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Messages - BerserkerTails

#241
SGK: I was the one who composed all the music for the game, so thank you! I also composed the end tune, "Itchy Eyes", and recorded it live with my jazz combo. I'm playing piano on the track.
#242
General Discussion / Re: How does this work!?
Wed 15/12/2004 03:44:51
Nice try GeoffKhan.

Guys, don't do this. It's just a trick that will send all your info to Geoffkhan. It's a dirty trick, that is a great example on how the internet can help assholes become worse.

(Not that I'm calling you an asshole Geoffkhan, you're doing this in fun, I know, but still, there could be alot of people who could use this to be dicks to the their friends, and enemies.)
#243
Critics' Lounge / Re: Character Walk-Cycle C&C
Mon 13/12/2004 01:28:17
Looks great! I think when in the actual game, the twitch will be unnoticable, as the character will be moving around, instead of walking on the spot like in the animated gif.
#244
Quote(Rich's Quantum Leap game!)

I'm DEFINATLEY looking forward to this. Quantum Leap was such a brilliant show!

As for games I'm looking forward to in 2005:

-Quest for Glory II VGA: My favorite Qfg game, and with AGDI's reputation, I'm sure I won't be dissapointed.

-Quest for Calgary: A game I just started working on for my girlfriend. Her birthday is August 1st, so I KNOW it'll have to be finished in 2005, haha.

-Goldlagoon: I just love the look of this game. Go Petteri!

-KQ3VGA: When I left IA, this was pretty far along, and looking fabulous. Can't wait to play the finished project guys!

Ummm... Those are all I can think of off the top of my head...
#245
Well, back a LOOONG time ago, I was known as Ater. I still go by it quite a bit when I need to name characters (IE: my character in KOTOR was named Ater). I got that one by mispelling "Al" (My real name is Allister) when typing in a saved game name in "Ecoquest 2". I sitll don't know how I did it, but I did.

Then one time I signed up for this forum (I can't remember what one it was) and I signed up as Ater. Then, I lurked for a few months, and then stopped going all together for a few months.

Deciding to give this whole "Forum" thing another try, I went to log in as Ater. But I had forgotten my password! So I made a new account, this time the name came from "Clerks". It was "Berserker37", which is a combination of the song "Berserker" sung in the movie, and Dante's girlfriend's "Lucky Number".

Then, I while back, I joined a Sonic community. Instead of staying with Berserker37, I decided to combine it with my favorite character from the series. Hence, BerserkerTails was born. BTails, BT, it's a pretty good name. I like it.

Story end.
#246
Smiley:

Spoiler
BerserkyTails, the squirrel, said that it should be something Bovino would be able to remember. Well, what do you know about Bovino? Not much? Try asking some people around town, maybe they'll help you.
[close]

Bigger Hint:
Spoiler
Doctor Love in the bar has some nice information. Talk to him.
[close]

Solution:
Spoiler
The code is 65000
[close]
#247
Rave:

Spoiler
First off, getting the twins to talk to each other is a good way of getting hints on what to do next.
[close]

And now, onto the mouse puzzle...

Spoiler
The window is high up... If only there was some way to reach it...
[close]

Bigger hint:
Spoiler
Tim can't reach it, even while floating? Maybe if he had somehting that could extend his reach...
[close]

Even BIGGER hint:
Spoiler
You need to find something that's long enough to jimmy the winodw open...
[close]

Solution:
Spoiler
Get the antenna from the Store's roof, then use it on the window while floating as Tim.
[close]
#248
Koula:

Spoiler
You need to get the antenna down to you somehow... Or at least within reach....
[close]

Bigger hint:
Spoiler
What's the antennae attached to? Looks like a TV antenna... Maybe you should check out the TV in the store.
[close]

Even Bigger Hint:
Spoiler
An electrical shock of enough ppower should jar the antenna down into reach... But what could interfere with the antenna to create that shock?
[close]

Solution:
Spoiler
Turn the device next to the TV in the store on high. Then get Tiffany to ask the bird to sing from on top of the antenna. While the bird's singing, get Tim to turn on the TV. Then take the antenna.
[close]
#249
Einoo:

Spoiler
The black wax does not go into the bowl.
[close]

Bigger hint:
Spoiler
Maybe if you were able to create a fully-fledged candle from the wax, you could put it in the bowl... But what is needed to make it a candle?
[close]

