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Messages - BerserkerTails

#441
Okay, I've been working at this for two hours to no avail... I was hoping someone could help me. I've been trying to make a custom Save/Load GUI for my game, and I'm completely stuck. I'm *TRYING* to follow the tutorial at GAC (http://atticwindow.adventuredevelopers.com/tutorials.php?id=1), and here's my Global Script:

  if (interface == 4) {
    CentreGUI (4);
    GUIOn (4);
      if (button==3) {
      GUIOff (4);}
        else { index=ListBoxGetSelected(4,0);
        RestoreGameSlot(savegameindex[index]);}
      
  if (interface == 5) {
    CentreGUI (5);
    GUIOn (5);
      if (button==2) { 
      GUIOff (5);}
      if (button==3) {
        index=ListBoxGetNumItems (5, 4);
        if (index<20) {
          GetTextBoxText (5, 1,text);
          GUIOff (5);
          SaveGameSlot (index+1,text);}
        else {
          index=ListBoxGetSelected (5, 4);
          GetTextBoxText (5, 1,text);
          GUIOff (5);
          SaveGameSlot(savegameindex[index],text); } 
       }


The two GUIs in question are set up like this:
  GUI No. 4 (Restore box):
    -Object 0: List Box
    -Object 1: Label
    -Object 2: Button (Restore)
    -Object 3: Button (Cancel)

  GUI No. 5 (Save box):
    -Object 0: Label
    -Object 1: Text Box
    -Object 2: Button (Cancel)
    -Object 3: Button (Save)
    -Object 4: List Box

Now here's what's not working. The GUIs pop up fine, but nothing works with them except the Cancel button on the Restore GUI (GUI 4). Not even the Cancel button on the Save GUI works!! Can someone PLEASE help?!?
#442
The Rumpus Room / Re: game nostalgia
Sun 13/06/2004 23:46:47
Hero's Quest: So you want to be a Hero?

I knew this game like the back of my hand when I was younger.
#443
Any quote from the Rich Phycho series of games  :P But the all time best is

"It's the eye of someone you killed I think" (When examining the crazy eye icon in Rich Phycho 1)

...Stupid automatic TXT-Editing... There should be a code you can type so you can disable that, for quotes that are written with Two's and R's.
#444
General Discussion / Re: Storytime.. The Game?
Tue 08/06/2004 03:21:31
Awesome. I added some to the Sci-Fi story. I liked that one. Didn't go into the other one, maybe I will later.
#445
Wow, that was sweet. I mean, not an original idea, and didn't have the best graphics, or music, but put together it was strangely addictive!

What I loved were the little easter eggs. Shooting out windows showed people doing sutff. That was hilarious.

I think, with some crisp graphics and a bit more plot, maybe forking directions to choose or something, a game like this could become one of the best Non-Adventure AGS games ever!
#446
Zor, could I betatest?
#447
AGS Games in Production / Re: WOLF COUNTRY
Wed 26/05/2004 18:45:12
This looks like an excellent game! I love that screenshot with the horse, I can't wait to see what's going on there.
#448
Critics' Lounge / Re: Some Char animations
Wed 26/05/2004 04:51:37
Looking good! It's definatley improved quite a lot! Another fine example on how the critic's lounge can be effective.

A quick suggestion though, perhaps remove the blink of his eyes from the walk animation. I personally don't blink every second step I take, and it just looks a bit, too much.
#449
BOYD, AGI used a funky resolution, so every pixel was two pixels wide, and one tall. So your background is more like Sierra's earlier SCI stuff (Police Quest 2, Codename: Iceman).

...It's still awesome though.
#450
Kinoko mentioned our game!!!  ;D

Sorry, little excited there. I love the Inventory, and this issue is no exception.
#451
The thing that really kills me is the lack of anything REAL when they filmed Star Wars Eps 1 and 2. I mean, look at the behind the scenes footage. Hey look, we're on set! It's... Really... Green...

Everything's CG. I don't mind a bit of CG, but EVERYTHING?
#452
Our combat engine is a mix of Final Fantasy and Betrayl at Krondor engines. The game is starting to become a true RPG, though there are still plenty of adventure elements  ;)

What this means for battles? Expect battles where you fight multiple enemies at the same time. There might also be some battles in which "friends" help you out. It'll be unique and different from QFG, but hopefully a great system that many people will enjoy.
#453
Just finished re-reading the Hitchhiker's series. Still as awesome as when I read them all a few years ago. Some more books I just finished reading...

Of Mice and Men - John Steinway.
   -Excellent book, definatley worth the hour and a half needed to read it.

L'étranger - Albert Camus
   -Very good book. Best to read it in French (If you can), but if not, it's known as The Outsider in English. I've heard the English translation is quite good.

