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Messages - BerserkerTails

#481
Sounds okay, but there's a few things that bug me.

Alot of the "melody" notes just seem, out of place with the beat. Like, not on the ands, and different sub divisions, but just, weird.

I do like the drums and bass though, those are very neat. I would suggest, being a avid jazz musician, to write a head (Melody, main part of the song). One that could be repeated a few times by all, or a few of the instruments, and then have solos. Then eventually, at the end, play the head at the end.

Take this Jazz midi I composed for example:
http://www.ssonicnet.com/lobt/schoolwork.mid

It's not done, but it does have the head. It's a 12 bar blues, in Bb. The first 12 bars are just rythm section (Drums, piano, bass). Then the Saxophone kicks in to play the melody of the song. It's repeated again, with the addition of a baritone saxophone playing a counter melody bass line thing.

If I ever finished this song, the next part would be a solo, probably 3 or 4 12 bar sections together. Then the head would play again, and have an ending that finishes the song.

Your midi is a great start, and as excellent atmosphere, and would work well in the above mentioned locations. A little more polish, and it could really make the particular scene it's featured in stick out.
#482
QuoteActually, don't make a walkthrough, make a complete strategy guide!

Your wish is my command, Snake  ;D
#483
Haven't seen it yet. Almost saw it on saturday, but I was going with this girl I like, and I didn't want to go to a head-game, trippy sorta movie.

Love Being John Malcovich though, that was done by the same guy, no?
#484
Well, I searched, and searched, and I still couldn't find the money.

Everyone who wants to play this game, expect a complete walkthrough once I'm finished, hehehe.

Trust me, you'll need it.
#485
Thanks buddy. Could you try to fix the EXTREME BUG in this newly uploaded version?

I found the radio... SOMEWHERE... Not quite sure, might of been in the dining room (?). I gave it to Rich's mother and she told me to leave. Of course, the only way to leave, I'm guessing, is to the south of the room she's in.

But it still crashed.

I MUST FINISH THIS GAME!
#486
No, I had only found the TV. At least I *THINK* it was a TV...
#487
Hahahahaha!

But seriously, like I said, I can't wait to play this one! I've since played the other two Carver Islands, and they were awesome.

Hopefully, you'll give us a title screen, or the ability to skip through the intro's this time :p
#488
Okay, so now my brother and I figured out how to get farther in the game...

The key and brown thing are actually INVENTORY ITEMS! Yes, clicking the hand icon on them actually picks them up, though Rich doesn't mention this, nor do they dissapear.

BUT THEY'RE THERE.

Anyway, I was able to escape the basment, and go to my mother's house... Who was a giant. The game ended abruptly when I tried to exit south of the mother's room, as room06 was not present.

Will I ever be able to finish Rich Phycho 1?? Oh the horror!

Anyway, if I have some more time, I'll post full impressions of the new areas to explore, with such exotic locales as the TV Room, or the Dining Room (?).
#489
Okay... Your readme told me quite politely to "Review IT."... So I'm going to...

My review of Rich Phycho 1: (WARNING, spoils as much of the game as I could find...)

Well, the first thing I noticed after downloading it, was that Psycho was spelled wrong. But, maybe Rich Phycho is the main characters name, so I decided to let it slide. Now, when I opened the RAR, I noticed that the room files were packed with the game. They're notneeded, and just increase the size of the download.

Anyway, I decided to start the game, bracing for the worst. I was not ready...



This is the first screen of the game. The first thing I noticed, besides the lack of anything resemling a background, was the fact that the character was in the room twice. Also, so was my cursor... I panicked and quit the game.

Hmmm, read for help.txt... That looks promising. I read the txt file, and learned that:
QuoteMY game trapped with hell is where your brother locks you in the basement of a place because he thinks you have a drug problem.you have to escape.There are two other puzzles also

Well, that helps some. I decided to take another stab at the game.



Okay, now I was a little more calm. The eye cursor was apparently an object in the game. I've pointed out my real cursor. I decided to look at my brother, I'm guessing... They are so god damn much like the same person, I say to them, you want icecream cone, the BOTH say yes!

Sorry. I guess he's your twin brother. So I checked him out...



...And you don't like him very much. Upon further inspection of the room... I learn that the cupboard (?) in the top left corner is also A PIECE OF CRAP. Poor Rich Phycho is really mad... At EVERYTHING... Finally, aftert gathering enough courage, I looked at the weird floating eye thingie...



Ooooooookay...

Moving right along, I checked everything out, but couldn't seem to do anything with the cupboard, the TV (As I learned after looking at it) in the right corner, and my brother (?).

So I decided to try to go somewhere. The north and west and south directions didn't work... But the east one did...