Even Bigger hint:
Spoiler
You need a wick, or something wick like.
[close]

Solution:
Spoiler
Get the shoelace from Bovino's closet, and put it in the wax.
[close]

Oh, and Einoo: AGS and AGS-Made games do no run on Macs, or any Apple product, without an emulator.
#250
Hints & Tips / Re: Two of a Kind
Tue 30/11/2004 05:11:41
Desimaui:

Spoiler
Perhaps talking to your twin (Tiff/Tim) will give some insight on what to do next...
[close]
#251
Hints & Tips / Re: Fleshbax
Tue 30/11/2004 02:03:23
...Am I the only one who finds the typo in this subject's title ridicuously funny (Considering the game's ending)?
#252
Einoo:
Spoiler
Your idea was right. Try getting closer. And waiting for a few seconds... SPLOOSH!
[close]
#253
Hints & Tips / Re: Two Of A Kind..
Mon 29/11/2004 18:35:38
Trevor:
Spoiler
BerserkyTail, the squirrel, told you that it would be something Bovino could remember easily... Well, what do you know about Bovino?
[close]

Bigger hint:
Spoiler
If you don't know much, try asking some people around town about him. Maybe they'll give you an idea.
[close]

Even Bigger Hint:
Spoiler
Try talking to Doctor Love in the Dart and Scotch bar.
[close]

Solution:
Spoiler
The passcode is 65000.
[close]
#254
Hints & Tips / Re: Two Of A Kind..
Sun 28/11/2004 17:54:04
Kat:
Spoiler
Do you really think we would end the game with the world being taken over by demons?
[close]

Bigger hint:
Spoiler
No, no we wouldn't. You ran out of time.If at first you don't succeed, try try again. This time... Try again FASTER.
[close]

Even bigger hint:
Spoiler
What were you doing when Tim got knocked out. Maybe there's something Tiffany can do after Tim get's knocked out to stop the demon.
[close]

Solution:
Spoiler
After Tim attaches the sticker to the Demon, get Tiffany to read the words in the book. Now sit back and enjoy the real ending.
[close]
#255
David:
Spoiler
The bum says he'll trade you for the hat.
[close]

Bigger Hint:
Spoiler
If you can find something warm for his ears, then he would give you the hat.
[close]

Even BIGGER hint:
Spoiler
Too bad you didn't have a pair of earmuffs... Maybe you can build some out of things lying around...
[close]

Solution:
Spoiler
Go to the office. Take the scissors from Tim's Drawer, and the headband from Tiff's Drawer. Then, as Tim, cut the tails off of Tiff's slippers, and attach them to the headband. Give these "Earmuffs" to the bum.
[close]
#256
Hints & Tips / Re: Two Of A Kind..
Sat 27/11/2004 06:27:26
Spoiler
Did you listen to Berserkytail, the squirrel's hints?
[close]

Bigger Hint:
Spoiler
He mentions four security measures... One being a pressure sensor...
[close]

Even BIGGER Hint:
Spoiler
If only there was so way you can get to the keypad without stepping on the sensor...
[close]

Solution:
Spoiler
Use Tim to float over to the keypad.
[close]
#257
Hints & Tips / Re: Two Of A Kind..
Fri 26/11/2004 18:03:53
Desimaui:

Spoiler
Well, why did you need to get the rat down in the first place?
[close]

Bigger hint:
Spoiler
I think it was to get the new password to see the Oracle...
[close]

Solution:
Spoiler
Go see the Oracle.
[close]
#258
Nostradamus:

Spoiler
No, there is no alternate ending. The crystal was destroyed, and the only way to prevent it's destruction would have been to stop Bovino from using it in the first place. Which, would change the entire game, pretty much. I personally say good riddance to the Crystal, that thing was BAAAD NEWS.
[close]
#259
General Discussion / Re: Birthday Boy Hurray!
Wed 24/11/2004 18:26:48
Happy Birthday Mostly!

Enjoy your day, you organic being that has now reached the age of twenty-two.
#260
All about motivation. See, when I'm motivated (Such as working on "Two of a Kind"), I can work for hours on end. I once spend 6-7 hours working on a single animation, then worked on some music after that.

Sometimes though, I dread working on my game. Especially walk-cycles. I detest walkcycles. Yet last night I sat down and worked on a pixel-art portrait of my girlfriend for 3 hours, and that has nothing to do with my game.

So meh, it all depends on motivation.
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