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Messages - BerserkerTails

#421
Sweet DM, that looks awesome! I'm definatley going to take some of the ideas in that one, I should have the (hopefully) Final BG up soon.
#422
Yeah, BB's rocked, as did everyone's. congrats, and looking forward to the next Jam. (Is it just me, or are these becoming popular again?)
#423


Latest attempt. Still haven't added the moon reflection, I want to get the water right first. Does this water look good to you?
#424


Latest attempt, fixed trees and messed with Water. Viktor, for examples of my style, check out my game's topic here.
#425
Woah. Is that... Is that still MY background?

Seriously though, I love the edit you've done, but I can't use it. It doesn't fit the style of my game. However, I'll try to incorporate a few of the ideas.
#426
Critics' Lounge / Need help with background
Sat 26/06/2004 22:30:08
Okay, I've been working on another background for my game, and I need some help.



Here's the background as it is. Thing is, I don't know how to make the water look more... Water like, without sacrificing the cartoony/simplistic style I'm going for. I've tried a few things, but they haven't worked out. Can anyone help me?
#427
General Discussion / Re: elgoog
Thu 24/06/2004 18:43:32
My favorite is type "French military victories" in google, then hit I'm Feeling Lucky.
#428
My favorite hero of old, the Samurai!




Modeled after Toshirô Mifune, the legendary Japanese actor. It's 29 colours, and it took me six hours!
#429
General Discussion / Re: Star Wars DVD...
Tue 22/06/2004 02:03:04
I mean, really! He could release a HUGE pack like you said, charge another $100 bucks for it, and I'm sure we'd still all buy it anyway.
#430
General Discussion / Re: Star Wars DVD...
Mon 21/06/2004 02:20:45
Well, the Star Wars box set image has been posted on the Official Star Wars site before, so I'm pretty sure it's legit. And also, your wish has been answered, well, sorta. The Fullscreen versions of the films come in a gold coloured box, if memory serves me correctly. Of course, who would REALLY want the fullscreen versions?

Those are the first images I've seen of the jewel cases though. And, as much as I like 'em, I love the original box art for the three movies. <Stares at his huge "Empire" poster on the wall, lovingly>

And as quickly as I'm gonna buy these discs, and enjoy them, it's still gonna hurt me inside, all the changes George Lucas has made to the films. Original vision my butt. If Greedo shooting first was your original vision, why they hell didn't you film it that way? That was WELL in your technical capabilities back in 1977, so don't give me any of THAT crap either...

*SIGH*
#431
QuoteI mentioned Phil Collins ... Wink

And for that, I commend you DM. Of course, Phil Collins' solo stuff was much poppier than the first three quarters of Genesis' material.
#432
There's no way that I'd EVER be able to name these, but I *AM* kinda dissapointed that no one has mentioned Genesis yet, the kings or progressive rock. With that said:

Genesis - The Musical Box

Probably their best example of pure, un-tainted Prog Rock.
#433
Victoria, British Columbia, Canada.

Go west coast! Go Canada!

I live on an island. Woot.
#434
BUMP! It's back in production! Check the top post for the latest info.
#435
NTSC, My PAL is the best thing I have ever heard, Mods. that sounds like it'd be the best thing in the entirety of best things.
#436
I did it. After changeing sele to an int, and changing a few other things, it's working perfectly! Now for the easy stuff... Finishing the graphics for the GUIs, and enabling only the pointer cursor for the GUIs. Not the hardest things to do...

Thanks to eveyone who helped! This topic can be locked if any mods are following it's progress,  ;)
#437
Still no dice... Error on the line with "sele = ListBoxGetSelected (5, 4);": Cannot assign to string; Use Str* functions instead.

Thanks for the help Gilbot... Just need a bit more...
#438
Well, I don't see why without some amazing scripting, an RPG engine like you're describing couldn't be made.

It would use tons of variables, string's, global ints, and so forth. You'd probably have to have a bigger team that just one person. One for just coding, and the other doing everythign else. In our team, we have seperate coders for Battle Engine and normal gameplay, and it seems to work out okay.
#439
CJ, you are brilliant! Thank you SO MUCH! It's works now, perfectly! Time to polish up the actual GUIs now...

Oops, another problem... I'm trying to make it so if a save game is selected in the listbox, pressing the Save button will overwrite it. Here's the code I have SO far...

  if (interface == 5) {
    CentreGUI (5);
    GUIOn (5);
      ListBoxSetSelected (5, 4, -1);
      if (button==2) { 
      GUIOff (5);}
      if (button==3) {
        index=ListBoxGetNumItems (5, 4);
        if (index<20) {
          ListBoxGetItemText (5,4,ListBoxGetSelected(5, 4),sele);
          if (sele==-1){
          GetTextBoxText (5, 1,text);
          GUIOff (5);
          SaveGameSlot (index+1,text);}
        else {
          ListBoxGetItemText (5,4,ListBoxGetSelected(5,4),text);
          GUIOff (5);
          SaveGameSlot(savegameindex[index],text); }
        else {
          index=ListBoxGetSelected (5, 4);
          GetTextBoxText (5, 1,text);
          GUIOff (5);
          SaveGameSlot(savegameindex[index],text); } 
       }


Now I added a string sele; to the top of the Global_int... Now what? The problem is the line with ListBoxGetItemText (5,4,ListBoxGetSelected(5, 4),sele); on it. See, I'm trying to get the code to check whether there is a file selected. If there isn't, I want (sele== -1). But It can't get that... Please help!
#440
Yeah, I have at the start of ther global_script:

string text;
int index;

You know, I think I may have just figured out the problem... PErhpas instead of the GUIOff command, I should use InterfaceOff...

I'll try that when I get home. Thanks for the help though!
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