Oh my god... The eye, it's FOLLOWING ME!!! I decided to try and get as quickly out of this room as possible. The direction south was my refuge... Only to find:



It's STILL there! But now, at least it's partially covered by a brown thing that has no interactions what so ever. I don't want to know what it's used for, but I know it will remain in my nightmares a long time... The blue thing is a couch, and trying to interact with it makes Rich tell the player "do u want to hump the couch well you cant."

Sorry. I was not informed that the hand icon was actually the PENIS icon...

I tried to leave this room, but the north direction didn't work anymore... Huh? I tried all the other directions, and walking west led me to the first red room, with the bars! Confused... It gets worse...

Returning to the room with my brother (?), I now noticed that the south direction could be traveled.. Maybe the brown thing was a switch or something... I dunno, but it works now... And brings me to.



Another room with an eye of someone I killed, I think. BIG SURPRISE. Anyway the black line is the start of the west wall, and the sun in the corner is a doorhandle to a big door....

I don't understand either.

Anyway, the key doesn't do anything, no interactions. Maybe it's a secret switch, like before. I don't know, but I'm ready to leave Phycho land. So I try going north. No dice. The passage has been sealed, like the other room. Upon trying all other directions, the east direction led me back to the room with my brother (?). I've taking liberty to drawing a map of Phycho's basement, in case you're confused.



That's as far as I could venture into Rich Phycho 1. I'm completely confused, and have a new philosophy on life. Eep.
#490
QuoteThe second thing ist the beginnig of the song. I believe its not the best for the rest of the theme, but, sorry, I cant explain why, its just a feeling, or something.

Well, the beginning is from Quest for Glory, it's how most of the battle themes started out. I've aded that to give the player a little bit of an "I remember that..." feeling.

And the bass issue seems to be popping up everywhere... Maybe I'll need to add more bass... Although, it sounds fine on my computer, with the tuba pounding out notes on every beat of the bar...
#491
One of them reads "Tim digs chicks who talk about their SOMETHING exploits on the radio"

Whoops, you'd already deciphered that one, Yufster... Yeah, <slinks back to nowhere land again>
#492
My avatar used to be the main character of my game. Now it's a statue in the adventurer's guild of Speilburg from Quest for Infamy.
#493
Critics' Lounge / Re:A walkcycle
Wed 17/03/2004 06:57:27
Looking good so far... Couple things...

Try shading his back leg, it's hard to tell between the two. And also, when you're walking with your hands in your pockets, your arms do move, and the hands move in the pockets, causing the pockets and in turn, jacket to move...

What I'm trying to say, is that his upper body looks too static.
#494
My first game was King's Quest I VGA by AGDI. Though I don't really count that as my first AGS game as I didn't even think to what the game was made of. The first game I played when I *KNEW* what AGS was, was Larry Vales I.

I guess it influenced me, because it was a popular and fun game, and taught me that you didn't need super purdy graphics to make an excellent game.
#495
Migs... WOW. That is an AMAZING IDEA!!!

I want to play that, NOW! Hehehe.

But seriously, I thiknk this idea could go very far, and I would be willing to help out in any graphical or musical means. I look forward to seeing updates on this progress. Create a play test, using all rogers, and place holder graphics. If it works, then I could probably get the rest of my team to help graphically and with other small things, such as hopstop descriptions (Looking at things in the mansion) and so on.
#496
Migs: Thanks. Yeah for this, I mostly studied the battle themes from QFG1 and 2. I don't think itll have to be longer though. The QFG1 theme isn't longer than a minute, I do believe. Plus, battles in our game aren't incredibly long.

I might work on the bassline though.
#497
I Believe in a Thing Called Love - The Darkness

That song rocks. Hard.
#498
Just finished the Battle theme for "Quest for Infamy" and I was wondering if I could get some crit on it.

http://www.ssonicnet.com/lobt/battle.mid

Note: The song is designed to be looped, so the ending may sound a bit weird, but it sounds very neat when it loops back to the beginning.
#499
Just thought you might be interested in the Infamous Adventurer's new website, that just opened a few days ago. IA is currently working on "Quest for Infamy", a darker, though still serious (No QFG 4.5) adventure that takes place in the valley of Speilburg 20 years after it was visited by the hero.

If any of the above text interested you, please drop by and take a look around. And check out our new forums, we're getting new people registering all the time, and it looks like it's going to be a fun place to be in the near future.

The link to the website is http://infamous.iconrate.net/
And the forums are at: http://www.infamous.iconrate.net/forums/

Hope to see you there!
#500
The Rumpus Room / Re:Sam and Max Cancelled!
Mon 08/03/2004 00:33:27
<Reminds DragonRose of the TWO Space Quest 7s they began, and cancelled>
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