The Real Frank Zappa - Frank Zappa
   -I'm a sucker for biographies (My favorite being Bruce Campbell's), and this one doesn't fail to please! Though by the end of the book, it's turned into FZ's view of politics.

Lord of the Rings Trilogy - J.R.R. Tolkien
    -Still amazing, after all these readings.
#454
I love almost every movie. However, there are a few I can list...

1) Wicked Stepmother
   -This was playing on TV, and the day before I saw a commercial for it. It showed stuff flying around all cheesy like, and a cat smoking. I thought, hey, might be terrible, and I love terrible movies! So I watched it. Bad mistake.

2) Species
   -I got this one free with a DVD magazine. See, the magazine came with Species in the US, and Jesus Christ: Vampire Killer in Canada. Being Canadian, I sat down with my friend to watch JC kill vampires in a schlocky horror film. Unfortunatley the disc inside was Species. Only movie I've fallen asleep watching and NOT felt guilty about it.

3) Battlefield Earth
   -Just watch that one scene where the guy says "Two (Insert alien name) coming fast!". It then cuts to the aliens, who are walking down a hallway, as slow as possible. 'Nuff said. Only movie I actually begged my brother to stop playing.
#455
Fin time to think it through. That's how I do it. It takes me a half an hour to walk to school everyday, and another half an hour to walk back. Conisdering I make the walk there aat 6:30 in the morning (Jazz practises every morning at 7:00), it gives me alot of time to think. Those are where my best ideas come from.

Just drone out distractions, and think.
#456
Critics' Lounge / Re:Which way should I go?
Wed 21/04/2004 06:58:48
That latest pic, with the proper colouring would look AWESOME. Definatley my favorite out of the ones I've seen so far.
#457
AGS Games in Production / Re:King's Quest 2.5
Wed 21/04/2004 00:20:44
Wow! Nice to see another Sierra fangame in the works. A quick idea though:  don't pretend that King's Quest 2 VGA never happened. Make a few references to it, etc... I think things like this can make your fan game seem more professional, and people will want to play it as part of the series, etc...
#458
General Discussion / Re:My Amazing Adventure
Thu 15/04/2004 02:52:21
I had an adventure game situation one time... I didn't think it was at the time, but my brother told me that it was a clear cut case of how "LucasArts saved my life".

So two of my friends and I are hanging out in a park at about 10:00pm on Friday night. All the sudden these two huge guys come up. They're obviously really drunk, and seem intent on fighting. Here's a transcript of our conversation, to the best of my memory:

Drunk guy 1: "Hey, you guys!"
Drunk guy 2: "Were you guys screaming out here?"
(We had been calling for our fourth friend, who had gone missing. We learned later he had gone home.)
Me: "Umm, yeah."
Drunk guy 1: "What's your guys' names?"
(My friends and I procede to tell them our names)
Drunk guy 1: "You guys have any money?"
Drunk guy 2: "We've been drinking the hard stuff all night, and we really need some chase!"
Drunk guy 1 : "Yeah, chase."
(We inform the two men that we have no money, though we all had about 10 bucks on us.)
Drunk guy 2: "Oh so you're poor ass Esquimalt kids?"
(Esquimalt is the town I live in. We inform the guy 'Yes')
Drunk guy 2: "See, we were gonna beat you up and take your money if you had any."
Drunk guy 1: ".....Wanna fight?"
Drunk guy 2: "Yeah, it'll be fun! We'll have a big brawl, in that field back there! Then we'll, like... We'll shake hands afterwards, to make it all cool."
Drunk guy 1: "Yeah!"
(We inform the guys that we don't wish to fight.)
Drunk guy 2: "Man, I got like a, 6-Inch blade in my back pocket. All I wanna do is fight!"
Drunk guy 1: "Yeah, we'll get some bruises, all beat up, then shake hands."
Drunk guy 2: "What are you guys doing anyway?"
(We tell about our friends, and that we're waiting to meet them.)
Drunk guy 1: "Oh! Do your friends have money?"
(Whoops, wrong thing to tell them!)
Me: "Nooo... But do you want us to go look for people with money?"
(LucasArts dialog choice alert!!!)
Drunk guy 2: "Yeah! And if you find em, send em back here, so we can beat them up and take it!"
Us: "Sure thing, cya!"

I feel like Indiana Jones now.
#459
I'm trying my luck at this. Hopefully I'll get something done. I've already got a rough idea of plot, and a good opening.
#460
Critics' Lounge / Centaur walk animation C&C
Wed 14/04/2004 01:52:51
I just finished this animation and I was wondering if I could get some C&C on it. 'Took me quite a while, and anything you could suggest would be greatly appriciated.



Whoops, just noticed that her body scrunches together in one frame, and a horrible shading error by her tail in another. Besides THOSE, any suggestions?
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