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Messages - Bhup

#41
Dear Pumaman and Ishmael I thankyou both for helping me. 
:-* If I could read like the "idiot" I am I would have read your comments earlier.    :-[  Had i been more focussed I would have understood what you were saying.   ;D I have just learned how to hide the object!

Sorry Pumaman for asking such a trivial question in the wrong Forum.  :-[
Bhup
#42
Dear Pumaman
Actually I meant I should be thanking Pumaman for the advice about Objects 0.  I am thinking of creating an 'object' that is hidden and putting it in the extreme bottom left hand corner.   I am not sure how to hide it.  Any ideas?? Meanwhile I will have a hunt around in help.  Could sure do with your advice again though Pumaman.

P.s. Is there any way we can change elements of our profile???
Bhup :)
#43
Dear Ishmael   :),
Thanks for all your advice.  I'll give your last comment a go.  It seems to make sense.  Thanks a lot ;D Do we give out points for something like this???  Since I don't have any to give.  In Java they give out credits and if you have a certain number of credits you get a prize. Is it the same here??

Thanks Punaman.  Just one thing...err..hope you don't mind me saying that I am allready aware of the fact that you can't animate a background but you can create an animation as a result of clicking on a hotspot in the background.  My problem was that the animation started at halfway in the middle of the screen where my hotspot, which was part of the background, was.  But I think Ishmael has solved the problem.  :)

Thanks everyone!!
Bhup
#44
Dear Ishmael or any one else that wants to help :P
Sorry to bother you again but I am a little confused.  I know how to create new objects by clicking on the "New Objects" button in the "Room Editor" under "Objects" but I don't understand the bit about :

"click on the room view to place it, set it's view to the view you've made for the animation, and tick the box to hide the object."

Do you mean the "Change image" button in the "Objects" section of the "Room editor"?

If so then the thing is the lifebuoy is part of the background and I have made it into a hotspot in the "Room Editor" under "Areas".  I have created a script containing the following commands:

SetObjectView(0,3);
AnimateObject (0,0,40,1);

This script was created by clicking on the interaction button for the hotspot which I have labelled as ring (don't ask me why I called it this), in the Room Editor under Areas.

What I want to do is run an animation when an inventory item (in this case a rope attached to a sword), is used to click on the lifebuoy (the hotspot).  So far this displays the view3 i.e. each of the frames, but the bottom left hand corner or the starting position of each frame starts somewhere in the middle of the screen. 

Ishmael, are you saying I should convert the hotspot into an object? If so then I will try it but it means having to go back to the drawing board. If that is the only way then so be it.  Is this the what you mean?  :)

Slightly confused
Bhup
#45
Dear Ishmael, :)

I don't see how moving Object 0 would help.  It is part of the background and I have made it a hotspot in the Room Editor under 'Areas'. Sorry I am unable to show example of pictures.  p.s. In the Objects section of the Room Editor all the inventory items are referred to as 'objects'. I hope I am not confusing the issue by refering to the hotspot as 'object 0' as it is the only hotspot in the Areas of the Room Editor.  Could you possibly confirm this.

Alos the character is supposed to throw a rope with a sword attached to it, to a lifebuoy as soon as the user clicks on the lifebuoy with the sword attached to the rope.  The otherside of the rope is attached automatcally to the boat. I want to animate the sequence where the character is seen to be throwing the rope.  (Sorry for sounding so laborious).  But when I do this the bottom left of each animation frame starts around the middle of the screen.  Could you please help again?  :P
Bhup
#46
Thanks all for replying so soon   :)

I am allready aware of SetObjectPosition but this does not work.  It refers to an object not the frames in "view3" that I am trying to animate.  I don't see that each frame in "view3" are objects.  Or are they? If so how do I know what object number they are.  Am I wrong or right??
#47
Please somebody help.  I have looked in the forum for an answer to this question but cannot find one without running up a huge bill,despite this I have looked really hard for a solution in the forum, so please don't attack me...the answer to my problem might be staring me in the face but I just don't see it. 

I am trying to create a cutscene or an animated sequence of frames in response to the main character clicking an inventory item on a hotspot.  In the interaction editor of hotspot 0 I use a conditional event:

conditional-if inventory item was used(9):

I then run a child script:

            SetObjectView(0,3);
            AnimateObject (0,0,40,1);

but when I run it, instead of the animation (frames), running from the bottom left of the screen they start halfway up the middle of the screen.  I have tried looking for a "setPosition" of some kind but cannot find anything which moves the frames I want to animate, to the bottom left of the screen.

Please somebody help I would be most greatful.
bhup
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