetGameOption (OPT_PIXELPERFECT, 1); }
   if (button == 1) {
   SetCursorMode (6); }
   if (button == 2) {
   SetCursorMode (2); }
}
}

Now if anyone can see any problems with this, It'd be much appriciated!
#23
Hey hey, it's everyone's favorite n00b with yet another easy technical question!

Is there any way to disable the ESC key in AGS? Not perminatley, mind you, but just for rooms where it's not needed. Here's the exact situation...

I use the ESC key to skip the opening cutscene, but then when actual gameplay starts, whenever the ESC key is pressed, it activated the Inventory GUI. Is there anyway I can disable the use of the ES key until another cutscene?
#24
Is there a way to do this? Right now I'm using the code:

character[3].room = 10

Of course, this puts the character in the new room at the position it was at previously. Therefore I added a MoveCharacterBlocking for the character on the new room before it fades in, but this adds a ghastly pause while waiting for the character to move...

Thanks in advance for any help you can give me!
#25
I know you guys probably get asked this ALOT, but how do I customize the inventory menu? Is there any specific way? Specifically, I'd like to change the look of it (More to the look of my main GUI) and add an interact (HAND) button in there.

Thanks in advance!
#26
A female character for my game, The Tablet of Altheria. This is what I've got so far, but she just... doesn't look right. Any suggestions? They would be most appriciated!!

#27
In the opening of my game, there's a scene in which alot of dialog is printed. Unfortunatley, the speed might be too fast for some readers. Is there anyway I could slow down the rate at which the text is displayed?

Thanks in advance!
#28
A background for the opening of my game, "The Adventures of Jon Rutherford: Tablet of Altheria"



Tell me what this scene makes you think, and any suggestions you have on it, please make them! Thanks!
#29


Who said High School was easy?

Jon Rutherford isn't a cool kid. He doesn't play sports, isn't in band, or any particular after school activities. He has two friends; Claire, his girlfriend and Peter, who he's known since grade two. Life is normal for Jon, until one day he and his friends stay behind after school for help. After a very nasty blow on his head, Jon finds himself trapped in the abandoned and dark school.

    *  Explore Craig Park High School, finding ways past locked doors and searching for your friends.
    * As you explore, uncover secrets about the school's past, and about the hooded figures perusing the hallways.

That's the main plot synopsis of my game. This is my first game made using AGS. It runs in 320 by 240, and features completely original graphics, and original music . The game will be full length, with a light hearted turned dark atmosphere and interesting plot.

Latest Dev. Journal June 18th - 2004
Well, I've been hard at work on this game again. Working valiently, just trying to get further and further into the game. I've now completely finished the GUI, complete with custom Save/Load GUIs, custom Inventory GUI, and a custom QUIT GUI. Whoo.


Artist needed? Well, back when I was working on this game before, Evil had signed up to do some Dialog Portraits. He made the one in the screenshot below. I don't know whether he's still interested in doing the rest, but if not, I'm on the look out for a dialog portrait artist! Must be able to capture relatively the same still of the dialog picture below, doesn't need to be coloured. If interested, PM me and I'll send you some sprites to try out!

Beta Testers! The rest of the IA team has been testing and trying the current Beta, but Snake, if you're still interested, you can still be a beta tester too!

That's all the news updates!
But for now... Gaze upon screenshots... Go on... Gaze...


Jon talks about his best friend Peter.


The intro to the game features an authentic, old english witch burning.


Shadowy figures talking about the main character...


The office, complete with the eccentric secretary, Ms. Bouchard.
#30
This is my first attempt at an AGS game. It's called (As you could probably guess):

"The Adventures of Jon Rutherford: The Tablet of Altheria"

That's a mouthful, eh? Here's the info.

Plot:
Jon Rutherford is a senior year high school student. One day, he and his friends Tanya and Ian go to see their Biology teacher after school about an assignment they're working on. On the way to the Biology room, the power goes out. Emergency lights turn on. The Biology teacher is missing and the doors to the school are locked. Now Jon and his friends must escape the school, and pehaps on the way discover a secret the school's been hiding for many years...

The game will be horror, with a dash of comedy. I'm hoping to create an actually semi-serious game, of course it will most likely turn out more funny than scary.

Here's a couple samples to help you get acquainted with the game's style.


Jon Rutherford investigates the Biology Room
NOTE: This isn't a finished background, but it's getting close.


Walk Jon walk! For everlasting justice!


So there we have it. Hopefully (If the pace continues like it has these past few days), I should have some real work to show you soon. Perhaps in a few weeks, maybe even a demo!
#31
Critics' Lounge / First Sprite, C&C Please?
Sun 20/04/2003 21:51:25


This will (Hopefully) be the main character in a game I am currently planning. This is the first attempt at doing Adventure Game sprites, so I was wondering if I could have some help.
SMF spam blocked by CleanTalk