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Messages - Big GC

#61
Quote from: Baron on Mon 12/09/2011 01:08:49
Big CG: massive animations

Big G C  ;) or Glenn will be fine - cheers glad to help.
#63
A long time ago I stumbled across this place looking for Space Quest and ending up with a remake of Kings Quest 1.

I also downloaded a game from the awards winners section.

5 days a stranger. It is probably because it was the first original game I downloaded from here but I always remember it fondly.

In equal measure of fondness was last year when the game Eternally Us appeared.

I had been checking in every now and then to get games but this one made me join the forum just cause I wanted to say how ace it was.
#64
Adventure Related Talk & Chat / Re: Game art
Fri 02/09/2011 03:13:11
I havent looked to far into the RoN world. But it is a community asset, it has its own sub forum on the main page (at the bottom)

There is also a link to a resource area containing starter packs and Backgrounds and Charecter sprites.

http://www.realityonthenorm.info/resources.html

I suppose you would just need to find out if you use them does it have to be a RoN game or a creation of your own....

#65
Also tried the Merric stand up sequence




#66
Cool - this is really looking awesome!

One thing that stood out to me visually, is biting the carrot/pinecone/bug I think needs an animation



#67
Quote from: Baron on Thu 25/08/2011 05:08:11
Ah, it's probably residual code from the on_load set up that's being retriggered when you re-enter.  Frankly, I'm not sure if leaving should be an option in the real game, but I can zap that bug easily enough in the mean time.  Keep 'em coming!

Agree. the puzzles before hand get you too that room with everything you need to complete the game.
#68
Allrighty - cowardly scientest climbs his computer console and starts swining a broom.

I broke them into a climbing animation and a swinging animation.

I 'stuck' the broom  on top of the console and also added the top left part of the computer console to help line it up in game a bit easier.





I went a little overboard so there are alot of frames. Instead of uploading them here try take them straight from my AGS albumn on photobucket

http://s193.photobucket.com/albums/z106/overdrawntheband/#!cpZZ4QQtppZZ12

If that dosnt work I will paste them all here, just didnt want to slow the page down
#69
Cheers Baron and everyone who likes them.

I actually think I might have a shot at the scientist climbing his console and swing a broom madly.

Unless there is anything more necessary that needs animating first.
#70
Quote from: Baron on Thu 21/04/2011 04:58:20
April 30 Edit:

3) Merrick side level take (reach out) (hopefully we can script it that only side views are

For consideration by the swarm

     



#71
Quote from: TomatosInTheHead on Sat 20/08/2011 14:04:06
Looks nice in general, it's only in the wrong resolution now (as you've put it in the second image) ;)

ooops! I just cut and pasted the panel into a screen grab, but didnt resize the background correctly.
#72
Just looking at the first post and what was left to do.

The laser control stuck out at me.

The laser room is such a wondeful room and looks complete as it is, so I was wondering if a simple keypad would work for the laser.
To me the unit circled is "wired" into the laser anyway.


I thought to put a simple key pad onto it would sufice.



I would animate the pad to draw attention to it, and mabey when looking at the unit in the script it would be described as the lasers contol unit and resonator housing ... or something along those lines.





PNG's

just a thought
#73
Cheers. I hope they can help finish this off for y'all

To complete the trilogy





all the png's





and the third guard in his "facing the door pose" from the first death scene animation

#74
Cool, I get it now (I think).  :-X

It should look more like these Soilders facing the door



edit:

All righty bed time now but first this






#75
Oh, I was thinking

Spoiler
I thought of it as a death sequence when draculator was biting the guards at the end befor the sisters crashed the party - my bad but I though I read back a few pages that the soilders needed a death/falling animation?
[close]
:o
#76
Cheers - use what you need or want to keep. Or none at all Im easy.

More?? How about a death scene





and the png's


#77
Im not a swarm member and only tripped over this thread just now. Looks very cool.

I did a quick alternative firing sequence for soilders. (gif animator distorts the colours a little)



Nice clean originals in png (as taken from this thread + modified firing frame).




#78
I didnt want a hero I need a hero.....  ;)

The other one ...... beats me  ???
#80
You are doing exactly what I did. Look a few posts down to my first walk cycle. My arms were retarded. I got some real good advice and a great template which helped immensly.

Your arms are to ridgid and dont swing enough.

Also she seems to hop. Try limit the ammount of height her feet go through
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