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Messages - Besh

#41
I'm not sure what A is, but try to change:

Before:
Code: ags

else if (FirstID != 0){ //If is the second button clicked store its ID, loc & text in the appropriate variables
Ã,  if (FirstID != SecondID){
Ã,  Ã,  SecondID = A.ID;


After
Code: ags

else { //If is the second button clicked store its ID, loc & text in the appropriate variables
Ã,  if (FirstID != A.ID) {
Ã,  Ã,  Ã, SecondID = A.ID;


you don't know if secondID is equal (or not) to firstID since you put secondID = A.ID in the line below.
#42
This is also an important lesson:

sometimes 99.99% isn't a good percentageÃ,  ;D

Good work man!!!
#43
I'm sorry, but I'm (99.99%) sure that there is no way to do that.Ã,  :'(

Character (but also Object, Region, ecc..) isn't a script struct but a "built-in struct" that comes with the script and has different access rules.

You could use a plugin struct.function (that has different access rules from the script function) where the first argument passed to the function is the pointer to the obj that call the function.

#44
With the actual version of C3D it is impossible since the code for generate shadow is inside but there isn't the AGS interface.
Also this routine works with the scene light so the shadows isn't project under the character but in the right direction.
#45
Hey dkh knows my plugin better than meÃ,  ;D

Inside the plugin there is the code for generateÃ,  "Shadow Volumes" but the problem is: (as dkh said) "you need to know where to project it".

Second problem: the speed, with "Shadow Volumes" enable the fps drastically decrease.
#46
The SetCharacterSpeed function is an AGS function, the C3D plugin read the character position, speed, ecc. from the AGS system.
In the AGS manual there's a note:

NOTE: This function CANNOT be called while the character is moving, so you must stop him first.

I think you don't diminish "SetGameSpeed" or change "AnimationSpeed" parameter since they aren't relate to the character speed.

Feel free to ask meÃ, again if you still have other questions.
#47
Caz.. 351.
Awesome game Mordalles, amazing music and brilliant graphics.

...the best game of the year??? PROBABLY (this is my opinion therefore I don't want to start a discussion).

Do more, please!!!Ã,  ;D
#48
No more arm movements!

x2
#49
General Discussion / Re: World Cup 2006
Mon 10/07/2006 21:12:44
Only a word: CAMPIONI!!!!

EDIT:
opss...
CAMPIONI, CAMPIONI, CAMPIONI, CAMPIONI.
#50
AHHHHHHHHHHHHH!!!Ã, Ã,  :o

WOW!!! Steve you are the BEST!!!
Simply AMAZING.
#51
second Fatal Error!
I'm using WinXp sp2.


However this is an amazing idea!!!
Good luck!!!
#53
OK! This isn't an animation (it should be the talk animation).
I tried to move more pixels (hair and face) but the result was horrible.

x2

Please, suggestion!!!
#54
Hi,

I have a simple suggestion: use the transparency property in the "Text Window" like a normal GUI.

What do you think about it?
#55
Is this bobble?

x2

and about the air movement?
#56
Added a couple of frames!!!

x2

Any suggestion about the the air movement? and also abaut the "walk"?
#57
BUG REPORT in "Adjust volume with scaling" option.

When you use the "Adjust volume with scaling" option in character panel then you cannot remove it.
If you deselect this option when you came back to character panel this option is still selected.
#58
Thanks to all, and now the next step: ANIMATIONS

x2

Any suggestion?
#59
I've started to write the code for importing Blender and Anim8ot models, but actually I'm very very very busy with my thesis work! Moreover I'm working on my first game.
I don't know when the Blender/anim8ot support will be ready, but don't worry surely will be readyÃ,  ;D
#60
Completed Game Announcements / Re: The Heist
Fri 16/06/2006 11:58:21
Quote from: MadReizka on Sat 10/06/2006 11:45:27
Quote from: Besh on Fri 09/06/2006 08:47:22
Great game with a new and fresh gameplay.

(when I used dynamite the alarm didn't star, if the alarm start when you break the window it should start also when you use the dynamite)


Well I think that it does not matter does the alarm come or not, since the game is really at the end, so you will be able to get out of the manor in anycases. Or can you?


Ok, the game is really at the end but the alarm creates suspance, therefore to arrive to the machine with the sound of the police in distance would give more satisfaction (is only a suggestion).

Again, GREAT GAMEÃ,  ;)
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