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Messages - BerserkerTails

#161
Hmmm... I'm really interested in this now... I took a crack at making that painting look as much like the screenshot as possible, with minimal effort. He's the result:



What I did is first off I resized the thing to the resolution of the game. Then I lowered the brightness and upped the contrast. Then with the "Replace Colour" tool in Adobe Photoshop, I replaced the yellows with an orangish colour, to resemble the screenshot more. Then I finally brought it down to 256.

Obviously there's still a lot of the grainyness, but it looks rather close to the actual background. I'm guessing the artists working on these background probably did somehting like I did above, then went in a touched up all the grainyness by hand (Err, mouse).

My major gripe was the amount of JPG artifacting on that original painting, haha. You can really see it now that the picture has been blown up.
#162
Ask and you shall receive:



Here's that background as it appears in game. I had recently played through this game again, and being an avid Sierra player, I know that the more saved games you have, the better (Mmmm, walking deads!). So I was able to grab this for you in 5 minutes.

Interestingly enough, the whole creen shot is only 172 colours. Sierra reall had a way with palettes, that's for sure.
#163
General Discussion / Re: Film Eff ups
Wed 09/03/2005 03:21:53
The major film "eff up" from Return of the Jedi wasn't that three Tie-Fighters appear from nowhere (A detail missed by most), but that in the new special editions of the movies, the Ewok song is absent from the end. That is a terrible crime to all cinema. I love that song!
#164
QuoteAs I'm relatively new here, is there anything I should know?

Don't mess up or we'll hunt you down and kill you.

Haha, kidding. Just take a look at some previous Jams to get an idea of how to word everything, and don't take too long to post a new topic. Congrats!
#165
I've always wanted to make an RPG, mainly just so I could write the plot and score for it, haha. Which is why the couple RPGs I *HAVE* made have never really gotten too far into development. I don't know, whereas I can work 9 hours straight on one animation, I can't sit down and work on tile based graphics...

Hmmm, weird, I know.

As far as RPG Communities go, I can't really recommend any. Though we can just discuss them in Gen-Gen like Eric suggested. I mean, I'm replaying both FF6 and FF7 right now (Though FF7 isn't for SNES, haha), and they're still incredible games.
#166
I'm jumping on the bandwagon and saying "Animation". Specifically long and spectacular ones. I got hooked after spending two days working on an animation for one of my games where two characters kiss, and have been addicted ever since.

Man, the joy I felt after finishing the end game animations for ToaK... Good times.
#167
Quest for Glory IV - Shadows of Darkness. In my opinion, the songs in that game are the best use of midi ever. That soundtrack is still an inspiration for every single song I compose for adventure games.
#168
WAREZ TEH LUV?!?!?!?!  ???  ???
#169
LGM:

WARNING, MAJOR SPOILERS FOR GABRIEL KNIGHT 2
Spoiler
The finale of GK2 is the performace of Wagner's "lost opera" (Something you had to learn about and find earlier in the game), which was written with the sole purpose of being able to turn anyone in the audience who is a Werewolf into their wolf form. The purpose of performing this opera is to change Von Glower, the villain of the game, into a werewolf so he can either be captured or killed. But by this point in the game, Gabriel has also become a werewolf, so when the opera is performed, Gabriel gets turned into a wolf as well as Von Glower.
[close]
#170
But I wanted to make "Stephen Hawking Quest!!"  :'(

Haha, no I agree with what's been said here. The computer generated voice, while fun as a novelty, would get on the nerves of the player after the first couple lines of dialog. Besides, can you imagine a game where every single character sounded the same?
#171
If some new member were to post a game that was even 20 MBs, without screenshots or anything, I wouldn't download it. But if a game looks good (Description, screenshots), i wouldn't bat an eye at downloading a file up to 150 MBs large.

Your game looks amazing Kinoko, don't comprise it's amazingness just because you're worried about file size.
#172
The first (And one of the only) games I've played that has had a plot very Movie-like was the original Metal Gear Solid. I remember when I first played that game, I was amazed at it's cinematic qualities.
#173
Robert Zemeckis... john Williams... Stan Winston...

I want this Monkey island movie NOW! Hahaha. Stan Winston would make the BEST LeChuck makeup EVER.
#174
General Discussion / Re: Stan`s Coffin Shop
Wed 02/03/2005 00:44:25
I'm guessing it's because the inside Stan's coffin shop is already a pre-made background from Monkey Island 2. It means he can put it into the game with very little work.
#175
My girlfriend and I had a list of who we thought the winners of all the catagories would be... And we got owned.

We guessed FOUR awards correctly.

I'm at least glad I guessed The Incredibles correctly, it was my favorite movie of the past year. I saw it THREE times. My mom was rooting for Shrek 2, but like I've said before: "Shrek 2 is an excellent animated movie, but The Incredibles is an excellent movie, period."
#176
General Discussion / Re: So I'm 16 tommorow...
Sun 27/02/2005 18:03:19
CUT THEM. CUT THEM ALL.

Ummm, I mean, Happy Birthday Eggie!
#177
Hahaha, that second article was brilliant. It's quite obviously a joke. Well, at least, I'm going to think of it as a joke.

...Please be a joke...
#178
I started work on a Wolfenstein 3D mod a while back... Pretty cool. Alot of work though, I didn't get much past the planning phase. I'll probably work on it some more some day when I'm bored, haha.
#179
I've done the SAVE thing before... You know, consciously thought I should save my game.

Also, another big thing with me is constructing things. For example, if something falls behind my desk or something, instead of lifting my desk, I'll construct a grabber thingie out of stuff lying around my room to get the object.

And I usually always have my backpack on me whenever I leave the house, even if I don't need it. Because I never know what kind of things I might need to pick up and put in my inventory.
#180
General Discussion / Re: Midi editing prog
Wed 23/02/2005 05:05:08
I use Cakewalk Pro Audio, of course, that's not freeware... I'm not quite sure how good a midi-editing program you'll be able to find that's free, but good luck searching!
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